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Nerf RP/Zeal into the ground..

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Florian90210
Posts: 236

Re: Nerf RP/Zeal into the ground..

Post#31 » Thu Jun 18, 2026 7:30 pm

Rp overbuffed with long range resist debuff, no need to channel to snare target. Zealot is fine.
Also if you nerf 50% damage reduction, zealot's aoe build will be dead. (it's almost dead with wind nerf)

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coldhunter
Posts: 26

Re: Nerf RP/Zeal into the ground..

Post#32 » Thu Jun 18, 2026 9:44 pm

nat3s wrote: Thu Jun 18, 2026 6:16 pm Build: https://builder.returnofreckoning.com/c ... 16,713,585
Renowns: TB to max is the important one, rest you can switch around.
You have a wrong build, m8. You need to pick last tactic in Valaya, instead of first.
RoR.builders - Runepriest

nat3s
Posts: 626

Re: Nerf RP/Zeal into the ground..

Post#33 » Fri Jun 19, 2026 5:50 am

coldhunter wrote: Thu Jun 18, 2026 9:44 pm
nat3s wrote: Thu Jun 18, 2026 6:16 pm Build: https://builder.returnofreckoning.com/c ... 16,713,585
Renowns: TB to max is the important one, rest you can switch around.
You have a wrong build, m8. You need to pick last tactic in Valaya, instead of first.
RoR.builders - Runepriest

Nah, the snare is significantly better. Can see why people prefer the disrupt strikethrough and passive healing, but having used both extensively, snare is stronger for solo play imo. Granted ability snare + tactic = kiting heaven! :)

Sanctific
Posts: 81

Re: Nerf RP/Zeal into the ground..

Post#34 » Fri Jun 19, 2026 11:11 am

Yeah, its weird how RP is simply superior to a Zeal both in terms of DPS & surivability at sov level of gear in solo environment. The crazy resist debuff which comes from fulmination is the real deal, in addition to the DMG fulmination deals on its own. The play style is identical for both (like, almost literally, even rotations are nearly identical) yet the difference is immense.

Since I dont have an RP myself (albeit I do have a dps zeal) i tested the max DPS of both on a PTR vs a dummy and RP was reaching 1.2k DPS in several of the best tests, whilst zeal - i couldnt push it further than 1.05k (even that i obtained at the factual crit rate much higher than it should've been i.e. nearly 70% of stuff has critted, used tortal's dps meter for detailed stats). Also, that max DPS on zeal was achieved not with +2 sov and NOT with shock build but with echo build + 5/4 sov/vic (maxed crit for the best spike DPS which may be potentially achieved), whilst 1.2k on RP was with +2 sov fulmination/binding build (i.e. pure glass cannon RP built for max dps may potentially reach figures somewhat higher than that, roughly +10%-15% i.e. 1.3-1.4k dps).

I wish echo was remade into the equivalent of fulmination lol ;p
Kidding, i dont, fulmination is broken in solo environment when weaved into rotation of +2 sov RPs, that would make things super boring and un-sporty.

P.S: Some may say "hey, but you have talon on a zeal". Yeah, we do, its m1, lasts for 15 sec only, consumes GCD, prevents from using other great m1s or waiting out for m2s. Isnt the case with fulmination's resist debuff, which in general doesnt have any downsides of using talon (oh, and usable from the very start of the fight which allows some crazy burst feats).

coldhunter
Posts: 26

Re: Nerf RP/Zeal into the ground..

Post#35 » Fri Jun 19, 2026 12:07 pm

Sanctific wrote: Fri Jun 19, 2026 11:11 am Yeah, we do, its m1, lasts for 15 sec only, consumes GCD, prevents from using other great m1s or waiting out for m2s. Isnt the case with fulmination's resist debuff, which in general doesnt have any downsides of using talon (oh, and usable from the very start of the fight which allows some crazy burst feats).
Yeah. And dont forget that RP has one of the most toxic m1 in game, which turns even melee classes in to casters :D

nocturnalguest
Posts: 935

Re: Nerf RP/Zeal into the ground..

Post#36 » Fri Jun 19, 2026 2:23 pm

coldhunter wrote: Fri Jun 19, 2026 12:07 pm Yeah. And dont forget that RP has one of the most toxic m1 in game, which turns even melee classes in to casters :D
Oh nice mention btw, greatly underused M1 which is super strong and ultra toxic on all levels of gameplay

The fact you dont have to pay for it with FM unlike AM is also strong af

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gisborne
Posts: 134

Re: Nerf RP/Zeal into the ground..

Post#37 » Fri Jun 19, 2026 5:31 pm

nat3s wrote: Thu Jun 18, 2026 6:16 pm That's essentially where it comes from. Capped int, 200+ mag power, 1.5k insta heal, 50% dmg reduction shield wall, dual hots, shield and all with 3k armour and 500 toughness. Also ability to switch to 900+ willpower and 200 heal power on-the-fly to turtle up if needed (rarely). They are a beast at present. Zeal not so much as no armour/tough tactics that RP gets from Dwarf.
I don't think those stats are even remotely possible. I just checked and this is what I have (no pots or buffs) with 4 DP/3 Sov/2 Tri and 2x Progenitor's Remnant of the Curative (this isn't optimal gear but it isn't far off):

Int 966
Magic Power 64
Armor 1992 (with Ancestral Inheritance)
Wounds 821
Toughness 248

You mention things like dual HoTs as if that does much. A WE with its heal debuffs can outdps the healing from a heal RP, let alone the pitiful healing you'd get from a DPS specced RP.

You're claiming that DPS RP/Zeal are the best solo roamer, but if that's the case why aren't there any? DPS Shaman? Tons. WE? Tons. SH? Tons. DPS Zeal....none to be found.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

nat3s
Posts: 626

Re: Nerf RP/Zeal into the ground..

Post#38 » Fri Jun 19, 2026 7:29 pm

gisborne wrote: Fri Jun 19, 2026 5:31 pm
nat3s wrote: Thu Jun 18, 2026 6:16 pm That's essentially where it comes from. Capped int, 200+ mag power, 1.5k insta heal, 50% dmg reduction shield wall, dual hots, shield and all with 3k armour and 500 toughness. Also ability to switch to 900+ willpower and 200 heal power on-the-fly to turtle up if needed (rarely). They are a beast at present. Zeal not so much as no armour/tough tactics that RP gets from Dwarf.
I don't think those stats are even remotely possible. I just checked and this is what I have (no pots or buffs) with 4 DP/3 Sov/2 Tri and 2x Progenitor's Remnant of the Curative (this isn't optimal gear but it isn't far off):

Int 966
Magic Power 64
Armor 1992 (with Ancestral Inheritance)
Wounds 821
Toughness 248

You mention things like dual HoTs as if that does much. A WE with its heal debuffs can outdps the healing from a heal RP, let alone the pitiful healing you'd get from a DPS specced RP.

You're claiming that DPS RP/Zeal are the best solo roamer, but if that's the case why aren't there any? DPS Shaman? Tons. WE? Tons. SH? Tons. DPS Zeal....none to be found.

Oh dear, someone doesn't know how to gear! With that kind of armour, you're clearly not using armour talis lol or warlord. Yeah, you don't know the solo meta fella. That must be pre armour pot too right, so you're 2392 in reality without the armour from warlord set.

Here, copy-paste or load in RoRPlanner: https://killboard.returnofreckoning.com ... er/2963805

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