Make pq mobs hostile to both factions
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Re: Make pq mobs hostile to both factions
Yes.
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Re: Make pq mobs hostile to both factions
If the main argument against this much needed change is that its a lore break then its a simple fix, just call them rebels. The 3 factions of order are not exactly the most stable political institutions and all of them have extensive history of infighting and rebellion and on the destro side lets face it all of our factions are happy to stab not only each other in the back but themselves for some form of gain or just because its funny to the green skins. Hell the main zone that is infamous for this, Praag, isnt even a part of the empire its part of the Kislev tzardom which at best only tolerates the empire, just say its Kislevite anger at the perceived failure of the Order alliance to prevent chaos from invading and you are done. Warhammer is filled with ways to allow same faction battles all the way back to its first edition so no it would not be hard to make it not a lore break.Pahakukka wrote: Fri Jul 31, 2026 3:23 pmNever intended this as serious insult, and I do apologise. it was bad attempt to lighten the post up a bit. In my defence, you do say "not a sologame" to many posts. This was a miss judgement from me, and will not happen again in next month or so. In most cases I respect your opinions and I do understand that this is not a sologame and never should be treated as such. Tho as I'm mainly forced to play with stink, you do understand that I rather play alone most of the time , hence my perspective is mostly from this point, and I try to find solutions into issues that bother this small niche that dont affect the main gameplay too greatly. Sometimes I hit, Mostly I miss, 100% i'm ignored by majoritygersy wrote: Fri Jul 31, 2026 12:35 pmPahakukka wrote: Fri Jul 31, 2026 7:53 am
And before gersy gets here I just want to add "not a solo game"
not sure why you have such a hard-on for me, it's kinda weird. same to the other guy but even weirder. i just speak the truth, not my fault some cannot deal with reality or the consequences of the way they play. stink would be the first to tell you that soloing comes with a set of consequences for "coloring outside of the lines" and those who don't accept these consequences are the ones giving soloers a bad name. also this particular thing isn't only solo related since good 6man roaming teams have utilized these pve routes and PQs for years to escape from those certain desperate 24man warbands that like to chase smaller groups for 3+ minutes at a time because they can't win 24v24s![]()
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anyway on topic - making all mobs hostile or neutral isn't a realistic solution since it doesn't fit the lore/thematic/game systems in place. the bigger issue is with the mobs' capabilities. mobs were given way too much damage, cc, debuffs, etc when they were reworked. the fact 2 or 3 mobs can kill a bis non-tank/healer class in a matter of a few seconds is absurd. every open world mob has silence, kd, magic dmg dot, snare, punt, etc. that is the real issue which must be addressed.
On actual topic, I dont think this is as much of an ego issue, more than unfair advantage and possibly very bad experience, and example, for new players. The ppl who know whats up do already just not go in these areas, but ignorant newbies will be the K/D boosters for these groups. Also I find it to be a bit againmst the spirit of RoR to to just farm the the ppl from safespots.
I do accept that its a bit of a immersion breaker, but tried to come up with solution that is actually doable. rather than sayin "fix this" or ask them to redo whole lake. Wathing praag/reik/dw thro destro eyes lately and it feels that 80% of smallscale is about ppl running from pve to gank someone who has lost his wb, and then running right back, knowing it will take a lot more ppl to try and catch the kite groups as all the NPC's have all the possible CC now
Re: Make pq mobs hostile to both factions
can we add a destro pve camp 30 second away from ms ?
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coldhunter
- Posts: 67
Re: Make pq mobs hostile to both factions
Its funny that the main argument against this changes, is "its not lore friendly".
Well, Does little gobbo with crooked bow, who can shoot down elven sword-masters in best elven armour, lore friendly? Does male sorcs lore friendly? Does slayers WHO ARE ABLE TO RUN FROM THE FIGHT is lore friendly? Does magic users, who is meat for every mdps here, but who, in lore, can solo wipe hundreds of people, lore friendly? Does Malekith, who standing in IC on back roles, lore friendly?
Oh w8, its all called a "GAME MECHANICS". So don't cover up your desire to hide in the PvE zones with worry about LORE.
Well, Does little gobbo with crooked bow, who can shoot down elven sword-masters in best elven armour, lore friendly? Does male sorcs lore friendly? Does slayers WHO ARE ABLE TO RUN FROM THE FIGHT is lore friendly? Does magic users, who is meat for every mdps here, but who, in lore, can solo wipe hundreds of people, lore friendly? Does Malekith, who standing in IC on back roles, lore friendly?
Oh w8, its all called a "GAME MECHANICS". So don't cover up your desire to hide in the PvE zones with worry about LORE.
Re: Make pq mobs hostile to both factions
Pahakukka wrote: Fri Jul 31, 2026 7:53 am Hello
Since it was stated that there is no objection to inprove the solo/smallscale QoL if it does not affect the balance in main gameplay, Can the pq mobs be made hostile to both factions.
Its starting to be new solo meta to hang around lake boundaries with PQ close by (specially in praag, but also in DW for example.) to get safe spot to fall back in if ppl bite more than they can chew.
The lakes are not very balances in regatds of what lies in vicinity of rvr lake and keeping praag as example, there is destro pq near KA, and just S from ms, after the bridge, and on top of that order pve camp ch19 N of MS.
This is not just the certain someone hugging the rivers and pve, but its starting to be the new solo/smallscale meta to hang next to these mobs.
Since the pve patch, even the low lvl mobs make it near impossible for hostile faction to enter these areas solo, due to the abilities the mobs use(stacking dots/snares/roots) etc. Not to mention the actual enemy who you went in to fight against. I' m not even sure if mob cc gives proper immunities.
Making the pq mobs attack each player is probably the easiest fix I can think of right now, ofc there are tons of spots where pve mobs are near pvp lake and NOT part of pq, but usually these are smaller groups and easier to move around of.
And before gersy gets here I just want to add "not a solo game"
So we get it over and done with in advance.
Thank you
Edit. Stink is too shy to say this, but he mentioned that pq mobs could also be non hostile if you have rvr tag on. Ofc then the aoe would likely still aggro them
I’d really like to see concrete proof that "hugging" PvE zones has become the new solo/small-scale meta—as if it were some widespread trend; I highly doubt it tbh.
Sure, there are solo players who do that; they do it to survive—it’s a valid strategy. You’re probably talking about Vapo your trio failed to kill in Praag.
The real question is: why didn't you manage to kill him sooner? And more importantly, why did you feel the need to chase him all over the map?
If he heads into a PvE area, let him go. If you can't kill him before he gets there, maybe you need to ask yourselves some hard questions, right?
Honestly, looking at the video: right from the start, there were six of you chasing him before the jetty. Nobody CC'd him—or the CC got broken ?
And you can literally be seen wasting time trying to climb up somewhere it’s obviously impossible to go (skill issue?). In the end, you and one other guy were left looking like idiots trying to kill him in the mobs after the other Destro players had given up on the chase (smarter).
Honestly, you deserved to get outplayed; you were greedy, you played poorly, and you didn't use your heads. I don't mean to be mean, but that’s the reality of that situation.
And now you want to remove the mobs? Seriously, bro? this is disappointing.
Re: Make pq mobs hostile to both factions
There was no need to chase him over the map, and we were all pretty aware whats gonna happen to choppa pulling each pve mot to him
, but It is fairly simple to show you that this has became a thing. go see it yourself in praag specially, but also in other maps. I have no beef against you, nor this post was any sort of personal vendetta against anyone im fully aware about the rock paper scissor nature of solo play here, and some classes can bring both scissors and a rock in the fight. only to be tied by another rock, as reference I bring you my epic duels against gilgam with my def magus spec, Or against vapo with my def magus spec) which lasted for 20 mins with no player going under 90% health.
Also I have to point out, that it was duo, and stink said he wont be healing me if I charge in, so naturally I had to
, you might be able to see it from my VoD that was borrowed too, not sure
Also I have to point out, that it was duo, and stink said he wont be healing me if I charge in, so naturally I had to
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Re: Make pq mobs hostile to both factions
[quote=Pahakukka post_id=600158 time=1785511426 user_id=35326
Never intended this as serious insult, and I do apologise.
[/quote]
I've got to stop commenting late at night after to much to drink, really did not mean to derail this topic, I also apologize
This is nothing new as its been happening since day 1 live till now, just now its seems to be people id seen as good players and it just makes me lose any respect i had for them, its kinda sad really. I'd blame the killboard as that has made it more apparent but this has always happened. I think blobbling has conditioned people to not dying so they get weird when PvP happens and go to some disgraceful lengths to avoid death.
Never intended this as serious insult, and I do apologise.
[/quote]
I've got to stop commenting late at night after to much to drink, really did not mean to derail this topic, I also apologize
- Florian90210
- Posts: 252
Re: Make pq mobs hostile to both factions
Just add enemy npcs to bordering PQs, don't need to touch existing ones which are part of PQ.
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Re: Make pq mobs hostile to both factions
this, there is million ways to fix this, none of which affect the main gameplay, but does have huge impact in smaller scale/solo.
if I recall it was mentioned that there is no objection doing things that affect the smallscale too, and i dont think this will need tons of resources. Ofcourse indentifying the problematic areas might be hard ish
if I recall it was mentioned that there is no objection doing things that affect the smallscale too, and i dont think this will need tons of resources. Ofcourse indentifying the problematic areas might be hard ish
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Re: Make pq mobs hostile to both factions
You didn't understand what I said—let me be clearer: if you can't manage to kill a solo player in a 6v1 situation before they reach the safety of PvE zones, then you guys just suck.Pahakukka wrote: Sat Aug 01, 2026 9:49 am There was no need to chase him over the map, and we were all pretty aware whats gonna happen to choppa pulling each pve mot to him, but It is fairly simple to show you that this has became a thing. go see it yourself in praag specially, but also in other maps. I have no beef against you, nor this post was any sort of personal vendetta against anyone im fully aware about the rock paper scissor nature of solo play here, and some classes can bring both scissors and a rock in the fight. only to be tied by another rock, as reference I bring you my epic duels against gilgam with my def magus spec, Or against vapo with my def magus spec) which lasted for 20 mins with no player going under 90% health.
Also I have to point out, that it was duo, and stink said he wont be healing me if I charge in, so naturally I had to, you might be able to see it from my VoD that was borrowed too, not sure
I said it in my post: you had chances to catch and kill him before he got to the mobs, but you played poorly—the video proves it. And now you're telling me you knew you'd die to the mobs but tried anyway? So, not only do you suck, but you're also completely stupid?
Fair enough—you're allowed to be stupid and make bad decisions on purpose; nobody is forced to play like a pro at all times. But the mobs need to stay right where they are; the game shouldn't have to adapt to your random stupidity.
And once again, you haven't proven that there's a widespread meta revolving around these spots. Even if there were, if you want to successfully kill solo players or small groups in those areas, it's up to you to adapt—meaning you need to bring enough firepower or survivability to get the job done.
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