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[PTS] AoE Sorc feedback

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wonshot
Posts: 1341

[PTS] AoE Sorc feedback

Post#1 » Sat Jul 25, 2026 4:27 pm

Hello,

Ill try to keep the feedback seperated. So only gonna cover AoE Sorc in this one.
Made a video with some more indepth talking/listening points while going over the relevant adjustments to the aoe warband sorc builds and playstyle.
https://www.youtube.com/watch?v=y-aQ7F_t6MM

As for forum debate here are my general thoughts and some suggestions for adjustments

First of all, I think the biggest issue aoe sorc was facing before the patch was "Strikethrough"
This patch sorta tackles it, is it enough(?) is it done correcltly. Im not sure, let me know what you think.

An other personal hope I had, was that BW/Sorc would get more mechanical play. Getting more useage or incentive to play the mechanic and not just rushing to 100Dark Magic/Combustion and staying there. This didnt happen, and argubly it got made slightly worse now that aoe sorc closerange can potentially skip useing SP completly. Not my favorit direction, but what do the rest of you think?

As for Casted aoe spells Im personally under the impression that Casted spells are outdated outside of healers, standing still and unloading 3second casts can be compared with playing a Season1 League of Legends immobile character vs a new modern mobility overloaded champion. Black Horror sorta solves that, but what about Close Quaters? Could something more maybe be done here on this tactic, as the setback reduction added is nice. But 25ft closerange casting can still be countered by aoe interrupt in melee range. You can get CCed. Your anchor target can die before you finish casting and then you effectively deal zero aoedps. Or the target moves out of your 25ft CQ range and your casttimes are then normal. The counters to closerange casting are just so much more severe than pbaoe spamming, and the advantages dont seem to be making the risk/reward make sense.

With Magus getting their pbaoe close range channel able on the move, I wonder if Close Quaters tactic on the 3 mages could maybe just tackle this more in one. As CQ tactic of untargetable spells (Rift, summon horror etc)spells only really benefit Magus out of the three mages. CQ could be used to impower the pbaoe mage channels with a mobility debuff while doing it at saw 80% of normal movementspeed while channeling. Thoughts?

Overall. I feel like aoe Sorc got most of its issues touched on. Alot of unused tactics were made almost top4 candidates, so thats very nice!
The Shatter M2 removable is a big topic, I tried to cover it with a suggestion of the New M4 allowing IW to be down to Zero seconds CD only under the M3 effect for a 10sec offensive burst window.
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

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Mishas
Posts: 8

Re: [PTS] AoE Sorc feedback

Post#2 » Sat Jul 25, 2026 6:40 pm

wonshot wrote: Sat Jul 25, 2026 4:27 pm
With Magus getting their pbaoe close range channel able on the move, I wonder if Close Quaters tactic on the 3 mages could maybe just tackle this more in one. As CQ tactic of untargetable spells (Rift, summon horror etc)spells only really benefit Magus out of the three mages. CQ could be used to impower the pbaoe mage channels with a mobility debuff while doing it at saw 80% of normal movementspeed while channeling. Thoughts?
Magus just got that buff into one of the career skills, agonizing torrent. Warpfire does still break while moving. I wish we got that for Warpfire too ^^.

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OceanSoul
Posts: 11

Re: [PTS] AoE Sorc feedback

Post#3 » Sat Jul 25, 2026 8:05 pm

I feel like the main issue is that a toolkit Sorcs have is catered around static fights. I really don't know the reasons of buffing Gloom and Black Horror, they both seems to be not that good even after buffs. The main reason is Sorc lacking any mobility, which forces you to aggressively stick to the WB leader and 1-1.5s cast is 1-1.5s of not moving. Same goes with supposed use of Focused Mind as DPS means - you are forced to spam SS, and it basically means that you WILL miss the next channels calls, because your WB leader is playing proper melee class that has jugger and sprint. Not even talking about issues with tab targeting proper body in order to deliver DPS in a right spot, about WB leader targets dying really fast because everyone assists on it, etc.

I wasn't testing a lot, but if Shadow Knives are worth channeling more than 1 tick now - mb it helps a bit, if not - welp, then sorcs have lost whatever bits of impact they've still had with Shatter removal. Its straight up dead weight without Shatter, snowflake that needs BO and BG in order to be functional, and ROI is like slightly better DPS than regular melee guy. And btw, every class benefits from BG and BO in their grp anyway.

Really disappointed, i was hoping they will remake all the useless talents, and skills that we use only for a single tick on the move.

Glad BWs are getting buffed, really nice utility stuff, gz. Its a pattern though, when mirror classes get so divergent changes (Choppa vs Slayer is the most recent). Makes me think that balance team is just skewed in terms of what they play, so certain classes are getting more attention while the others get whatever time left.

Btw the reasons of Shatter removal (too many morals) feels like a joke or trolling. Cant say how i really feel, probably end up getting banned.

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Bozzax
Posts: 2774

Re: [PTS] AoE Sorc feedback

Post#4 » Sat Jul 25, 2026 8:21 pm

Shatter removal is very bad yes for a WB centric class
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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