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[PTS] WE/WH Feedback

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M0rw47h
Posts: 1162

Re: [PTS] WE/WH Feedback

Post#61 » Thu Aug 06, 2026 12:16 pm

Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm
The reduction of stealth time hurts all levels of play. Solo, small man, 6 man, and warband. Again a vindictive move thst no one complained about.
No one? :lol:

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Shogun4138
Posts: 361

Re: [PTS] WE/WH Feedback

Post#62 » Thu Aug 06, 2026 12:38 pm

M0rw47h wrote: Thu Aug 06, 2026 12:16 pm
Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm
The reduction of stealth time hurts all levels of play. Solo, small man, 6 man, and warband. Again a vindictive move thst no one complained about.
No one? :lol:
No one complained about the length of time in stealth. They complained about not having a chance to see them. The Devs put that in awhile ago.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

abezverkhiy
Posts: 680

Re: [PTS] WE/WH Feedback

Post#63 » Thu Aug 06, 2026 12:47 pm

Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm The main issue to me is the stealth nerf ti both classes.
Yes!
Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm You can technically already be seen in stealth and attacked. That was fare and gave non stealthers a chance at seeing a stealth edge foe.
All it takes is WH/WE turns their back on you. Same logic as with block/parry - working from front only. Simple as.
Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm The reduction of stealth time hurts all levels of play. Solo, small man, 6 man, and warband. Again a vindictive move thst no one complained about.
No intel, no infiltration
Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm Getting hit 10 times and removing stealth. This is not even thought out. If they say they want 6 man and warband involvement, this isnt it. Attacking keeps and getting to oil was already difficult. Due to aoe death just coming into the post. Constantly getting seen trying to get through. This just eliminates that.
There will be 2-3 Slayers/Choppas next to every postern spamming aoe non-stop. Why is it so difficult to foresee? Is this what developers want?
Shogun4138 wrote: Thu Aug 06, 2026 12:10 pm I hope the Devs reconsider that part of their ranged changes. This appears to be no where on the complaints and solved zero issues with any class.
Dunno mate, dunno. Probably not. They were given so many explanations why they are moving in a wrong direction but they seem to ignore every red flag.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

coldhunter
Posts: 75

Re: [PTS] WE/WH Feedback

Post#64 » Thu Aug 06, 2026 1:24 pm

FeelFreeToDie wrote: Thu Aug 06, 2026 9:53 am 90% of def/regen WE playing it not because dps spec is weak, so nothing new :>
Actually they are. You see, Boop, to deal dmg, glass-WE must stay in melee range all the time. And the thing is that glass-WE dont have any tools to survive in melee range! Because of that, its really hard to kill some geared mdps as glass-WE. So thats is the main reason, why most def-WE playing in def build. If you want to kill not only rdps, healers and low geared target - you must be tanky enough to survive in melee. Thats all.

The funniest thing about this situation is that the WH, who doesn't need to stay in melee range all the time (you know, BAL, 30ft finishers, new shot), has a nice ability that grants him a 100% parry. This, combined with kiting, makes glass-WH highly effective against all classes.

Slowbro
Posts: 68

Re: [PTS] WE/WH Feedback

Post#65 » Thu Aug 06, 2026 2:07 pm

That is complete bullshit @Coldhunter and I would say you know it but you probably have no clue about WH.
1. With double jump WE have it very easy to stay in melee range. For WH auto attacks and most skills still require melee range and they have no jump...
2. The ranged finishers on WH are very easy to parry and with the genius parry strikethrough limit anti parry don't do ****. Got to be behind the target.
3. Repel Blasphemy only lasts 5 sek and can be parried or dispelled. Also you just need to attack from behind to avoid.
4. Glass Wh mainly works with Bal atm. However, it does not work against all classes as it is reduced by Armor and on people with a lot of Armor it barely does 1.5k DMG with crit tactics.
WH does not have built in Armor pen like WE. To do DMG in glass spec you usually need some Armor pen unless you only go for sorc.

So as WH you basically need to stay in melee range as well, you have no built in ap which means you have to pump stats into WS/Arpen which means less stats for survival and utility. People parry your finishers left and right which = to 0 DMG (Can't parry witchbrew directly) and here you are complaining that you don't want to kill just healers and rdps which is like 2/3 of the classes.

FeelFreeToDie
Posts: 55

Re: [PTS] WE/WH Feedback

Post#66 » Thu Aug 06, 2026 4:07 pm

coldhunter wrote: Thu Aug 06, 2026 1:24 pm
FeelFreeToDie wrote: Thu Aug 06, 2026 9:53 am 90% of def/regen WE playing it not because dps spec is weak, so nothing new :>
Actually they are. You see, Boop, to deal dmg, glass-WE must stay in melee range all the time. And the thing is that glass-WE dont have any tools to survive in melee range! Because of that, its really hard to kill some geared mdps as glass-WE. So thats is the main reason, why most def-WE playing in def build. If you want to kill not only rdps, healers and low geared target - you must be tanky enough to survive in melee. Thats all.

The funniest thing about this situation is that the WH, who doesn't need to stay in melee range all the time (you know, BAL, 30ft finishers, new shot), has a nice ability that grants him a 100% parry. This, combined with kiting, makes glass-WH highly effective against all classes.
Are you sure its WE dont have tools for surviving in melee and not a player? Whats your WE?i want to know who im speaking with :>

Shogun4138
Posts: 361

Re: [PTS] WE/WH Feedback

Post#67 » Thu Aug 06, 2026 4:20 pm

FeelFreeToDie wrote: Thu Aug 06, 2026 4:07 pm
coldhunter wrote: Thu Aug 06, 2026 1:24 pm
FeelFreeToDie wrote: Thu Aug 06, 2026 9:53 am 90% of def/regen WE playing it not because dps spec is weak, so nothing new :>
Actually they are. You see, Boop, to deal dmg, glass-WE must stay in melee range all the time. And the thing is that glass-WE dont have any tools to survive in melee range! Because of that, its really hard to kill some geared mdps as glass-WE. So thats is the main reason, why most def-WE playing in def build. If you want to kill not only rdps, healers and low geared target - you must be tanky enough to survive in melee. Thats all.

The funniest thing about this situation is that the WH, who doesn't need to stay in melee range all the time (you know, BAL, 30ft finishers, new shot), has a nice ability that grants him a 100% parry. This, combined with kiting, makes glass-WH highly effective against all classes.
Are you sure its WE dont have tools for surviving in melee and not a player? Whats your WE?i want to know who im speaking with :>
One armor debuff, you have little to no armor. For a front line mdps with most abilities only 5ft range it's certain death. This is my assumption
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

coldhunter
Posts: 75

Re: [PTS] WE/WH Feedback

Post#68 » Thu Aug 06, 2026 4:22 pm

FeelFreeToDie wrote: Thu Aug 06, 2026 4:07 pm Are you sure its WE dont have tools for surviving in melee and not a player? Whats your WE?i want to know who im speaking with :>
Well, if you think that glass-WEs has such tools - can you please name them? Except m1 ofc, because all mdps has it.
Slowbro wrote: Thu Aug 06, 2026 2:07 pm That is complete bullshit
It seems you were really offended by someone daring to claim that glass-WE are worse than glass-WH. I take it you’re one of those people who are always whining on the forum about how weak WHs are and how they need a buff, because players sometimes can survive after BAL? But can you please READ what i wrote in previous post again and this time try to undestand the text, instead of hysterically reacting to the fact that someone dared to question the victim role of WHs...

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FeelFreeToDie
Posts: 55

Re: [PTS] WE/WH Feedback

Post#69 » Thu Aug 06, 2026 5:13 pm

coldhunter wrote: Thu Aug 06, 2026 4:22 pm
FeelFreeToDie wrote: Thu Aug 06, 2026 4:07 pm Are you sure its WE dont have tools for surviving in melee and not a player? Whats your WE?i want to know who im speaking with :>
Well, if you think that glass-WEs has such tools - can you please name them? Except m1 ofc, because all mdps has it.
Slowbro wrote: Thu Aug 06, 2026 2:07 pm That is complete bullshit
It seems you were really offended by someone daring to claim that glass-WE are worse than glass-WH. I take it you’re one of those people who are always whining on the forum about how weak WHs are and how they need a buff, because players sometimes can survive after BAL? But can you please READ what i wrote in previous post again and this time try to undestand the text, instead of hysterically reacting to the fact that someone dared to question the victim role of WHs...
Why "except m1"?if every mdps have it doesn't mean it doesn't count. Movespeed elixir, quick stealth elixir, agile escape. I have enough fights with WEs who can use their cooldowns properly and survive long enough to kill me.

User avatar
Avanos
Posts: 152

Re: [PTS] WE/WH Feedback

Post#70 » Thu Aug 06, 2026 5:49 pm

FeelFreeToDie wrote: Thu Aug 06, 2026 5:13 pm
coldhunter wrote: Thu Aug 06, 2026 4:22 pm
FeelFreeToDie wrote: Thu Aug 06, 2026 4:07 pm Are you sure its WE dont have tools for surviving in melee and not a player? Whats your WE?i want to know who im speaking with :>
Well, if you think that glass-WEs has such tools - can you please name them? Except m1 ofc, because all mdps has it.
Slowbro wrote: Thu Aug 06, 2026 2:07 pm That is complete bullshit
It seems you were really offended by someone daring to claim that glass-WE are worse than glass-WH. I take it you’re one of those people who are always whining on the forum about how weak WHs are and how they need a buff, because players sometimes can survive after BAL? But can you please READ what i wrote in previous post again and this time try to undestand the text, instead of hysterically reacting to the fact that someone dared to question the victim role of WHs...
Why "except m1"?if every mdps have it doesn't mean it doesn't count. Movespeed elixir, quick stealth elixir, agile escape. I have enough fights with WEs who can use their cooldowns properly and survive long enough to kill me.
Why does every thread about WE/WH always turn into Order players trauma dumping about wes while refusing to admit that they simply do not want to adapt, improve, or learn how to counter them?

Take Boop, for example. He plays an SW. He is a toxic, disgusting "high on substances" elf who should be purged from the battlefield by any means necessary. Also, the red fashion is for noobs.

Just kidding. Boop is actually a very skilled player.

Sure, I see him complain occasionally when he probably should not, but more often than not, I see him use the tools available to his class very effectively to counter other classes. He is genuinely a pleasure to fight.

Mr. Boop, please write a guide teaching the other SW players how to play so they can finally stop complaining.
I'm Veretta... Maybe...

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