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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Ruin
Posts: 374

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#261 » Tue Jul 28, 2026 8:24 am

ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am Image
Balance Changes
- Sanctified Bullets: Now reduces the damage of your Blessed Bullets by 50%, but heals for 200% of the damage dealt.
Is this supposed to proc for all dmg done by Bullets, or does it have some internall colldown. Now it heals only for 1 bullet dmg at a time.

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ravezaar
Posts: 688

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#262 » Tue Jul 28, 2026 11:57 am

When can we expect to see this go Live ? you say near future but kinda curious cause the new Scenario things intrest me and I have no reason to play atm, would love to see it go Live
GAME OVER MAN, GAME OVER
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Paxsanarion
Posts: 411

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#263 » Tue Jul 28, 2026 1:04 pm

Hi Everyone, I think it would be nice if folks would stick to professional feedback on this most recent patch and not resort to belittling and bashing the Developers and other players of this game who are offering their feedback here on these forums. I know Warhammer fans are a passionate lot but I for one will be glad to give the many changes at least a chance and then just play what seems fun to me regardless. So much hatred in the world as it is, would be nice not to have it in a game we all love.

chook06
Posts: 24

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#264 » Tue Jul 28, 2026 1:26 pm

I completely agree. I'm genuinely happy with this patch and, more broadly, with the direction the game is taking. Things are finally evolving, new possibilities are opening up, and it's great to see the developers willing to shake things up. If some of the changes end up going too far... they'll be adjusted. Or maybe they won't. 😏

And to the drama champions who show up every patch... remind me again, how much is your monthly subscription? Oh right... it's free.

Considering how many hours most of us put into this game, and the fact that it's generally very stable with no major bugs that genuinely ruin the gameplay, maybe it's worth giving these changes a chance before grabbing the pitchforks.

ponko22
Posts: 64

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#265 » Tue Jul 28, 2026 1:40 pm

Why does the Destro side have so many unique, interesting, and highly effective utilities?

Choppa Pull
Mara Concussive Jolt
SH Outta My Way!
Zealot Wind of Insanity
BO You Wot
Magus Warp Traversal <- New!!!!

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funnytroll
Posts: 34
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Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#266 » Tue Jul 28, 2026 2:19 pm

A Backpiece will be added with the armor rework at a cost of 170 War Crests to put the set in line with other sets in its bracket (Vale-Walker, Onslaught, Sentinel)
Does this mean vanq will have 7th bonus like vict/triu or still 6?

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kpihuss
Posts: 250

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#267 » Tue Jul 28, 2026 5:06 pm

Are the armor set stats and bonuses currently shown on the PTS the final values planned for Live, or are the reworked values still hidden?
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
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arcane600
Posts: 52

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#268 » Tue Jul 28, 2026 5:14 pm

I don't think anyone can see the new stats so far. They are not present on PTS as well. A slight hint or preview would be cool indeed, since people are stacking war crests like crazy.

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Orontes
Posts: 379

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#269 » Tue Jul 28, 2026 6:09 pm

nocturnalguest wrote: Tue Jul 28, 2026 8:19 am Ohhhh, forums are delivering big times, community, you are so great! Misinformation, cluelessness, lack of basic knowledge, 0 game experience and ocean of tears from people who at best solo roam or pug. Rejoice, you are the only and one of skilled players on the server, the veterans, genuinely skilled veterans who cant showcase due to evil forces and devs bias!!! And no, it doesnt stops there, not only this, but somehow Teefz is now an official balance team member. Because how could SW be "destroyed" if not some personal vendetta or bias.

Its literally pure gold guys, forums havent been this amazing for years i swear.
Orontes wrote: Tue Jul 28, 2026 3:15 am 2) All analysis is based off of spread sheets, but no Dev of note actually plays SW as a main, or even regularly, and so do not understand the class.
Do you understand that at least one of official "Balance Team" is a famous SW elitist?
app.php/about-who?sid=93dcef4b29dc3401217b33ae6d561abb

Oh mighty chaos gods, astrologers predict a significant shortage of aluminum due to the explosive demand for tinfoil hats

Please keep it up lads, each morning i come to work, make myself a cup of tea and enjoy the show. I almost stopped scrolling memes, its so fun here hahaha
If one of the Dev Powers is a "SW elitist", he either:

- Stopped playing SW long long ago
- Has dementia
- Was outvoted by others

The product speaks for itself. It is absurdities stacked on top of each other. Scout is a mess. Skirmish has been gutted. Assault will remain a niche irrelevancy.

Since you appear to be a loyalist, here are some simple questions:

- Does the patch make the SW stronger or weaker?
- Now compare the post-patch SW to all the other RDPS. Which class will the post patch SW perform better than or be more of a threat to?
- What WB will want a SW as opposed to any other RDPS option?

ponko22
Posts: 64

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#270 » Wed Jul 29, 2026 12:17 am

Orontes wrote: Tue Jul 28, 2026 6:09 pm
nocturnalguest wrote: Tue Jul 28, 2026 8:19 am Ohhhh, forums are delivering big times, community, you are so great! Misinformation, cluelessness, lack of basic knowledge, 0 game experience and ocean of tears from people who at best solo roam or pug. Rejoice, you are the only and one of skilled players on the server, the veterans, genuinely skilled veterans who cant showcase due to evil forces and devs bias!!! And no, it doesnt stops there, not only this, but somehow Teefz is now an official balance team member. Because how could SW be "destroyed" if not some personal vendetta or bias.

Its literally pure gold guys, forums havent been this amazing for years i swear.
Orontes wrote: Tue Jul 28, 2026 3:15 am 2) All analysis is based off of spread sheets, but no Dev of note actually plays SW as a main, or even regularly, and so do not understand the class.
Do you understand that at least one of official "Balance Team" is a famous SW elitist?
app.php/about-who?sid=93dcef4b29dc3401217b33ae6d561abb

Oh mighty chaos gods, astrologers predict a significant shortage of aluminum due to the explosive demand for tinfoil hats

Please keep it up lads, each morning i come to work, make myself a cup of tea and enjoy the show. I almost stopped scrolling memes, its so fun here hahaha
If one of the Dev Powers is a "SW elitist", he either:

- Stopped playing SW long long ago
- Has dementia
- Was outvoted by others

The product speaks for itself. It is absurdities stacked on top of each other. Scout is a mess. Skirmish has been gutted. Assault will remain a niche irrelevancy.

Since you appear to be a loyalist, here are some simple questions:

- Does the patch make the SW stronger or weaker?
- Now compare the post-patch SW to all the other RDPS. Which class will the post patch SW perform better than or be more of a threat to?
- What WB will want a SW as opposed to any other RDPS option?
Some people are happy that SW is being significantly nerfed, and I understand why. These kinds of games are easier and more fun when the opponent is weaker, and everyone wants that. I personally prefer gameplay that's tense and requires constant trial and error, because otherwise it becomes a simple, boring task.

However, if adjustments like this, which simply reduce damage, continue, all classes will gradually be weakened in order to equalize the game. How many skills do you think have been rendered useless compared to when it was live?

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