Defensive stuff has always been better in this game than glass cannon. A healer or dps that is dead does not do any healing or damage. That being said destro has the clear advantage in survivability on almost every class. And saying that order has a huge advantage is also not true. Sorc, Magus and SH are for sure better in ST damage than their mirrors, no doubt. Mara got recently buffed while he was able to keep his tankiness. WE/WH, Slayer/Choppa, dps AM/shaman are roughly equal and destro tank do for the most part better damage. So where you see that huge advantage in raw damage output? In Funnel power? lol come on...wonshot wrote: Mon Jun 15, 2026 5:20 pmAt first glanse. No! Absolutely not. Not as long as Order have such a huge advantage in raw damage output with Funnelpower, Flashfire, Lilitharrow, Barrage spam, Broadhead etc on top of the healing modifiers synergies for groupplay and the mitigation advantage in Talon.CountTalabecland wrote: Mon Jun 15, 2026 2:11 pm ... I am not asking for destro to lose anything, just that Order be granted a remotely equal toolset of CC.
Are the Devs Ever Going to Fix Slayer?
Re: Are the Devs Ever Going to Fix Slayer?
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- wardfan220
- Posts: 173
Re: Are the Devs Ever Going to Fix Slayer?
They have Charge...CountTalabecland wrote: Mon Jun 15, 2026 5:26 pm I just need the devs to answer a simple question, what ability does the Slayer have that is so spectacular that then makes it fair for the Slayer not to have a pull, leap, AoE KD, etc like every other single MDPS?
I would not accept that anything about Slayer is so special that it is the only MDPS without that CC.
And if they answer with the reworked version of “Rampage,” then Sigmar save us they are a lost cause.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
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- georgehabadasher
- Posts: 395
Re: Are the Devs Ever Going to Fix Slayer?
They also need to revert the lower mitigation in yellow and nerfs to spine crusher and pulverizing strike (core st abilities). And do the same for choppers.Alubert wrote: Mon Jun 15, 2026 9:20 amAre you serious?Omarzad wrote: Mon Jun 15, 2026 6:43 am its so sad that slayer feels fully almost useless now ID is so garbage its crazy that choppa's stomp is ID it makes zero sense, ID needs a huge buff it needs 50% more damage output and it should last 10-12s so you can keep spamming more and it should be 100% unblockable/parry, and they should add a new attack where slayer roars and anyone within 30-ft will get over time damage for 15s, slayer needs a big overhaul too many nerfs brought him down to pretty much most useless mdps in game right now
The only thing that needs to be fixed is the reduction in ID damage on the main target.
SL doesn't need anything else.
Besides, if SL has been by far the best DPS in the game all these years, why can't it be the weakest now?
Re: Are the Devs Ever Going to Fix Slayer?
lumpi33 wrote: Mon Jun 15, 2026 2:17 pmIt was caused by one guy around 2 years ago that was in charge of the balancing for 1 or 2 patches before they kicked him out again. He caused a lot of damage to the order side. Like the slayer nerf or the BW and SW kd nerfs. He nerfed slayers down and buffed choppas up and guess what, he was playing choppa, lol. He also hated rdps, especially order rdps. They should have rolled that back but here we are.Nelly74 wrote: Mon Jun 15, 2026 6:29 am You are absolutely right. From my point of view, someone on the development team must deeply dislike this class, because how else can you explain it being left in such a state for so long?
That's a lie. That player also played Slayer. I knew it because I watched his streams.
Re: Are the Devs Ever Going to Fix Slayer?
ofc its the players with under rr80 slayer saying slayer is too powerful like what? while white lion is more powerful than slayer make it make sense now , ID is so badly nerfed its pretty much useless i still dont get how players think slayer is fine as is, slayer needs to be TOP dps in order with Bright wizard not white lion doing almost 50% better than slayer same goes for sw almost 50% more damage than bright wizard i love this game but the balance is way too offAlubert wrote: Mon Jun 15, 2026 9:20 amAre you serious?Omarzad wrote: Mon Jun 15, 2026 6:43 am its so sad that slayer feels fully almost useless now ID is so garbage its crazy that choppa's stomp is ID it makes zero sense, ID needs a huge buff it needs 50% more damage output and it should last 10-12s so you can keep spamming more and it should be 100% unblockable/parry, and they should add a new attack where slayer roars and anyone within 30-ft will get over time damage for 15s, slayer needs a big overhaul too many nerfs brought him down to pretty much most useless mdps in game right now
The only thing that needs to be fixed is the reduction in ID damage on the main target.
SL doesn't need anything else.
Besides, if SL has been by far the best DPS in the game all these years, why can't it be the weakest now?
Re: Are the Devs Ever Going to Fix Slayer?
WH is not on a par with WE. If you miss the slayer melee train I'm sad for you, games better without it.
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nocturnalguest
- Posts: 928
Re: Are the Devs Ever Going to Fix Slayer?
I dont have issues playing slayer in current form.
Current balance team did literally surgical precision nerfs to maintain slayers kill power while bringing numbers on par. Yes, numbers have been nerfed hugely, from easily reaching half a million scoreboard damage in SC while rest of DPS were down to something like 200k to being on par with rest DPS classes. Slayer is still able to succesfully produce raw kill power and actually kill things, however not in such a braindead manner like it was then you could burn things with unmitigatable damage. Which however had lots of counterplay btw, not even talking about "just shatter it bro" memes but it was so telegraphed and timid that you could easily play around it and deny those moments. Clearly it was easier to play slayer then to counter it back then, but well, its what its.
"Be careful what you wish for" (c) then someone asks for balance. You asked - you got it.
Do i find it fun? Nah, completely not. I personally feel that the best spot would be with 25% strikethru rampage in out-of-gcd form (not telegraphed, which was huggest rampage buff slayer has ever seen), new version of permarage tactic, old ID and retri mechanics&numbers. Yes, tears will flow, yes, weekly topic of "nerf slayer into the ground" will pop out but i guess the most important part is the power feeling on a class like bw/sorc/choppa/slayer. And now its somewhat lost which is very saddening.
Its definitely not anyhow a balance issue, cause honestly slayer is totally balanced at the moment, but its the identity crysis, you log your naked berzerker mad dwarf to wreak havoc and destruction but it no longer feels so, you no longer has this completely OP "pressure" then you apply few IDs and literally see on you screen how strong enemy group struggle is, how their healers sweating, you no longer are able to delete whole groups sometimes even completely alone (meh i miss so much OP slayer kit used in perfect conditions even if it could happen once in a blue moon, e.g. when i caugh some casual ~/5 6men in isha in very bad spot with two immnues up on me and completely oblitirated them all, literally alone, a 2-2-2 group lol), no longer enemy has to be keeping total focus to play against slayers, cause like oh gosh, how many times altdorf sieges in stage 1 were completely turned around when destro warband lost focus and got completely destroyed at the gates defence rolled over by lucky rampaging slayers channel drop, bum, minus 12-16 folks in your warband cause few naked fellas, hello?
Was above mentioned balance? Hell no, surely not, it was unfair, slayer required way less efforts to produce effective results then it took enemy to counter it. But it was fun, and not so anymore. I love slayer aestatic, class is fully functional in organised gameplay play, pugging on it was always a nightmare (just as choppa/bw/sorc) so no real changes here, its probably even better for pugging atm when it was back then.
Total hatred into all this unification system we aim to get into nowdays. I would definitely love to see more OP things, however at least some counterplay should exists. It will not be balanced, but it will surely be more fun by my subjective fun definitions.
Current balance team did literally surgical precision nerfs to maintain slayers kill power while bringing numbers on par. Yes, numbers have been nerfed hugely, from easily reaching half a million scoreboard damage in SC while rest of DPS were down to something like 200k to being on par with rest DPS classes. Slayer is still able to succesfully produce raw kill power and actually kill things, however not in such a braindead manner like it was then you could burn things with unmitigatable damage. Which however had lots of counterplay btw, not even talking about "just shatter it bro" memes but it was so telegraphed and timid that you could easily play around it and deny those moments. Clearly it was easier to play slayer then to counter it back then, but well, its what its.
"Be careful what you wish for" (c) then someone asks for balance. You asked - you got it.
Do i find it fun? Nah, completely not. I personally feel that the best spot would be with 25% strikethru rampage in out-of-gcd form (not telegraphed, which was huggest rampage buff slayer has ever seen), new version of permarage tactic, old ID and retri mechanics&numbers. Yes, tears will flow, yes, weekly topic of "nerf slayer into the ground" will pop out but i guess the most important part is the power feeling on a class like bw/sorc/choppa/slayer. And now its somewhat lost which is very saddening.
Its definitely not anyhow a balance issue, cause honestly slayer is totally balanced at the moment, but its the identity crysis, you log your naked berzerker mad dwarf to wreak havoc and destruction but it no longer feels so, you no longer has this completely OP "pressure" then you apply few IDs and literally see on you screen how strong enemy group struggle is, how their healers sweating, you no longer are able to delete whole groups sometimes even completely alone (meh i miss so much OP slayer kit used in perfect conditions even if it could happen once in a blue moon, e.g. when i caugh some casual ~/5 6men in isha in very bad spot with two immnues up on me and completely oblitirated them all, literally alone, a 2-2-2 group lol), no longer enemy has to be keeping total focus to play against slayers, cause like oh gosh, how many times altdorf sieges in stage 1 were completely turned around when destro warband lost focus and got completely destroyed at the gates defence rolled over by lucky rampaging slayers channel drop, bum, minus 12-16 folks in your warband cause few naked fellas, hello?
Was above mentioned balance? Hell no, surely not, it was unfair, slayer required way less efforts to produce effective results then it took enemy to counter it. But it was fun, and not so anymore. I love slayer aestatic, class is fully functional in organised gameplay play, pugging on it was always a nightmare (just as choppa/bw/sorc) so no real changes here, its probably even better for pugging atm when it was back then.
Total hatred into all this unification system we aim to get into nowdays. I would definitely love to see more OP things, however at least some counterplay should exists. It will not be balanced, but it will surely be more fun by my subjective fun definitions.
Re: Are the Devs Ever Going to Fix Slayer?
The best indication whether a class is good or not is whether people are rolling/playing it or not.
I see tons of WEs and almost no Slayers...
I see tons of WEs and almost no Slayers...
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Re: Are the Devs Ever Going to Fix Slayer?
Slayer numbers are dwindling because people pick WL for wbs and WL/WH for small scale as it is the same if not better, but without the drawbacks that slayer has. Obviously once the planets align and the sky turns green slayer is better than the others mentioned, however its not consistent enough for people to pick slayer over them. Also other than shatter limbs slayer doesnt bring anything meaningful to the table for the group/WB. And solo slayer is one of the worst classes to play. You can make it work, but again why when you can just roll a WH/Wl and do better than them. I really hope devs will make some changes to slayer to make it more appealing to players and hopefully not in 2 years time.lumpi33 wrote: Tue Jun 16, 2026 1:11 pm The best indication whether a class is good or not is whether people are rolling/playing it or not.
I see tons of WEs and almost no Slayers...
- CountTalabecland
- Posts: 1070
Re: Are the Devs Ever Going to Fix Slayer?
nocturnalguest wrote: Tue Jun 16, 2026 12:45 pm I dont have issues playing slayer in current form.
Spoiler:
Yes the class used to be strong once, but that doesn’t justify it sucking now.
As others have said, what does Slayer bring now compared to other classes? That is the definition of balance.
You say that it has “raw killing power,” but at this point what killing power does Slayer have that the Choppa doesn’t, and Choppa has pull on top of it.
What is it about current Slayer that is so great that it doesn’t get to have a pull/leap/AoE KD/ranged snare etc like all other MDPS?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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