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Patch Notes 6/8/2026

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leubac
Posts: 48

Re: Patch Notes 6/8/2026

Post#31 » Fri Aug 07, 2026 7:21 am

Ruin wrote: Fri Aug 07, 2026 7:01 am
leubac wrote: Fri Aug 07, 2026 6:44 am Engineer:
Tracer Rounds: No longer stacking with other tactics.

Shadow warrior:
Leading Shots: No longer stacking with other abilities, but is now part of Tactic stacking Group.
Could you claryfie?
Tracer Round will no longer stack with other crit buffing tactics? like leading Shots, or knights Dirty Tricks, but it will stack with liniment crit or IB crit buff Ancetor Fury ?
Well this is how I understand it. It looks like a new stacking rule "Tactic stacking group" has been "silently" added. I'm not a dev so I'll let one of them clarify this.
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abezverkhiy
Posts: 680

Re: Patch Notes 6/8/2026

Post#32 » Fri Aug 07, 2026 8:51 am

Alubert wrote: Fri Aug 07, 2026 7:05 am
IMBERKING wrote: Thu Aug 06, 2026 11:08 pm witchelf is now unplayable thx for make the game worse
You're wrong.
Good WE players consistently deal the most damage and contribute to kills in SC.
It's a matter of skill.
Non-WE/WHs always know better than us
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

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Nelly74
Posts: 176

Re: Patch Notes 6/8/2026

Post#33 » Fri Aug 07, 2026 8:58 am

Rydiak wrote: Thu Aug 06, 2026 6:38 pm
Mvl130 wrote: Thu Aug 06, 2026 6:37 pm When are you going to buff shield healers ?
What happens next?
Image

We will keep busy playing and monitoring the changes made in today's patch and follow up with further adjustments where the need arises as the dust settles. With the final patch of particular archetype-focus out the door, we intend to take some time to tune or rethink changes done in the previous phases where we might've missed the mark with the first pass.
I hope the Slayer is one of the classes that falls under these criteria, because it's clearly one of the biggest mistakes the devs have made.
It's also a shame they were so cautious with the Sorcerer changes, because they feel more like minor quality-of-life improvements than actual changes with a real impact.

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Goryak
Posts: 220

Re: Patch Notes 6/8/2026

Post#34 » Fri Aug 07, 2026 9:13 am

ReturnOfReckoning wrote: Thu Aug 06, 2026 6:19 pm Image

- Hastened Fear: Replaced by Frozen By Fear: Grip of Fear now deals (187 + 1.0*DB) Spirit damage and hits up to 6 players. The root no longer breaks when the enemy takes damage, but has its duration reduced by 2 seconds.

A new utility focused AoE tactic for the Sorcerer which gives them another interesting tactic option that doesn't translate to "more damage".

Morale
- Wind-Woven Shell: Replaced by Shatter.

And you proceed to remove the ONLY sorc morale that gave something other than just "more damage", whilst BW keeps that silly new M3. (>ლ)
NUMBER 1 SHR :shock: O :shock: O :shock: O :shock: O :shock:O :shock: O :shock: MIES CONSUMER!!!
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kpihuss
Posts: 268

Re: Patch Notes 6/8/2026

Post#35 » Fri Aug 07, 2026 10:05 am

After playing a few time on solo i can say: The magus are the new Witch elf now :)

They can run, stack a ton of DoTs on you, teleport, slow you down, and drop turrets to keep hitting you while they run away... There is not chances to win a 1vs1 with a Magus

Please bring the Witch Elves back; they were much easier to deal with than Magus xD
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iagdtod
Posts: 72

Re: Patch Notes 6/8/2026

Post#36 » Fri Aug 07, 2026 10:26 am

The new sorc tactic 'cruel reprisal' isn't in my tactics though 'recover energy' has gone. Not seen it reported so checking if other sorcs have it or if it will need a patch. And sorry if I missed it.
Deleuze Chosen

fatelvis
Posts: 119

Re: Patch Notes 6/8/2026

Post#37 » Fri Aug 07, 2026 11:05 am

kpihuss wrote: Fri Aug 07, 2026 10:05 am After playing a few time on solo i can say: The magus are the new Witch elf now :)

They can run, stack a ton of DoTs on you, teleport, slow you down, and drop turrets to keep hitting you while they run away... There is not chances to win a 1vs1 with a Magus

Please bring the Witch Elves back; they were much easier to deal with than Magus xD
That's pretty much the magus experience one had before. They just have been buffed somehow and for whatever reason got a teleport as well. Guess they didn't have enough cc before..

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ravezaar
Posts: 703

Re: Patch Notes 6/8/2026

Post#38 » Fri Aug 07, 2026 11:09 am

WE are still the WE, just finally see the true ones

And SH is broken strong & annoying after several SC
GAME OVER MAN, GAME OVER
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Rewarc
Posts: 27

Re: Patch Notes 6/8/2026

Post#39 » Fri Aug 07, 2026 11:18 am

I respect and appreciate the whole team for the work they did on this patch but the favouritism is starting to tear on me so much that I decided to quit RoR until you guys get your stuff together because I get way to invest into this whole balance stuff. Why? Because I love the game and it hurts me to see so much effort going to waste.

I give you Engineer as an example because its my most played class and the most obvious showcase of what I'm talking about. If you compare both Magus and Engineer, you gotta asked yourself if anyone even looked at Engineer or just copied some of the Magus changes and called it good. We complained for years about the range for the turret buffs, first the crit passive gets changed to 100 feet finally and now you taking it back and making it a 30feet tactic again aka you gotta spam your 55 AP turrets constantly if you dont wanna move out of your damage. Worst change ever. You nerfed the Tactic for the sakes of making it a basic tactic but now what else do you skill as Engi? You had those point for Rifle anyways.. Don't tell me you want me to invest into the new tactic.. I don't have space to fit those in because if I want to have a functioning build, I need 4 tactics and have no room for me unless I wanna sit on one place for 3 seconds setup and wait to do medicore burst.

Signal flare and Incendiary Rounds cd removed is useless because spaming them doesnt do anything and they cost way to much AP to be constantly used any ways. Signal Flare Tactic got nerfed by 5% (Cant really justify it any more), AP problems aint got adressed you literally cant do anything if you get AP drained by single shamy and there is NO counterplay and people know and abuse that), M2 got nerfed, the new M1 is completely useless because you don't have the AP to even use it even with a potion rotation, 90% of the Tactics for Engi dont even make sense to use and last but not least, Engi STILL has to heavily invest into Armor pen unlike Magus to even get close to comparable damage. Top that with the new range slow they got..

I think personally and you might disagree but for the way I'm playing the patch made Engi way worse, even more of a stationary fluffy dps as it alrdy is. I'm 99% sure someone in the balance team is Magus player and had to add two special abilities to Magus just make it more fun to play. There is no way anyone sat down tried the Engi changes and said, man thats it that is a good change.

Kanser
Posts: 20

Re: Patch Notes 6/8/2026

Post#40 » Fri Aug 07, 2026 12:06 pm

Overall armor increase via the new armor potions numbers + no more mortar rounds + dmg decrease from coordinated fire tactics + new moral is 100% useless. The engi was nerfed, cannot imagine a sane human arguing with the statement. Magus got buffed and we already see tons of them in the lakes. You will kill the game by the changes. Perhaps that's what has to happen at the end of the day

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