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New Player Experience: Reward Scenarios

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Emissary
Community Manager
Posts: 548

Re: New Player Experience: Reward Scenarios

Post#21 » Mon Jun 08, 2026 1:39 am

There will be changes to boost a little bit with the rr in the next patch as well as a few things asked by players as well, as I have said in the past we will continue to tweak the rewards from scenarios until we get it where we think its right. Thank you for all the statements, rest assured we do read them.
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anstalt
Posts: 204

Re: New Player Experience: Reward Scenarios

Post#22 » Mon Jun 08, 2026 2:25 am

cacuba123 wrote: Mon Jun 08, 2026 12:53 am Following up in June: Current SC rewards feel very balanced for R40 at this time during the 50% bonus weekend events.
I have not run SCs on weekdays.
I think there could be more “motivation “ to do SCs, a new currency like champion marks could be a route to being motivation.
Back in the day, u use to have repeatable quests for crests/currency for each time you win an SC.

If lets say winners of an SC receives bonus XP/Renown from completing objectives they get 1x Mark of War

The loser gets 2x Mark of War

This currency can be traded for 5x war crests or some form of other bonuses ( IE champions marks kind of rewards… 30x for a talisman box, 5x for a renown potion,)

Just an idea
Na, we dont want them to introduce another currency for SCs, we ditched that years ago.

The increased renown and crests recently has been good. I'm looking forwards to the new weekly SC inf stuff, I think that'll help boost SC participation. Weekend warfront are all well and good, but the restriction to a single SC isn't always great, especially if its an SC you dont like.
THE BITTER END
Spitt - RR83 BO | Scrotling - RR82 Squig Herder | Scabrous - RR83 Shaman
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Akalukz
Posts: 1921

Re: New Player Experience: Reward Scenarios

Post#23 » Mon Jun 08, 2026 3:45 pm

Maybe put in the weekly as the current Weekend. Then on the Weekend have a new event that is random scenario with bonus.

Also, the 2nd tier reward is very lackluster. Would be nice to have a war crest option there.

EDIT: I have very much enjoyed the newest changes, with the reward and the match maker. Fights are honestly much better for a solo player point of view.
-= Agony =-

Mvl130
Posts: 79

Re: New Player Experience: Reward Scenarios

Post#24 » Mon Jun 08, 2026 8:46 pm

All new comers end up with the same opinion, RvR is fun in tier 1, then it's over ; I've been reading that feedback for years, couldn't agree more ; I do a lot of RvR whenever I create a new character, but as soon as I hit rank 16, im mostly done with it

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Bankei
Posts: 45

Re: New Player Experience: Reward Scenarios

Post#25 » Tue Jun 09, 2026 1:14 am

Recently, I've started leveling a few Order characters and the experience has been quite eye opening. Without access to my resources, friends, and guild to assist me. Even knowing exactly what/when/where I need to get things done and the most efficient path, I can say that it's been daunting. I think DBP does a great job of teaching players mechanics and has been a great addition to the game, but it's just scratching the surface.

Disclaimer: I'm a huge T1 hater, I think it's incredibly boring and worse than warcamp pushing in T4. But the moment you hit level 16, going out into oRvR is out of the question. Autoband will kick you right out of many groups and even bolstered, you don't have access to most of your abilities. This is a huge quitting point for new players and needs to be address.

I have a few ideas and I would love to hear the community's feedback on this:
1. Mid-tier SCs are improving, the XP rewards should be even greater. There's no reason to stay in the tedium of 16-39. Funnel new players towards this amazing content. It will also encourage them to better understand small man / SC content at CR40
2. To help players learn, all your skills and specialization points should be frontloaded. You should have all your specialization point (excluding the ones you get for RR) and you should have a full build by the time you leave T1. This should all scale and you still won't have strong secondary stats or have a lot of renown specialization, but you should be learning to play your actual character at CR16, not CR40
3. The upcoming T3 dungeon is very exciting. I believe I heard on the Warcamp Broadcast podcast that it will include a daily repeatable quest to help farm XP, THIS IS A WONDERFUL IDEA. The same should be added to Sac/Sewers
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