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Destro ruling SCs

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Aceboltz
Posts: 254

Re: Destro ruling SCs

Post#31 » Sat Aug 29, 2015 10:10 am

OldPlayer wrote:My few cents. Order is usually stomped due to following reasons:
1) Gates of Ekrund, Reikland Factory are played in confined space, therefore MDPS and tanks easily kill RDPS. Destro has more MDPS and tanks than Order.
2) I see more premades on Destro sides. Yesterday I even saw one Order premade that I intentionally waited for a few minutes to avoid in scenario as it just flamed the others, died horribly and was useless.
3) Destro can farm level 21 equipment more easily than Order. If same skill players meet, equipment decides.
4) Destro has astonishing amount of healers. Order usually has 1-2, while Destro rarely has less than 3, today it was 4-6.

1) Yes I agree, and slayers being the best mdps in game and IB and knight the best tanks, melees are rampaging Goe on order side.

2) I see more order premades; also 2x slayers+1wp+1tank are better than 6 destro on mumble at the moment. Premading on order is almost garanteed victory while on destro nothing is guaranteed and you can still loose against pugs if order has enough slayers and WP. (can't believe slayers had rampage at this point on live servers...)

3) Nope , and fear not, if REALLY you cannot farm gear, devs will spawn ennemies to balance things out. Also if same skilll players meet, order has the upper hand, always, because better classes.

4) Not only has order a huge amount of healers but they also have the best healers. For example: doks get crushed by 2 slayers if not guarded; on order side WP just won't face slayers (logical), only weaker melee classes and yet is a lot more tanky than a dok wich means they can take up to 3 melee dps and survive (goods WPs take 4 and run away alive). Then order has RP which is very good, has always been and will always be thus there are a lot dedicated RPs on order side. And the best for the end: because there already is hgealing rps and op WPs, it is just easier to play dps AM on order side because you can affort it without cripppling your group (and it happends many times every day) wich means come more healing and an unkillable rdps on top of one unkillable and one top-tier healer.
Also the design error that made AMs able to dispel shaman's AP drain but shaman cannot dispel AM's AP drain is still there right? Do I need to explain how unfair this is for shamans?

Destro are not ruling anything at the moment I'm sorry to crush your rose tinted glasses. Premading on order means victory, being almost unkillable, and medallions farming. Because destro has weaker classes, premading usually means "our only chance to no be farmed 24/7".
As destro,victory is not guranteed, you have to work hard against better classes, you don't have superbump to shut down a healer or a nasty rpds, you don't have rkd to stop a runner, you don't have the best classes, you have face stronger ennemies using special gamechanging abiities you don't have, a friend of mine says this game is like palestinians against israelians.
You are not unkillable; as mentionned before even a solid destro formation can be greatly crippled in a single GCD by a well placed bump while destro doesn't have this option, no rkd to guarantee a kill and ... slayers.


I'm very thankful to devs for reviving this game, it had such high potential. But now we can clearly see why it failed so hard, the game is broken, biased, umbalance. Such a mess of a game can only loose subscriptions after the launch hype and eventualy close if nothing is done (and nothing of enough value was done) and saying "yes but order are the good guys so they must win" won't change this fact.

One last thing, maybe the most biased thing on can see in an online game: it's when an order player who plays slayer/wp/rp/ib/knight dares saying that destro are just noobs and they deserve to win because 1)they are better 2)they play as group, like intended. Can't you understand how fallacious and blind this is? You make a premade of the best classes in the game (kight-IB-slayer-wp-rp) wich means that whaterver you do , wherever you go, you won't face stronger melees than yours, you won't meet better tanks than yours and you won't struggle agains tougher and better healers than yours. You have the upper hand in every possible way.
So please don't come and say destro are just noobs (ie: "destro don't know how to play as group", "destro never focuses", "destros are always spread, order are good pack players")this is the most disgusting thing that can be heard from an order mouth. Order is nowhere near better skill-wise thans destro, they are just vasty better class-wise.

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Gnash
Posts: 206

Re: Destro ruling SCs

Post#32 » Sat Aug 29, 2015 12:36 pm

Aceboltz wrote:
OldPlayer wrote:My few cents. Order is usually stomped due to following reasons:
...
3) Destro can farm level 21 equipment more easily than Order. If same skill players meet, equipment decides.
4) Destro has astonishing amount of healers. Order usually has 1-2, while Destro rarely has less than 3, today it was 4-6.

1) Yes I agree, and slayers being the best mdps in game and IB and knight the best tanks, melees are rampaging Goe on order side.

...

4) Not only has order a huge amount of healers but they also have the best healers. For example: doks get crushed by 2 slayers if not guarded; on order side WP just won't face slayers (logical), only weaker melee classes and yet is a lot more tanky than a dok wich means they can take up to 3 melee dps and survive (goods WPs take 4 and run away alive). Then order has RP which is very good, has always been and will always be thus there are a lot dedicated RPs on order side. And the best for the end: because there already is hgealing rps and op WPs, it is just easier to play dps AM on order side because you can affort it without cripppling your group (and it happends many times every day) wich means come more healing and an unkillable rdps on top of one unkillable and one top-tier healer.
Also the design error that made AMs able to dispel shaman's AP drain but shaman cannot dispel AM's AP drain is still there right? Do I need to explain how unfair this is for shamans?

...


I'm very thankful to devs for reviving this game, it had such high potential. But now we can clearly see why it failed so hard, the game is broken, biased, umbalance. Such a mess of a game can only loose subscriptions after the launch hype and eventualy close if nothing is done (and nothing of enough value was done) and saying "yes but order are the good guys so they must win" won't change this fact.

One last thing, maybe the most biased thing on can see in an online game: it's when an order player who plays slayer/wp/rp/ib/knight dares saying that destro are just noobs and they deserve to win because 1)they are better 2)they play as group, like intended. Can't you understand how fallacious and blind this is? You make a premade of the best classes in the game (kight-IB-slayer-wp-rp) wich means that whaterver you do , wherever you go, you won't face stronger melees than yours, you won't meet better tanks than yours and you won't struggle agains tougher and better healers than yours. You have the upper hand in every possible way.
So please don't come and say destro are just noobs (ie: "destro don't know how to play as group", "destro never focuses", "destros are always spread, order are good pack players")this is the most disgusting thing that can be heard from an order mouth. Order is nowhere near better skill-wise thans destro, they are just vasty better class-wise.
I remember a lengthy and heated discussion(s) on live formums (just before the Goshkia [phoenetic] Family left for good) where a forthright and up-front Dev openly, and shamelessly revealed that because Mythic knew that Destruction would be far more populated than Order, right from launch (because Destruction had the "... more visually appealing and intimidating avatars...") and so, from inception planned and followed through on "... simply making Order classes more powerful..." respective to "mirrors" and far more synergistic and cohesive even in PUG environment to balance out what they termed "Order's perpetual underdog status." This was one of the biggest "A-Ha!" moments that added to the already occurring exodus of players back to WoW, quitting MMOs forever, etc., as to the reason the past and current Devs, at time of discussion, "always and only play Order."

Seems 'working as intended'... on live anyway. I experience a lot of that here, mixed with other factors of equal weight (my guildmates, and our leader, simply sublimed into the atmosphere at the start of Summer, when I've far less time to play and was unable to log in for a week)

Adding to my angst, my choosing Marauder as my main (and anyone who gripes about 'mara op' did NOT EVER play one at launch and through the first year and a half: we were straight up MUSHROOMS, we got to be for-real OP shortly after our live patch which was overshadowed shortly thereafter by some "minor tweeks (nerfs)" and the much-needed "Slayer ability rework"; there was ONE level 40 Mara on my server during that 18 +/- month period as the majority who chose that career fled to 'greener pastures' from mid T2-early T3) seems to quickly invoke the ire of many players who seem to feel the need to exact punishment on players like myself through a process of zero - very little healing/supporting, "micro-cliquing" then essentially playing as if their group members/premade is the only group worthy of support, often times digressing and devolving into trolls to repeatedly perform mob-style inspections of items worn, apply the 'silent treatment', and my fav, appearing as running in with you side-by-side only to backpedal, unbeknownst to players who don't meet their approval, at the last second to attain another objective while someone like me, that fruity worthless 'mara-lover,' receives the all-too-uncomfortable roflstomp followed by the wonderful tea-bagging laugh chorus courtesy of a few immature players.

I'm not a duck, hence that **** doesn't just 'roll off my back.' It's counterproductive and a waste of my, and others' time investment in addition to being immature enough that if it happens quickly and often in the first SC I PUG into for the evening, it's also the last, And since I adhere to "One Realm Only per Account" (THE reason I came to W.A.R. from 4-1/2 years of W.o.W.) since launch, I won't be logging onto my enemy's side simply to experience a win.

In closing: Nerf Order!
(J/K!!!)
Good Hunting. :twisted:
"You're not 'someone' in this world until you're hated."
-GaruchillaJoe

"Warison"
-A bugle call to attack

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Coryphaus
Posts: 2230

Re: Destro ruling SCs

Post#33 » Sat Aug 29, 2015 1:00 pm

I find Oldplayers statement amusing on multiple levels
1. Rike factory is not a confined space the building is pretty spacious furthermore the fact that Ordo is majority healers and rdps is no ones fault but your factions even then the best melee in the game is like the new FOTM and is everywhere

2. Ordo runs a lot more premades than destro especially grp queing be SoD

3.i find this point especially hilarious coming from you b/c when you went on ranting against people who wanted easier access to woe gear n stuff you stated that they just wanted the game to be easy mode and that "a few stat points don't make a big difference". you realize that level 21 is exactly woe gear right? The same exact stats? So now it does make a difference? Furthermore order can farm yetis and that one pq with 18-20 mobs blood something

4. This is just untrue since from t1 70% of ordos class distribution were either healers or rdps and you would either have to blind or not play often to not notice this.
Destro has a better and more balanced class distribution if abit melee heavy
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Aceboltz
Posts: 254

Re: Destro ruling SCs

Post#34 » Sat Aug 29, 2015 1:37 pm

I really would like to know something.
What are the gamebreaking abilities destro got that order has not? Like superpunt, rkd, overtanky healer, best mdps ever made? I mean stuff that can break an order formation or stuff that can shut down a player with no way to counter it by himself.
Tell me, I am a noob at this game and would like to know what makes destro strong in order to use it and be a better player.

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Twyxx
Posts: 934

Re: Destro ruling SCs

Post#35 » Sat Aug 29, 2015 1:42 pm

Since when does Order have more premades than Destro?
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Vigfuss
Posts: 383

Re: Destro ruling SCs

Post#36 » Sat Aug 29, 2015 1:46 pm

Twyxx wrote:Since when does Order have more premades than Destro?
Every SC with a slayer in it must be a premade, didn't you know that? :lol:
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Twyxx
Posts: 934

Re: Destro ruling SCs

Post#37 » Sat Aug 29, 2015 1:50 pm

Apparently so :S
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TenTonHammer
Posts: 3806

Re: Destro ruling SCs

Post#38 » Sat Aug 29, 2015 2:00 pm

Twyxx wrote:Since when does Order have more premades than Destro?
When people see a buncha people with the same guild name even if its a coincidance or not, to that extent SoD runs premades a lot, espically on weekends
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Vigfuss
Posts: 383

Re: Destro ruling SCs

Post#39 » Sat Aug 29, 2015 2:01 pm

TenTonHammer wrote:
Twyxx wrote:Since when does Order have more premades than Destro?
When people see a buncha people with the same guild name even if its a coincidance or not, to that extent SoD runs premades a lot, espically on weekends
Isn't most of Order members of SoD?
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Twyxx
Posts: 934

Re: Destro ruling SCs

Post#40 » Sat Aug 29, 2015 2:03 pm

I wouldn't think that one "large" premade on Order=Order having more premades than Destro, unless we're factoring in size? :?
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