Recent Topics

Ads

[Chosen] Tzeentch,s Reflection

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Alubert
Posts: 816

[Chosen] Tzeentch,s Reflection

Post#1 » Tue Aug 11, 2026 7:38 am

Tzeentch’s Reflection ability requires some attention.
Currently, the group receives a bubble that absorbs only casted magical abilities (BW, AM DPS, RP DPS), provides a small amount of healing when the bubble expires, increases the chance of a disrupt (Chosen only), and silences the caster if the Chosen successfully disrupts the spell.

The ability is weak because it only affects casted magical attacks and grants a random silence. The silence grants immunity, which is undesirable because the opponent shouldn’t have free immunities.

The mechanics of this ability should be changed.
The bubble should function exactly like IB Absorb, it should affect all magical damage (melee, ranged, and casted magical).
The component that applies SILENCE should be removed.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

Ads
iagdtod
Posts: 73

Re: [Chosen] Tzeentch,s Reflection

Post#2 » Tue Aug 11, 2026 11:54 am

I agree this is not an ability usually worth taking. I tested it for a bit and it is barely ok if you stack two discord auras (not always easy) and get a 650sh heal at the end. At 30sec cd for 10sec ability it also was available more than I expected.

However, as the og poster says, being only magic damage reduces it from a guaranteed 1k absorb + heal to something random. With only one discord aura a 300sh heal is not worth it but it's not easy to stack two discord, if you have a shammy then resist is often not on and discord fluctuation is pretty poor compare to what you can have.

The other big issue is that you need to disrupt and disrupt comes after block (iirc let me know if I'm wrong here). I simply didn't disrupt enough for the silence to be useful. It's a shame as it was fun to have another ability I'd have to judge when to use to mitigate damage but I switched out of it. I'm also not sure this can be fixed as disrupt on block would be overpowered but the suggestion of just making it an absorb+heal on all damage is worth thinking about.
Deleuze Chosen

User avatar
Panzerkasper
Posts: 617

Re: [Chosen] Tzeentch,s Reflection

Post#3 » Tue Aug 11, 2026 12:44 pm

If we remove disables from abilities just because people could grant some opponent a free immunity we need to remove every cc in the game, because there will always be an idiot engi/magus to throw a mine in, a tank randomly rooting people, or a a knight/chosen throwing a stagger out in the tchickest melee battles... you get the idea.

So changing that is a very weak argument.

The ability is quite weak, always has been, and actually just useful in zerg pushes maybe. Yet since I started playing a BW, I am really quite amazed by how many chosen actually have this thing specced.

This is an anti-caster ability and it should remain that way. Absorbing magical damage.
The chosen already has an aoe absorb bubble, giving him two would be quite the hefty buff.
Image

Who is online

Users browsing this forum: Bing [Bot], Octavarium and 18 guests