Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.
Fixed both, the bubble toggle was backwards
[UI] VinyUI 7.1
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- wardfan220
- Posts: 233
Re: [UI] VinyUI 7.0
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Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
Re: [UI] VinyUI 7.0
pkasso wrote: Wed Aug 26, 2026 10:00 am Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
![]()
Running the stock destro healer profile everything seems to be anchored correctly:

Could you run /wsct and take a look at this setting for me? (Make sure you are lookig at Frame 3)
Spoiler:
Last edited by Caffeine on Wed Aug 26, 2026 2:27 pm, edited 4 times in total.
Re: [UI] VinyUI 7.0
Thanks for letting me know and helping out with a fix. Chat buttbles were actually mean to be disabled entirely, I just did it the lazy way instead of cleaning up the codewardfan220 wrote: Wed Aug 26, 2026 3:35 am Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.
Fixed both, the bubble toggle was backwards
If you have any update for me regarding Effigy I would really appreaciate it, I would like to fix this (if something is wrong on my end) before dropping the hotfix. Feel free to reach out to me on discord at any time.
- wardfan220
- Posts: 233
Re: [UI] VinyUI 7.0
unfortunately aoe dmg cannot be shown above those as the game API doesn't register is in a way to do it. I played with Effigy for quite a while trying to get it to work like that, but could not. I did modify Effigy separate from here and was able to get direct dmg and DoTs to show above the target as expected.pkasso wrote: Wed Aug 26, 2026 10:00 am Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
![]()
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
- wardfan220
- Posts: 233
Re: [UI] VinyUI 7.0
I tested again and was not able to replicate it, I'll try again today.Caffeine wrote: Wed Aug 26, 2026 12:56 pmThanks for letting me know and helping out with a fix. Chat buttbles were actually mean to be disabled entirely, I just did it the lazy way instead of cleaning up the codewardfan220 wrote: Wed Aug 26, 2026 3:35 am Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.
Fixed both, the bubble toggle was backwards![]()
If you have any update for me regarding Effigy I would really appreaciate it, I would like to fix this (if something is wrong on my end) before dropping the hotfix. Feel free to reach out to me on discord at any time.
Edit: I figured it out. I removed the 2 dependencies fro RVMods folder and added them within the Effigy folder on my version so you don't NEED to have RVMods also installed. Since those did not exist using your version it caused that weird error. Placing the 2 dependencies into the RVMods folder fixed that weird issue. guildy had also removed RVMods folder.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
Re: [UI] VinyUI 7.0
Excellent! Thank you for taking the time to track it down and report back, I appreciate it.wardfan220 wrote: Wed Aug 26, 2026 4:36 pm I tested again and was not able to replicate it, I'll try again today.
Edit: I figured it out. I removed the 2 dependencies fro RVMods folder and added them within the Effigy folder on my version so you don't NEED to have RVMods also installed. Since those did not exist using your version it caused that weird error. Placing the 2 dependencies into the RVMods folder fixed that weird issue. guildy had also removed RVMods folder.
Re: [UI] VinyUI 7.0
Frame 3 has "Display at 3D Object" checked.Caffeine wrote: Wed Aug 26, 2026 12:54 pmpkasso wrote: Wed Aug 26, 2026 10:00 am Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
![]()
Running the stock destro healer profile everything seems to be anchored correctly:
Could you run /wsct and take a look at this setting for me? (Make sure you are lookig at Frame 3)If you don't mind, could you tell me which profile you are using in the screenshot? "1080p/des healer" etcSpoiler:
I'm using destro dps 1440p:

Re: [UI] VinyUI 7.0
As a sanity check could you please download the current VinyUI achive, delete your current WSCT addon and use the one from the archive? I tested 1440p profile and I'm getting the same result as before (everything seems to work).pkasso wrote: Wed Aug 26, 2026 7:11 pm Frame 3 has "Display at 3D Object" checked.
I'm using destro dps 1440p:
![]()
Last edited by Caffeine on Wed Aug 26, 2026 7:31 pm, edited 1 time in total.
Re: [UI] VinyUI 7.0
fixed it by reinstalling WSCT. Thanks for the prompt replies.Caffeine wrote: Wed Aug 26, 2026 7:31 pmAs a sanity check could you download the current VinyUI achive, delete your current WSCT addon and use the one from the archive? I tested 1440p profile and I'm getting the same result as before (everything seems to work).pkasso wrote: Wed Aug 26, 2026 7:11 pm Frame 3 has "Display at 3D Object" checked.
I'm using destro dps 1440p:
![]()
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