Hi. Boop Here :> Maybe i will express an unpopular opinion, but i think WE damage is fine. Yes!I said that! and i dont even have one(YET)! There is nothing special that detaunt and couple of pots cant fix :>
What about their mobility?Its harder to deal with after mdps patch, but still managable for SW(especially with Guerilla training tactic) and i speaking from my experience, i fight alot of WEs. i win some and i lose some...sometimes lose more than "some" :>. I think engi can kite too. BW need a rework ASAP.
If you get caught alone in the wilds with 6-8k wounds, with no pots and with unbinded detaunt on your hotbar(if its even on the hotbar)- its your fault. Some people dont even bother with armor pots/linis.
The only nerf WE need is undefendable stagger shouldnt be undefendable(same for WH) and maaaaybe SS should have 1 second of snare instead of 2 for 1 frenzie.
We dont need big flat nerfs for one or two classes. We need buffs and adjustments for others.
Everything i said come from mine solo experience as aSW. Love you all and cya on the battlefield :>
Nerf WH/WE into the ground
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
-
FeelFreeToDie
- Posts: 4
Re: Nerf WH/WE into the ground
Last edited by FeelFreeToDie on Mon Jun 08, 2026 8:23 am, edited 1 time in total.
Ads
Re: Nerf WH/WE into the ground
The pounce? Who decided this was a good idea? they hit from stealth and usually kd. your only defense is punt /de taunt and hope you get a pot off. somehow they are immune to your punt half the time and if you get it off they pounce back on you. Worst balance decisions in the history of the game!
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK
Destro: 82 Sham / 80 Zealot/ 80 DoK
Re: Nerf WH/WE into the ground
Feel alot of this hate is skill related. To say the class is easy mode gives a disservice to the good players who excel at the class.
Advice is simple, assume you'll be jumped. If you walk around solo your a target. Be aware of what's going on, where you are and kills in region, that alone may save you!
If a player is looking for us, is prepared the fight can go south quickly! Definitely counters to stealth.
Maybe give the class a try, figure out how they play and figure out a counter.
Advice is simple, assume you'll be jumped. If you walk around solo your a target. Be aware of what's going on, where you are and kills in region, that alone may save you!
If a player is looking for us, is prepared the fight can go south quickly! Definitely counters to stealth.
Maybe give the class a try, figure out how they play and figure out a counter.
My WH videos - viewtopic.php?f=53&t=42669
Re: Nerf WH/WE into the ground
Solo gameplay aside, disengaging and kitting on orders side became even harder so ppl do the most natural thing aka look for safety at numbers
Until recently as order u face dok minor slow covenant, mara pulls, sh pounce, tanks speed up and bo group speed now on top of that you got pounce on high dps character that could vanish and reset his aggro.
Positioning and kitting are most important tool esp with 24 aoe hit so shifting the balance on that regard is quite hurting
Until recently as order u face dok minor slow covenant, mara pulls, sh pounce, tanks speed up and bo group speed now on top of that you got pounce on high dps character that could vanish and reset his aggro.
Positioning and kitting are most important tool esp with 24 aoe hit so shifting the balance on that regard is quite hurting
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Nerf WH/WE into the ground
Apologies for throwing a dot on you occasionally whilst soloing either on my zeal or sham, a reflex (before i see the name) xDFeelFreeToDie wrote: Mon Jun 08, 2026 6:21 am Hi. Boop Here :> Maybe i will express an unpopular opinion, but i think WE damage is fine. Yes!I said that! and i dont even have one(YET)! There is nothing special that detaunt and couple of pots cant fix :>
What about their mobility?Its harder to deal with after mdps patch, but still managable for SW(especially with Guerilla training tactic) and i speaking from my experience, i fight alot of WEs. i win some and i lose some...sometimes lose more than "some" :>. I think engi can kite too. BW need a rework ASAP.
If you get caught alone in the wilds with 6-8k wounds, with no pots and with unbinded detaunt on your hotbar(if its even on the hotbar)- its your fault. Some people dont even bother with armor pots/linis.
The only nerf WE need is undefendable stagger shouldnt be undefendable(same for WH) and maaaaybe SS should have 1 second of snare instead of 2 for 1 frenzie.
We dont need big flat nerfs for one or two classes. We need buffs and adjustments for others.
Everything i said come from mine solo experience as aSW. Love you all and cya on the battlefield :>
Agree with you fully, damage is totally fine on either WE or WH, can totally be handled if one solos with pots (which one should in fact). Also, dont really care about snares here...sorta fine as-is IMO (but i generally dislike the idea of nerfing COMABT capabilities on anyone).
Undefendable stagger and, in general, ability to re-stealth at any time (if executed correctly) to reset a fight - that isnt right tho, simply a broken thing to even have in the game.
-
FeelFreeToDie
- Posts: 4
Re: Nerf WH/WE into the ground
@Sanctific dont be sorry. i'm completely fine with that :> But i always appreciate for not interfering my fights..i mean..kill me after if i survive XD
Re: Nerf WH/WE into the ground
10500 hp and 2 WE can kill my healer in 1 knockdown, outdps my heals while guarded, immune to any form of kiting, ignore any defensive stats I might choose to increase, and best of all escape unscathed facing no consequences when they get caught out. No other destro class comes even close to this level of power.
They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman
Weniket, Warrior Priest
Ploof, Shaman
Re: Nerf WH/WE into the ground
What do you expect? The way you play, I'm not surprised you die a lot. You go really deep with your RP and just hope to survive?gisborne wrote: Mon Jun 08, 2026 4:16 pm 10500 hp and 2 WE can kill my healer in 1 knockdown, outdps my heals while guarded, immune to any form of kiting, ignore any defensive stats I might choose to increase, and best of all escape unscathed facing no consequences when they get caught out. No other destro class comes even close to this level of power.
They are by far the best DPS in every scenario except blindly mash AE button while guarded (aka blob v blob).
I've seen you plenty of times standing way too deep, basically asking to be focused.
I'm happy to apply KOD + BLB on you, you won't be healing much after that.
Krima - WE RR 88
Carnage
Carnage
Ads
Who is online
Users browsing this forum: No registered users and 5 guests



