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Give WP/DoK a gap closer.

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gersy
Posts: 373

Re: Give WP/DoK a gap closer.

Post#41 » Wed Jul 15, 2026 5:42 pm

M0rw47h wrote: Wed Jul 15, 2026 4:27 pm
gersy wrote: Wed Jul 15, 2026 12:40 pm
Kyouaku wrote: Wed Jul 15, 2026 9:34 am Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

DPS WP isn't a functional dps? is that why it's been a core piece of almost every one of order's best 6v6 comps and staple for 12v12/18v18 inhouse sweat matches since the healer rework? that's why the top 3 6v6 teams on the server routinely ran dps WP/WL or dps WP/WH as their go-to order comp for over a year now?

like most other classes, it's only "not functional" if the person playing it is not functional is a better way to put it maybe. otherwise its quite strong tier for instanced content.

if you think otherwise you have a massive skill issue/game understanding issue. the same applies if you think that about WL, WH, WE, Mara or dps Dok. i'm sorry but there's no other way to put it than that.
It's point of view problem, as always when people playing different kind of content discuss balance.
For example, you seem to don't get "instanced content" translates for many (if most) players as "irrevelant" side content in oRvR game that shouldn't be even taken into account while balancing as it serves same purpose as PvE (and you don't balance game around how fast you clear Gunbad)?

whether or not it translates or not in your opinion is irrelevant considering many balance changes are crafted around the ideology i described. many balance decisions in the past few years have been decided upon, sometimes exclusively, around instanced content.

because whether or not you or whomever believe it to not be the main content vector of the game it remains that organized instance content is the most balanced content overall and where the most game knowledge/mechanical skill/coordination is required to succeed.

the true endgame for all genuinely good players in this game, however rare they may be in this day and age, is not open rvr, and it certainly is not the open rvr we have in the modern state of the game (blobbing and pvding) - it's equal numbers fights that occur in city, SCs, ranked and inhouse. those contents where if both teams are equal skill, in addition to equal numbers that are forced by virtue of being instanced, amplifies all the unique/good qualities of this game such as buildcrafting, composition crafting, morale usage, coordinating CC, guard/guard swap/guard punt, utilizing synergies properly, etc to the maximum and creates a fantastic gameplay and engaging gameplay loop where preparation, game knowledge, individual/group skill and communication are what brings victory. it is for those contents that, like it or not, many (not all of course) balance changes have occurred. we can debate whether or not that was/is a good idea. it still wouldn't change the reality that this game's past and current balancing has been at multiple times, in both small and big ways, shaped around instanced small-mid scale pvp.

getting slightly back on topic, i think it's totally fine if a class or build is slightly reliant or heavily enhanced by others because it promotes grouping and synergistic game play which are healthy for an mmo and at the core of many current and original design philosophies for this game. to me when i look at dps wp/dok (both of which i have either played with/against a multitude of times in highest level contents like 24v24 org city and inhouse) i don't really see it needing a gap closer or charge or whatever other mobility option and i certainly don't see it as bad. both classes function just fine without these things if played in a manner which adheres and corresponds to their design and the design of the game. this is the case for basically all classes/builds and it's something i really wish people would learn because they would probably enjoy the game a lot more if they did.
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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M0rw47h
Posts: 1061

Re: Give WP/DoK a gap closer.

Post#42 » Wed Jul 15, 2026 6:07 pm

Focusing balance on content that even wasn't avalible on live is a trap.

P.S.

Equal numbers are boring.

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Kyouaku
Posts: 71

Re: Give WP/DoK a gap closer.

Post#43 » Wed Jul 15, 2026 7:45 pm

gersy wrote: Wed Jul 15, 2026 12:40 pm
Kyouaku wrote: Wed Jul 15, 2026 9:34 am Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

DPS WP isn't a functional dps? is that why it's been a core piece of almost every one of order's best 6v6 comps and staple for 12v12/18v18 inhouse sweat matches since the healer rework? that's why the top 3 6v6 teams on the server routinely ran dps WP/WL or dps WP/WH as their go-to order comp for over a year now?

like most other classes, it's only "not functional" if the person playing it is not functional is a better way to put it maybe. otherwise its quite strong tier for instanced content.

if you think otherwise you have a massive skill issue/game understanding issue. the same applies if you think that about WL, WH, WE, Mara or dps Dok. i'm sorry but there's no other way to put it than that.
So, 6v6 ranked people just stand still beating on things until they line up their "Go"/"Golden Sequence", and having some additional means to disrupt that is very valuable. It's a weird format that is nothing like a regular SC or open rvr, and IMO as someone with quite a few of those tri tokens, is super unfun after a while. I dont think it's a staple for 12v12s or 18v18s at all, in larger SCs or open rvr it performs badly. Why keep a class super bad because it is useful in a mode that is not even in the game anymore, and rarely even poped before? lol.

Even for a SC comp, why run DoK mura when you can jsut run 2 muras for 2 pulls and bette rmoblity, or really any other DPS? DPS DoK is in a horrible place right now,

Even in smallscale, look how bad itis: https://killboard.returnofreckoning.com ... f2a6c0277f

This DPS DOK was a much better player then me, and the SC started out as a small 5v5, and we rolled them all so hard because we could easily just kite him and he had no counterplay, and ourDPS could get on target. Eventually we got a troll DPS healer, and they got some kills at it filled, but we still won because their sov DPS good player was on a DoK despite him having much better heals too.

DPS DoK clearly needs some help, keeping it bad because people who play a dead mode use 1 is horrible for those of us who have them and want to use them for the modes that actually are in the game: SCs or RvR.

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Kyouaku
Posts: 71

Re: Give WP/DoK a gap closer.

Post#44 » Wed Jul 15, 2026 7:53 pm

Cullenn wrote: Wed Jul 15, 2026 1:26 pm
The problem is that without mobility or a gap closer WP isn't that good, sure 6 vs 6 is something else, but DoK damage prayer can proc slow all the time, basically, we already do less damage than a normal dps because our full soverign set is for shield which is complete trash rn, it is a real struggle to do well in fights, however all i ask for is a gap closer, of if WP aura could slow like DoK does would be perfect.
So I have a DPS DoK, with how they nerfed devour essence and how it has a proc timer on it now, I dont even notice the snare on it. It's actually super bad and DPS DoK is in a bad spot right now too IMO. It makes no noticeable difference.

noronn
Posts: 72

Re: Give WP/DoK a gap closer.

Post#45 » Wed Jul 15, 2026 8:32 pm

WTF am I reading? Dps dok / WP are S-Tier picks for any single target group. Both need some nerfs not buffs. A charge like ability would make both even more OP than they already are.

Tuning into the forum from time to time really never lets you down. 😂

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gersy
Posts: 373

Re: Give WP/DoK a gap closer.

Post#46 » Wed Jul 15, 2026 8:48 pm

Kyouaku wrote: Wed Jul 15, 2026 7:45 pm
gersy wrote: Wed Jul 15, 2026 12:40 pm
Kyouaku wrote: Wed Jul 15, 2026 9:34 am Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

DPS WP isn't a functional dps? is that why it's been a core piece of almost every one of order's best 6v6 comps and staple for 12v12/18v18 inhouse sweat matches since the healer rework? that's why the top 3 6v6 teams on the server routinely ran dps WP/WL or dps WP/WH as their go-to order comp for over a year now?

like most other classes, it's only "not functional" if the person playing it is not functional is a better way to put it maybe. otherwise its quite strong tier for instanced content.

if you think otherwise you have a massive skill issue/game understanding issue. the same applies if you think that about WL, WH, WE, Mara or dps Dok. i'm sorry but there's no other way to put it than that.

Even for a SC comp, why run DoK mura when you can jsut run 2 muras for 2 pulls and bette rmoblity, or really any other DPS? DPS DoK is in a horrible place right now,

Even in smallscale, look how bad itis: https://killboard.returnofreckoning.com ... f2a6c0277f

This DPS DOK was a much better player then me, and the SC started out as a small 5v5, and we rolled them all so hard because we could easily just kite him and he had no counterplay, and ourDPS could get on target. Eventually we got a troll DPS healer, and they got some kills at it filled, but we still won because their sov DPS good player was on a DoK despite him having much better heals too.

DPS DoK clearly needs some help, keeping it bad because people who play a dead mode use 1 is horrible for those of us who have them and want to use them for the modes that actually are in the game: SCs or RvR.

you linked me a full solo q (maybe some duo, can't really tell, but definitely nothing super organized in there), underfilled, random SC lobby like it's some sort of proof of something.. i think that alone says enough.

not sure it needs much help but i've already explained that to death in this thread already. it's perfectly viable in the right context. it isn't "kept" bad. it is/was meta for a while in SC and nothing has actually changed about it since then except for the devour essence nerf which was justified and happened almost 2 years ago at this point. dps dok / WE and dps dok / mara are both fantastic comps and played with great success by plenty of players. adding a charge to it isn't going to magically make it amazing or give it that much more edge.

you aren't losing because you're getting kited in SCs due to not having a charge. you get kited because your positioning or decision making is poor or you have weak allies. zeal stagger in to champ challenge + punt their guard swap will blow them 98% of rdps or kite based players in SCs. there's many ways to circumvent being kited or deal with it. you can pressure out rdps and force them back to spawn or against barrier, with or without charge. i have played dps WP/WH comp (1 class no charge, 1 class 60 second cooldown charge) vs the most absolute cringe 1/3/2 rdps kite comps like double squig/dps shaman, double squig/magus, dps sham/sorc/rsh, mara/squig/sorc, even triple RSH, etc on a variety of maps and come out on top. i have done similar on destro, playing mara/dps dok (one of destro's strongest SC comps in past couple years), vs double fester/pet lion, double fester/engi, bw/fester, etc.

as aforementioned in my other posts, where i explained in length and gave examples, your "lack" of mobility can be compensated for via group comp, coordinating with your teammates and making use of their utility abilities to help you connect or just adjusting your game play.

the one thing about it i will say is that it is mechanically and rotationally much more complex than other choices which can make it seem lesser when people without as much experience play it. most are unable to perform the proper burst rotation/setup without telegraphing their go and most are unable to utilize the utilities that the class has to an optimal degree, in that case those players are probably better off on an "easier" class - this goes for 2h WP as well.
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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Aethilmar
Posts: 825

Re: Give WP/DoK a gap closer.

Post#47 » Wed Jul 15, 2026 9:16 pm

Seems like a good time to jump in and state what I thought was obvious:

You (DPS DoK and DPS WP) are not MDPS. You are an off-spec for a healer class. You have advantages they don't. You have weaknesses they don't. And that's okay. Its called variety.
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...

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Kyouaku
Posts: 71

Re: Give WP/DoK a gap closer.

Post#48 » Wed Jul 15, 2026 9:24 pm

gersy wrote: Wed Jul 15, 2026 8:48 pm
Kyouaku wrote: Wed Jul 15, 2026 7:45 pm
Even for a SC comp, why run DoK mura when you can jsut run 2 muras for 2 pulls and bette rmoblity, or really any other DPS? DPS DoK is in a horrible place right now,

DPS DoK clearly needs some help, keeping it bad because people who play a dead mode use 1 is horrible for those of us who have them and want to use them for the modes that actually are in the game: SCs or RvR.
as aforementioned in my other posts, where i explained in length and gave examples, your "lack" of mobility can be compensated for via group comp, coordinating with your teammates and making use of their utility abilities to help you connect or just adjusting your game play.
That's just a bad class being carried by the team though. If they ran a different DPS in Rvr or SCs, it would be way better.

And under 1% of people can run with people who play perfectly in SCs, isnt it cruel and unfair to make a class and justify it being bad because it can do okay in a situation most people, the near entirety of people who play the class, will never be in?

No other DPS is in that situation.

And lastly, You are ignoring my points of inferiority: Why not 2x muras for 2x pulls, a WE that does more dmaage and can get where it needs to be without perfect team support. It can KD if you have tanks that wont kd appropriately as well. Why not run any other DPS? They all are much better for various reasons.

After playing order and seeing it from the other side, DPS Doks are absolute jokes in SCs and rvr, and even if one can do well with perfect team support, any DPS would do well in that situation and the team running it would do a lot better if they did not have the DoK(Imagine if a team sjut ran 2x muras for 2x pulls and charges instead ha). It's kill pressure is just so weak and it's so easily controlled.

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lemao
Posts: 444

Re: Give WP/DoK a gap closer.

Post#49 » Wed Jul 15, 2026 9:30 pm

These people still think an already overbuffed class needs a gap closer on top of it.
There is no point arguing with them Gersy :D

Cullenn
Posts: 33

Re: Give WP/DoK a gap closer.

Post#50 » Wed Jul 15, 2026 9:32 pm

lemao wrote: Wed Jul 15, 2026 9:30 pm These people still think an already overbuffed class needs a gap closer on top of it.
There is no point arguing with them Gersy :D
Lol, WP overbuffed? what about WE? have you heard of it?

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