Tier 1-3 Scenarios are the most enjoyable content

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Mvl130
Posts: 106

Re: Tier 1-3 Scenarios are the most enjoyable content

Post#21 » Tue Jun 30, 2026 11:50 am

The only time I've had repeated bad experiences in midtier is when an organized 6 man was farming pugs, with new scenario system I havent had any of that happening to me in a long time

The people that are high level in midtier are spread with people close to 20 and close to 30, unlike T4 where rr70+ characters have been piling up for years on veterans accounts ; it's true that at level 20 the enemy can be stronger than you, however it doesn take too long to reach rank 29 set upgrade, which is sufficient to let you perform without issues in this bracket

The midtier scenarios are less chaotic than T4, T4 tanks are too tanky and near unkillable, damage dealers have insane burst, healers can restore thousands of healthpoints in an instant ; you misplace your guard for a moment and your groupmate is gone, there are knockdowns and knockbacks from all directions ; you get pulled, then knockdowned, then bursted down, you can't do anything about it ; whereas midtier has no pulls, and less controls because people have less abilities, everything is more grounded and manageable

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Mvl130
Posts: 106

Re: Tier 1-3 Scenarios are the most enjoyable content

Post#22 » Thu Jul 02, 2026 3:11 pm

I'd like to ask regarding several points in my original post that I think nobody adressed :

- Zerg burster abilities at rank 40 to counter blobs
- Less experience points from T1-3 scenarios for better RR and crests grind
- Specific midtier RvR lakes, which not much people talked about

Most discussions have been around gear gap or RR gap, I'd like to know what people have to say about these elements

nocturnalguest
Posts: 951

Re: Tier 1-3 Scenarios are the most enjoyable content

Post#23 » Mon Jul 06, 2026 9:20 pm

Mvl130 wrote: Thu Jul 02, 2026 3:11 pm I'd like to ask regarding several points in my original post that I think nobody adressed :

- Zerg burster abilities at rank 40 to counter blobs
- Less experience points from T1-3 scenarios for better RR and crests grind
- Specific midtier RvR lakes, which not much people talked about

Most discussions have been around gear gap or RR gap, I'd like to know what people have to say about these elements
Well, ive told about 2nd actually.

However,
1. Zerg burster abilities/tools is a great idea. inb4 there was a short period in RoR when AoE cannons worked that way so they were actively used in oRvR. they were too OP but approach is imo the correct one. That was completely impossible to balance out before and highely likely new balance team will also fail so this topic is kinda untouched. Havoc you could see in oRvR back in day with such tools have been extreme. I can bet you would find it no fun for you of how competent players will use it.
2. This will surely you dont like to see. Will lead into more premades forming in midtier and your carebear midtier exp will be ruined. Be careful what you wish for. Midtier premading was a reason to remove -exp scroll in a past.
3. Such lakes will be absolutely, obviously, completely empty.

So, tl;dr, if you would have some more live/ror exp you'd knew the answer already. However its worthy to discuss, maybe someone will come out with unique out-of-box ideas

Mvl130
Posts: 106

Re: Tier 1-3 Scenarios are the most enjoyable content

Post#24 » Tue Jul 07, 2026 8:17 pm

1. I never knew these cannons existed, I think it would be definitely worth to retry an attempt at zerg bursting tools, in one way or another, considering how problematic blob has become on the server. This would be better than just letting things how they currently are

2. I am suggesting this because scenarios now have a matchmacking system that prevents premades from farming pugs continuously ; I know why this scroll was removed, a bunch of rank 35-39 players would use it to farm lvl 20s pugs, which was extremely unfun to endure. However I believe the new matchmacking system can prevent this, it would perhaps require tweaks and adjustments to properly fill that purpose, maybe providing bonus rewards for premades against premades match-ups, so that premading can still happen

3. I do not see why midtier lakes would be empty, tier 1 lakes aren't ; It could be possible for each side to gather enough players to form at least one warband. Instead of having three zones being opened, only one or two could. That would make less players in T4, reducing blobbing as a consequence

nocturnalguest
Posts: 951

Re: Tier 1-3 Scenarios are the most enjoyable content

Post#25 » Tue Jul 07, 2026 9:23 pm

Good points. I truly dont mind them, but have to be clear with a goal. As i understand you, your goal is make carebears experience more joyful. I go considering this goal and tell you such suggestions wont reach it, but completely the opposite.

As for anti blobbing all you have to do is just uncap morale damage and unnerf 50% AoE IHD. This alone will solve an issue. It has been discussed already recently in some topic, here it is viewtopic.php?t=60705&start=50#p595392
You can start from Giladar post, his summary is great quintessence of what will happen in the end if you break the blob. Obvious tl;dr - average joy will suffer the most.

As for the MM, currently it works in a way that it prevents just full 6men to enjoy their evening. Completely awful decision to not start matches unless there is other full 6 because quality of groups is out of equation and pops are what matters way more. I wont go into details to prevent complete derailment into "premade vs pug" topic, we've had more then enough of that in past few years (you can check some old topics on forums or tell me ill link).
But! And here is a very bitter truth, 1 or 2 skilled alts on 1 side in midtier is more then enough to completely ruin the day for the rest of carebears. The only real full 6men discord groups in midtier are those that i mention for ring farming during first event, beside of that thats usually just 2-4 regular lads on discord who either struggle to compete at current T4 SCs (either because skills or just simply lacking people to form proper 6 to fight back something really scary that happens to be in q currently) or helping out someone to level out neccesarry class. MM will let them in. Minus exp will create incentive for them to bother to q, because currently they have absolutely none, they will outlevel midtier way too fast if they will focus farming SCs, 1 evening of ~4 hours session will be literally kind of enough (out my arse number but still, cba to count, its obvious it will happen very quick). Thats the sole reason why newcomers enjoy midtier best, they face more or less same noneskilled opponents. Currently none of veterans bother with midtier and goes thru it asap, either being taken into oRvR warbands or quickly pugging with some help from friends, you can very quickly PvE thru everything with your friends/group/guild/alliance, be geared up incredibly well in no time even with DP, which is literally really close to sov levels and just catch up RR laters.
However you may look at it, just from my experience alone it will be a disaster for carebears i tell you.

Third, because actual casual population majority is semipugging in T4 oRvR. Live had separate tiers, they were ghost towns, everyone who played back then will confirm you. Here it was obvious since 2014 that there will be no separate tiers. Even peak 3500 pop is not enough to support that, Peon wave, Troma wave, nothing will form so many completely new people. This is an old, hardcore and actually dead game for boomers. To thrive and separate tiers you need constant fresh blood income, 100 will join, 1 will stick and 99 will drop at midtier. Completely unrealistic to even think that separate tiers will solve anything.
Also, just for the record, everything obvious has been already tried out here in RoR multiple times. Bolsters, debolsters for t4 chars, etc.

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