WE - Rutheless Assault

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anaxandus
Posts: 16

Re: WE - Rutheless Assault

Post#11 » Tue Jun 23, 2026 8:13 pm

Man asks for buffs for most broken class in game. wow.

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F4llen4ngel
Posts: 131
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Re: WE - Rutheless Assault

Post#12 » Wed Jun 24, 2026 10:28 am

@Krima i hope its just a joke to ask for a slow on WE seriously.
Double pounce, dagger slow, 10sec!!!! 40% snare after 5 point SS EVERY 10 sec, so its constant infinite snare and as such WE is a joke now.
With all due respect.
Bicska this Bicska that

rorswar
Posts: 91

Re: WE - Rutheless Assault

Post#13 » Wed Jun 24, 2026 12:59 pm

anaxandus wrote: Tue Jun 23, 2026 8:13 pm Man asks for buffs for most broken class in game. wow.
I’m in support of his suggestion.

WE players need all the crutches they can get.

/sarcasm off

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Sinisterror
Posts: 1338

Re: WE - Rutheless Assault

Post#14 » Wed Jun 24, 2026 1:43 pm

As We/Wh player I would very happily remove all pounces & Charge from WE/WH. Limiting stealth back to 30s duration. I dont play Riposte specs myself but Riposte Should also crit again, all tactic dmg things should crit again.

Witchbrew dmg should again be affected by % increase tactics+Gear and would do Crit dmg again. Same goes for Leonine Frenzy. Changing frenzied mayhem back to 3-15% Crit per 1-5 Frenzies. Change current Sac Stab back to 10-50% AA dmg increase for 10s when using 1-5frenzies. Range back to finishers.

And lastly but should be firstly; Change GCD back to 1.15s from 1.5s. This Nerfs Regen specs back to being Manageable again. Think about in terms of we went from 8 instant abilities in 10 seconds being able to use 6 instants in 10 seconds. What makes this even worse is that potions, morales, detaunts,taunts etc were off the GCD.

Meaning originally you could use, as extreme example; Any normal Skill+Some skill off the Gcd or even two + four potions and morale at the same time. Now in RoR to use same skills+pots would take 7.5sec... And on top of that gameplay is 25% Slower. This is the biggest Nerf to gameplay that any change has had on this game and everyone just accepts this : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Krima
Posts: 663

Re: WE - Rutheless Assault

Post#15 » Wed Jun 24, 2026 2:28 pm

All I'm saying is that RA is in a really bad state right now. I'm not talking about whether WE is overpowered or has been buffed in other areas of the game. The feedback is specifically about Ruthless Assault.

Even if its damage gets buffed, the skill is still practically unplayable because it's so easy to break. As a result, it's not worth using as a finisher. In general, WE doesn't have many OPTIONS OF finishers at the moment, basically just Witchbrew and SS. OYK's damage is mediocre and it's mostly used as a ranged stun.

This patch also changed HRT to build Bloodlust. For years, people have complained that WE was basically AW + Witchbrew. Now it's AW + Witchbrew / SS.

We effectively lost two finishers: HRT and RA.

It's the same as if the devs reduced the range of Trial by Pain to 5 ft, and then a WH player went to the forums to give feedback, only for Gersy to reply:

"Mostly a player issue if they can't land TBP at 5 ft. Also, WHs have an extremely powerful BAL." :roll:

That completely misses the point of the feedback.
Last edited by Krima on Wed Jun 24, 2026 4:16 pm, edited 1 time in total.
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Martok
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Re: WE - Rutheless Assault

Post#16 » Wed Jun 24, 2026 2:53 pm

Krima wrote: Wed Jun 24, 2026 2:28 pmAll I'm saying is that RA is in a really bad state right now.

Agreed. But most threads run this course. Someone will post about a specific topic and that will bloom into both overall class discussions and the inevitable 'everyone sucks but me' declarations.

Few here are ever happy with anything. This game is a never-ending series of adaptations stemming from changes often implemented simply for the sake of implementing change. It is inexorable that some of those changes will be poor in design and/or implementation or simply detrimental to a particular class.

This is one of those. I have 'adapted' to use RA as it is currently designed. But that doesn't change the fact the current design sucks.
Author, Producer, and Director of 'The Reckoning Monologues,' all of which can be found here: https://www.youtube.com/@Martok77/videos

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gersy
Posts: 360

Re: WE - Rutheless Assault

Post#17 » Wed Jun 24, 2026 4:49 pm

Krima wrote: Wed Jun 24, 2026 2:28 pm All I'm saying is that RA is in a really bad state right now. I'm not talking about whether WE is overpowered or has been buffed in other areas of the game. The feedback is specifically about Ruthless Assault.

Even if its damage gets buffed, the skill is still practically unplayable because it's so easy to break. As a result, it's not worth using as a finisher. In general, WE doesn't have many OPTIONS OF finishers at the moment, basically just Witchbrew and SS. OYK's damage is mediocre and it's mostly used as a ranged stun.

This patch also changed HRT to build Bloodlust. For years, people have complained that WE was basically AW + Witchbrew. Now it's AW + Witchbrew / SS.

We effectively lost two finishers: HRT and RA.

It's the same as if the devs reduced the range of Trial by Pain to 5 ft, and then a WH player went to the forums to give feedback, only for Gersy to reply:

"Mostly a player issue if they can't land TBP at 5 ft. Also, WHs have an extremely powerful BAL." :roll:

That completely misses the point of the feedback.


the heartrender toxin change was a huge buff to the class.. i wouldn't call it "losing" something. you get a high value wounds debuff as a generator instead of as a spender so you can use your combo points on way better abilities (value is tied with mara's for the highest numerical value single target wounds debuff in the game while being a baseline ability not a mastery ability btw). not to mention the buff where it deals damage after the debuff is applied now instead of before which results in it dealing more damage.

i also explained how RA was originally 5ft and some of the reasons it was (because of WE's abundance of tactics which buff it) and also why it was changed. in addition i explained how its analogue on WH (TbP) is just as bad of an ability despite its range, if not a worse, and has been for a long time. further i recommended that they do make a change (buff) to RA and changes (nerfs) other finishers which are too strong (SS, WB) to enhance the variety of which finishers are being used - i just don't agree that range needs to be the buff to RA. beyond balance reasons RA also has no thematic reason to be a ranged ability either.

yeah it is a general skill issue if you can't maintain a 5ft ST channel, other players of multiple classes on varying latency do it all the time without trouble including myself who plays with 120-150+ ping. get better at facing your target and not letting him break the channel or pick your terrain better :)
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Slowbro
Posts: 54

Re: WE - Rutheless Assault

Post#18 » Thu Jun 25, 2026 10:20 am

Lol Trial by pain is also trash even with range. The issue is that they changed the abilities so that they break channel too easy. You also mention TBP procing bullets but as always you forget to mention that WE Kissel will proc by chance also on your RA. Typical Krima enjoys himself in the role of the victim while playing an S tier solo class. WE has a perfect deftard spec it also has an offensive spec which requires 0 invest into WS / Armor pen because of several skills that completely ignore Armor. Also has a snare Armor ignor finisher. There is 0 reason for WE players to file any complaints right now yet Krima somehow can't get enough.

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Ksekwlothreftis
Posts: 36

Re: WE - Rutheless Assault

Post#19 » Thu Jun 25, 2026 11:15 am

Slowbro wrote: Thu Jun 25, 2026 10:20 am Lol Trial by pain is also trash even with range. The issue is that they changed the abilities so that they break channel too easy. You also mention TBP procing bullets but as always you forget to mention that WE Kissel will proc by chance also on your RA. Typical Krima enjoys himself in the role of the victim while playing an S tier solo class. WE has a perfect deftard spec it also has an offensive spec which requires 0 invest into WS / Armor pen because of several skills that completely ignore Armor. Also has a snare Armor ignor finisher. There is 0 reason for WE players to file any complaints right now yet Krima somehow can't get enough.
Name checks out lmao. TbP procs 2 guaranteed instances of bullets, RA maybe 1. All Krima did with this post is suggest an alternative build path that would ignore the busted deftard, Witchbrew and Sacrificial Stab builds that u keep yapping and crying about.

Kneejerk reactions as always with you lot.

Slowbro
Posts: 54

Re: WE - Rutheless Assault

Post#20 » Thu Jun 25, 2026 12:01 pm

TBP procs two bullets only if you make it to the end of the channel which is not happening a lot. Kisses can proc more than one time lol. Also you do not rly mention all the other points I bring up. You act like you poor victims that need another viable spec because these evil defs gave you so many good specs buhu. You would still play it deftard just with RA and WB combined.

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