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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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abezverkhiy
Posts: 664

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#381 » Tue Aug 04, 2026 12:14 pm

Stop crying guys. This is your rdps patch but somehow WHs got punished too.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

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Orontes
Posts: 399

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#382 » Tue Aug 04, 2026 5:53 pm

abezverkhiy wrote: Tue Aug 04, 2026 12:14 pm Stop crying guys. This is your rdps patch but somehow WHs got punished too.
This comment has no value. Feedback on Dev error is why there is a comments section tied to the proposed patch notes. The Powers will likely ignore it as they seem committed to folly, even so...

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buerdig
Posts: 42

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#383 » Tue Aug 04, 2026 8:49 pm

Mishas wrote: Mon Aug 03, 2026 10:46 am I have been testing Magus Daemonology tree this morning and here are my comments:

Pink Daemon range increase buff does not seem to affect skills like Warpfire, Agonozing torrent or Chaotic Rift. I see how it might make sense but still, it gives the feeling that something might need more thought there.

Warpfire
- AP cost is higher than Sorcerer´s Disastrous Cascade (while being essentially the same skill). I personally would not mind the trade of if Magus could cast it on the move instead for example
- Is Warpfire remaining elemental damage intentional? Would not it be just simpler to make it spirit as well to keep up with the rest of the skills from the tree?
I believe the range increase applies but the tooltip does not update it. The issue I have with warpfire is the damage is great vs the cost. With the AP tactic it does make it more manageable, but I don't think the pet tactic stacks with other AP regen buffs (I could be wrong)? The damage from warpfire is very static and is not burst damage which to be effective currently require a guarded magus vs other more burst dps. Having the instant 20% dps helps tremendously with more flexibility since the pets will die so fast and taking unearthly shriek for the extra heals is a difficult trade off to make now with how good other tactics have become.

The new m3 does not work with warpfire either which would actually be a great solution to this because it would provide a better incentive to save an m3 when you have the option of being able to run in and provide heavy burst with warpfire and then back out.

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Nameless
Posts: 1609

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#384 » Tue Aug 04, 2026 10:00 pm

Frankly i see everyone is not happy about pet longevity at orvr so why pets got excluded from group heals range. It wasnt like that on live and while this wont fix thier constant dying it will help quite abit. I cant see the point from that exclusion
Mostly harmless

K8P & Norn - guild Orz

kotstv
Posts: 2

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#385 » Wed Aug 05, 2026 3:03 am

Hey! For close combat SW need not 100 Initiative, need mass detaunt, and hes be good for global pvp. If assault stance give all new bonus and mass detaunt instead initiative buf - its better.

kotstv
Posts: 2

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#386 » Wed Aug 05, 2026 3:07 am

Or make new abiliti for assault free "Mass detaunt" like WH/WE. And u see сlose combat SW at all WB.
I believe you can do it.

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