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[UI] VinyUI 7.1

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wardfan220
Posts: 233

Re: [UI] VinyUI 7.0

Post#1701 » Wed Aug 26, 2026 3:35 am

Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.

Fixed both, the bubble toggle was backwards
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Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

pkasso
Posts: 3

Re: [UI] VinyUI 7.0

Post#1702 » Wed Aug 26, 2026 10:00 am

Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
Image

User avatar
Caffeine
Posts: 701

Re: [UI] VinyUI 7.0

Post#1703 » Wed Aug 26, 2026 12:54 pm

pkasso wrote: Wed Aug 26, 2026 10:00 am Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
Image

Running the stock destro healer profile everything seems to be anchored correctly:
Image

Could you run /wsct and take a look at this setting for me? (Make sure you are lookig at Frame 3)
Spoiler:
Image
If you don't mind, could you tell me which profile you are using in the screenshot? "1080p/des healer" etc
Last edited by Caffeine on Wed Aug 26, 2026 2:27 pm, edited 4 times in total.
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Caffeine
Posts: 701

Re: [UI] VinyUI 7.0

Post#1704 » Wed Aug 26, 2026 12:56 pm

wardfan220 wrote: Wed Aug 26, 2026 3:35 am Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.

Fixed both, the bubble toggle was backwards
Thanks for letting me know and helping out with a fix. Chat buttbles were actually mean to be disabled entirely, I just did it the lazy way instead of cleaning up the code :D

If you have any update for me regarding Effigy I would really appreaciate it, I would like to fix this (if something is wrong on my end) before dropping the hotfix. Feel free to reach out to me on discord at any time.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

User avatar
wardfan220
Posts: 233

Re: [UI] VinyUI 7.0

Post#1705 » Wed Aug 26, 2026 4:33 pm

pkasso wrote: Wed Aug 26, 2026 10:00 am Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
Image
unfortunately aoe dmg cannot be shown above those as the game API doesn't register is in a way to do it. I played with Effigy for quite a while trying to get it to work like that, but could not. I did modify Effigy separate from here and was able to get direct dmg and DoTs to show above the target as expected.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

User avatar
wardfan220
Posts: 233

Re: [UI] VinyUI 7.0

Post#1706 » Wed Aug 26, 2026 4:36 pm

Caffeine wrote: Wed Aug 26, 2026 12:56 pm
wardfan220 wrote: Wed Aug 26, 2026 3:35 am Noticed a bug with deathblow. it always shows this no matter if you have the person targeted or not. I also noticed the bubble on a kill is not working.

Fixed both, the bubble toggle was backwards
Thanks for letting me know and helping out with a fix. Chat buttbles were actually mean to be disabled entirely, I just did it the lazy way instead of cleaning up the code :D

If you have any update for me regarding Effigy I would really appreaciate it, I would like to fix this (if something is wrong on my end) before dropping the hotfix. Feel free to reach out to me on discord at any time.
I tested again and was not able to replicate it, I'll try again today.

Edit: I figured it out. I removed the 2 dependencies fro RVMods folder and added them within the Effigy folder on my version so you don't NEED to have RVMods also installed. Since those did not exist using your version it caused that weird error. Placing the 2 dependencies into the RVMods folder fixed that weird issue. guildy had also removed RVMods folder.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

User avatar
Caffeine
Posts: 701

Re: [UI] VinyUI 7.0

Post#1707 » Wed Aug 26, 2026 5:06 pm

wardfan220 wrote: Wed Aug 26, 2026 4:36 pm I tested again and was not able to replicate it, I'll try again today.

Edit: I figured it out. I removed the 2 dependencies fro RVMods folder and added them within the Effigy folder on my version so you don't NEED to have RVMods also installed. Since those did not exist using your version it caused that weird error. Placing the 2 dependencies into the RVMods folder fixed that weird issue. guildy had also removed RVMods folder.
Excellent! Thank you for taking the time to track it down and report back, I appreciate it.
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pkasso
Posts: 3

Re: [UI] VinyUI 7.0

Post#1708 » Wed Aug 26, 2026 7:11 pm

Caffeine wrote: Wed Aug 26, 2026 12:54 pm
pkasso wrote: Wed Aug 26, 2026 10:00 am Is there anyway to make AOE dmg appear on top of it's proper targets (each affected target) instead of on top of the source target with WSCT?
Example with "You'z Squishy":
Image

Running the stock destro healer profile everything seems to be anchored correctly:
Image

Could you run /wsct and take a look at this setting for me? (Make sure you are lookig at Frame 3)
Spoiler:
Image
If you don't mind, could you tell me which profile you are using in the screenshot? "1080p/des healer" etc
Frame 3 has "Display at 3D Object" checked.
I'm using destro dps 1440p:
Image

User avatar
Caffeine
Posts: 701

Re: [UI] VinyUI 7.0

Post#1709 » Wed Aug 26, 2026 7:31 pm

pkasso wrote: Wed Aug 26, 2026 7:11 pm Frame 3 has "Display at 3D Object" checked.
I'm using destro dps 1440p:
Image
As a sanity check could you please download the current VinyUI achive, delete your current WSCT addon and use the one from the archive? I tested 1440p profile and I'm getting the same result as before (everything seems to work).
Last edited by Caffeine on Wed Aug 26, 2026 7:31 pm, edited 1 time in total.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

pkasso
Posts: 3

Re: [UI] VinyUI 7.0

Post#1710 » Wed Aug 26, 2026 7:31 pm

Caffeine wrote: Wed Aug 26, 2026 7:31 pm
pkasso wrote: Wed Aug 26, 2026 7:11 pm Frame 3 has "Display at 3D Object" checked.
I'm using destro dps 1440p:
Image
As a sanity check could you download the current VinyUI achive, delete your current WSCT addon and use the one from the archive? I tested 1440p profile and I'm getting the same result as before (everything seems to work).
fixed it by reinstalling WSCT. Thanks for the prompt replies.

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