Recent Topics

Ads

[tanks and healers] after the changes

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Alubert
Posts: 807

[tanks and healers] after the changes

Post#1 » Tue Aug 04, 2026 4:01 pm

The latest balance patch is rolling out right now, so I’d like to share my feedback on the balance changes for tanks and healers.
I have very few concerns. All tank and healer classes play well, and the balance is very good.
Here are my subjective suggestions (as a player who has all the tanking and healing classes in the game):

Tanks
IB – excellent
Knight – excellent
SM – very good. He should receive a WS buff for his defensive target. An equivalent to the BO ability. There’s a certain injustice here in that the Order doesn’t have a WS buff. On the Destro side, DPS using physical attacks can forgo the Trui/Vanq WS proc because they have BO. On the Order side, they can’t.
BG - 2h: excellent
snb - good (the weakest of all tanks in the game). Should receive at least one tactic that provides utility for his party. Whatever that may be.
BO – More than excellent
Chosen – Good. He should get his old CS tactic back: 20% damage reduction on the target if he lands a critical hit (what he lost and SM gained). He should receive it in exchange for the CP tactic or Demonclaw or both.

Healers:
WP – excellent
RP – almost excellent. It has a very weak Mastery Rune of Stability (the Zealot version is much better). It should work similarly to the Master Rune of Adament—removing the slow effect every 5 seconds at 0/5/10. The Toughness buff is only a minor addition, and currently, if you cast MRoS and someone doesn’t have a slow effect at the moment of casting but receives one 1 second later, this rune provides very little benefit.
AM – Excellent. Its EoV healing should be doubled, but the heal should only affect his party.
DoK – excellent
Zealot – excellent
Shaman – excellent. Its FoDG healing should be doubled, but the heal should only affect his party.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

Ads
User avatar
Nameless
Posts: 1609

Re: [tanks and healers] after the changes

Post#2 » Tue Aug 04, 2026 9:53 pm

I cant speak about tanks but got all healers 80+.

Overall healers balance is pretty good (only speaking about heal specs not cheesy dps), each class provide something worth for the group, the gameplay is more engaging and different from other healers. Overall excellent

But i dont agree with the myth about immortal healers and lately we see some nerfs aimed mostly toward healers archetypes. At incoming patch we will got yet another armor talis nerf which will hurt healers bis talisman meta. At renown skills rebalance later at the year i expect more nerfs that will hurt healers.
On set rebalancing i expect certain nerf for backline healers as well (rightly imo but still a nerf) but we will see about that
Mostly harmless

K8P & Norn - guild Orz

coldhunter
Posts: 70

Re: [tanks and healers] after the changes

Post#3 » Tue Aug 04, 2026 11:05 pm

Ye, plz, buff RP, they really need this.

User avatar
gisborne
Posts: 211

Re: [tanks and healers] after the changes

Post#4 » Wed Aug 05, 2026 1:17 am

IB excellent and SnB BO the weakest tank... Are you playing the same game? Group runspeed and immovable, interrupt + knockback, 5s cooldown increaser, single target weaponskill and parry buffs, channeled block, group magic damage reduction, War Bellows. BO has the most utility of any tank.

RP is my main and one thing that stands out as being ridiculous about both RP and Zealot is that there are NO healing skills in their specialization trees (other than MRoA whose primary benefit is not the heal). RP is out here sporting 100% baseline abilities for their healing kit.

This game has, from the beginning, done the healers dirty when it comes to the lack of variety in the heals. Thank god RP has 2 offensive CC spells to keep the monotony at bay between mashing group heal and/or tossing out our single HoT.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

User avatar
gisborne
Posts: 211

Re: [tanks and healers] after the changes

Post#5 » Wed Aug 05, 2026 1:26 am

Nameless wrote: Tue Aug 04, 2026 9:53 pm But i dont agree with the myth about immortal healers
These people either play Magus, Engineer (no heal debuff or silence), or are still in T1.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

User avatar
CountTalabecland
Posts: 1107

Re: [tanks and healers] after the changes

Post#6 » Wed Aug 05, 2026 3:18 am

Tanks came out the best from the rework because they had the least changed about them.

The same is mostly true for healers.

DPS got changed the most and feel the worst.

Tanks show that smaller incremental changes are far preferable to wide sweeping deletions/reworks of builds and abilities.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Alubert
Posts: 807

Re: [tanks and healers] after the changes

Post#7 » Wed Aug 05, 2026 5:01 am

gisborne wrote: Wed Aug 05, 2026 1:17 am IB excellent and SnB BO the weakest tank... Are you playing the same game? Group runspeed and immovable, interrupt + knockback, 5s cooldown increaser, single target weaponskill and parry buffs, channeled block, group magic damage reduction, War Bellows. BO has the most utility of any tank.
Read post again (it was about snb BG)
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

Who is online

Users browsing this forum: No registered users and 27 guests