I feel like this was the biggest takeawy in this topic so far.Alubert wrote: Fri Jun 05, 2026 4:55 pm ... Staying in a blob should completely eliminate the possibility of a lock zone...
And a couple of the underlying issues beneath this sentence, would be that a procentage of the undefined blob doesnt care about the zonelock any more for a multitude of reasons:
a) objective play is arguably less fun than pressing buttons against a player
b) it is easier to look out for yourselves and your chosen sieze, than the rest of the realm. Which might come at different levels of frustration
c) we have had BiS sove gear mainly since 2020 so less reason to care about zonebags for more and more of the community as the years go by since then.
d) following a crown, or your own group/warband following someone else is the entrylevel of play. But too little systems, incentives or footage are teaching the newer waves of newcomers any other way. The 2026 gameplay have for direct or indirect reasons been made the year of the pug. More and more of the older organized guild warbands are quitting as per LMN's reasoning post the effort in management to run a guild, is not worth the action you can get on the server any more. Year after year do new nostalgic players come in, and they copy and learn from how the game is being played by those already playing.
Im not sure if its too late or not, the Ginie is out of the bottle. We have made it easy with Unified crest, play whatever content you prefer to get your gear and progression, and here have a crown to follow so you dont need to make choices & mistakes yourself.
How can we realisticly go back to a campaign where guilds and alliances would need to hold meetings about overcoming a population disadvantage, to figure out strategies about pre-made oil defences, and turning a momentum situation from enemy realm winning LOTD several weeks in a row. Can this even be done, after we have leaned so heavily into keeping the server population healthy but at the cost of lowering the quality so much(?)
Staying in a blob shouldnt be an objectively wincondtion, as we some weeks see it in LOTD. If one realm blobs middle, they often loses the outskirts and need to spread out and cleanup afterwards. Prime example of why RvR BOs are the main system to be improved on to address the blobbing situation. But here we are, screaming about the same issue that RoR has ignored and not adressed for 5+ years.
But the truth is, that if BOs and systems were implimented to spread the action and population out then players would be more required to stand on their own. To learn, to improve and to fight harder and put in more effort. Either the RoR team holds their protective hand over us and dont allow the players to deal with this realisation, or we the players are not loud enough showing that we want the blob gone and are ready to face the consequenses (having to win our own 24v24 fights on a BO)



