chook06 wrote: Sat Aug 15, 2026 6:40 pm
Nonsense. Reading this, it’s pretty obvious that you don’t understand at all how magical damage works, especially when it comes to the Magus.
It’s crazy how some people can be so convinced they’re right while being completely off the mark.
Magic damage is a
HUGE itemization advantage in this context. Stop gaslighting people.
The Magus is OP in that context, too much DPS burst from 110ft, survivability and CC control. 10,5-11k wounds with the click of a button, no weapon skill required(def stats investment with still top ST burst). Instant 20% dps now and PET that debuffs resistance by 360 off the global CD.
If the devs are interested in small scale balance as they claimed in those WE nerf notes, then Magi should get a second balance pass check and toned down ( at the same time, could actually be Buffed for AOE / warband/ group gameplay).