I've said it before and I'll say it again... these SS changes will only force WEs into WB... and guess which build synergizes strongly with WB?
Order crying about regen WEs now? Wait til after this patch. The howling will be heard across screens.
[PTS] WE/WH Feedback
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
-
abezverkhiy
- Posts: 683
Re: [PTS] WE/WH Feedback
But, but, but they killed my tank/healer/etc specced for wb play only when I rushed alone to my wb across the entire map!!! This is not fair!!! Do something! NERF them to the ground! My ### hurts again and again!Kyouaku wrote: Thu Aug 06, 2026 12:08 am I play against WE's all the time, I have never once thought of them as OP damage, its lower then WH in organized play, by a lot(Burn heretic is way better then blade spin, burn away lies is wwwwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy better then sac stab). Order doesnt need the buff of nerfing WEs damage even more IMO. More balanced fights are more fun IMO
Re: [PTS] WE/WH Feedback
I doubt that seeing as the regen build relied on getting 600 shields every 3s to be obnoxious.Nauht wrote: Thu Aug 06, 2026 12:58 am I've said it before and I'll say it again... these SS changes will only force WEs into WB... and guess which build synergizes strongly with WB?
Order crying about regen WEs now? Wait til after this patch. The howling will be heard across screens.
I am sure some players will opt for def welf still and I am sure it will have utility for some, but if you are getting 300 less shielding per 3seconds you aren't just gonna be able to facetank stuff to the same degree and derp out
-
FeelFreeToDie
- Posts: 55
Re: [PTS] WE/WH Feedback
90% of def/regen WE playing it not because dps spec is weak, so nothing new :>Nauht wrote: Thu Aug 06, 2026 12:58 am I've said it before and I'll say it again... these SS changes will only force WEs into WB... and guess which build synergizes strongly with WB?
Order crying about regen WEs now? Wait til after this patch. The howling will be heard across screens.
- Sinisterror
- Posts: 1363
Re: [PTS] WE/WH Feedback
And what he is saying is if you go through with these changes there is NOTHING left for welf except Witchbrew spec. How about keeping the nerf to the absorb tactic + Healing from bullets/Kisses tactic change BUT revert all welf changes back to before Dps patch. I mean if the dps patch was buff to WE like many say(it was not) then going back to before DPS patch but keeping nerfed version of Absorb tactic+Heal kisses/bullets tactic would make most people happy, those who hate welfs and those who play welfs/whs like me=)FeelFreeToDie wrote: Thu Aug 06, 2026 9:53 am90% of def/regen WE playing it not because dps spec is weak, so nothing new :>Nauht wrote: Thu Aug 06, 2026 12:58 am I've said it before and I'll say it again... these SS changes will only force WEs into WB... and guess which build synergizes strongly with WB?
Order crying about regen WEs now? Wait til after this patch. The howling will be heard across screens.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
-
abezverkhiy
- Posts: 683
Re: [PTS] WE/WH Feedback
And what do you suggest about WHs? Just give them 3 nerfs and leave them be?
- Sinisterror
- Posts: 1363
Re: [PTS] WE/WH Feedback
I feel like WH was buffed no? They get one more Spirit dmg ability without needing to spec any of them. Witch Elf needs to spec for Witchbrew for both to have same amount of Spirit dmg abilities.
And i can live with 15% Crit on Bal/25% Crit on abso tactic nerf. If WH players want to revert back to before dps patch, then sure do it. Imo WH actually feels like it was buffed because 30ft accusation building Spirit dmg ability+5s spirit dmg dot on same ability. Also Core AoE Spirit dmg Finisher now as well.
And i can live with 15% Crit on Bal/25% Crit on abso tactic nerf. If WH players want to revert back to before dps patch, then sure do it. Imo WH actually feels like it was buffed because 30ft accusation building Spirit dmg ability+5s spirit dmg dot on same ability. Also Core AoE Spirit dmg Finisher now as well.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
-
abezverkhiy
- Posts: 683
Re: [PTS] WE/WH Feedback
Ofc they were but they were also in a pretty nerfy posotion before the patch. I felt releived after the patch was released but not for long...
Again, agree with you but prior the patch WH was rather inferior to WE than the other way aroundSinisterror wrote: Thu Aug 06, 2026 10:50 am They get one more Spirit dmg ability without needing to spec any of them. Witch Elf needs to spec for Witchbrew for both to have same amount of Spirit dmg abilities.
Again +1. A cosmetic nerf. I am more disappointed about stealth cap.Sinisterror wrote: Thu Aug 06, 2026 10:50 am And i can live with 15% Crit on Bal/25% Crit on abso tactic nerf.
Together with every other class - yes, sure. Tanks, healers etc - everyone back to basics. Currently our damage is not enough to quickly kill compared to the original version of WH but our best part is about to be nerfed even slightly below the level of the original version (I mean cap on stealth and breaking on 10th hit which never existed)Sinisterror wrote: Thu Aug 06, 2026 10:50 am If WH players want to revert back to before dps patch, then sure do it.
And lastly - I wanted to ask you for a long time - what's your WH/WE name?
Ads
- Sinisterror
- Posts: 1363
Re: [PTS] WE/WH Feedback
My Welf is Nahas and WH is Hervomiter. Its a shame that killboard doesnt show the 95% of when i actually played this game with groups But killboard doesnt mean much when you can be healed and still get solo kill so it truely dont mean anything to me=)
Man i should really make videos of this game because ive had to delete over 500gb of footage because no room : D and evrything before 2020 i had doesnt exist anymore
Man i should really make videos of this game because ive had to delete over 500gb of footage because no room : D and evrything before 2020 i had doesnt exist anymore
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
-
Shogun4138
- Posts: 364
Re: [PTS] WE/WH Feedback
The main issue to me is the stealth nerf ti both classes.
You can technically already be seen in stealth and attacked. That was fare and gave non stealthers a chance at seeing a stealth edge foe.
The reduction of stealth time hurts all levels of play. Solo, small man, 6 man, and warband. Again a vindictive move thst no one complained about.
Getting hit 10 times and removing stealth. This is not even thought out. If they say they want 6 man and warband involvement, this isnt it. Attacking keeps and getting to oil was already difficult. Due to aoe death just coming into the post. Constantly getting seen trying to get through. This just eliminates that.
I hope the Devs reconsider that part of their ranged changes. This appears to be no where on the complaints and solved zero issues with any class.
You can technically already be seen in stealth and attacked. That was fare and gave non stealthers a chance at seeing a stealth edge foe.
The reduction of stealth time hurts all levels of play. Solo, small man, 6 man, and warband. Again a vindictive move thst no one complained about.
Getting hit 10 times and removing stealth. This is not even thought out. If they say they want 6 man and warband involvement, this isnt it. Attacking keeps and getting to oil was already difficult. Due to aoe death just coming into the post. Constantly getting seen trying to get through. This just eliminates that.
I hope the Devs reconsider that part of their ranged changes. This appears to be no where on the complaints and solved zero issues with any class.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Who is online
Users browsing this forum: Bing [Bot] and 11 guests



