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Nerf Tools of the Trade into the ground

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georgehabadasher
Posts: 393

Nerf Tools of the Trade into the ground

Post#1 » Mon Jun 15, 2026 5:39 am

Hi,

I know this is very general, but right now we can all agree (Except people who think they're playing a chewed up and regurgitated version of minecraft) that the Tools of the Trade quests are currently high time wasting and low fun, they jump out and make you leave the PvP zone, then you have to do them a plethora of times meaning you rarely get to enjoy your evening.

We've all seen instances of players jumping on a group of 6 people, killing 1 then somehow realizing they finished their quest, running away back through the whole zone to mine ores in complete boredom, only to do it again as their number of alts means they have grind dozens of the new moonstone rings.

This is very clearly completely and totally broken and needs fixing. Yea yea I get "its an MMO game" "it's only one event", but guess what, we need to do them constantly, they are constantly sitting in our quest log requiring us to kill people then jumping to back to the city with 0 fun involved. They are so stupidly boring right now its becoming a very common site to see hordes of players running across the city zones in soulcrushing boredom.

So please, just do something, at least even admit they are broken as hell and you're looking into it, because I'm SO tired of actually needing to try to play my class, but every time I start PvPing I need to go mine some ore like I'm playing palworld.

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ponko22
Posts: 24

Re: Nerf Tools of the Trade into the ground

Post#2 » Mon Jun 15, 2026 7:39 am

I felt that farming with certain MDPS was more efficient for this quest, and I thought this was unfair (if you can form a strong premade party, please ignore the following text).

I'm efficiently farming money and Ore by using WL and Squig to put SC Queue in while defeating NPCs in Isle of the Dead. (I don't do the Toolkit quest once I've accumulated a certain amount because it's tedious.)

If you're a healer, you can do the same thing if you play with DPS specs without worrying about what others think.

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Nameless
Posts: 1574

Re: Nerf Tools of the Trade into the ground

Post#3 » Mon Jun 15, 2026 8:29 am

At least add quest npc at all elf zones
Mostly harmless

K8P & Norn - guild Orz

tefnaht
Posts: 175

Re: Nerf Tools of the Trade into the ground

Post#4 » Mon Jun 15, 2026 8:59 am

Like it was a year ago, at least now we have LV rings and BS rings and less CCU.

Cruel truth - you need ton of boxes and few tools, if not to buy hundreds of boxes no one need 1 000+ tools, bother to get 1 box from quest not worth the time spent. Tools is not a problem for people without 10 000+ gold on account.

Somehow people thought that's in one evening they will get their ring, when event is 3-week long.

Just some math, 38(20-10-5-3) ore and 20(10-5-3-2) gems with 5 types of ore and 9 types of gems. In perfect conditions 190 ore boxes and 180 gem boxes will give enough of each type to create a 5 different rings, but it will spend 190 hammers and 100 gem tools. In reality it's about 250-300 boxes of each type. Let's imagine person need 2 specific rings, so about 550 boxes of each type, if one play session will give 30 boxes of each type it need 20 days, so... 2 pvp or 3 pve quests in a day is enough.

PvE box droprate is about 15 boxes of each type on empty spot for an hour.

Good luck with grind for everyone!

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baselinestun
Posts: 17

Re: Nerf Tools of the Trade into the ground

Post#5 » Mon Jun 15, 2026 1:33 pm

upboated

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