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kleinbuchstabe
Posts: 246

Re: SC timer

Post#11 » Fri Aug 28, 2026 6:05 am

I would even ask for the different direction. I feel that the surrender time is way too long. you dont need two thirds of the time to recognize, if one side is getting farmed without a comeback chance. I would suggest to put the surrender timer at least to 50% of the time, whatever the SC time is, after 50% everyone should clearly see if its playable or not.

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Nameless
Posts: 1634

Re: SC timer

Post#12 » Fri Aug 28, 2026 7:56 am

Emissary wrote: Fri Aug 28, 2026 1:21 am Image

no idea, Talabec Dam is longer however the code should be fixed to allow more points so 2 turn ins is all you need, looks like average is 10 min, I like to see them at 8 so something to look at. The reason the timers were lowered, is as you can see the average scenario lasts 10 min or less.
Imo 3 escorts for win is better. It give some time for real comeback esp since destro got one free cap cos of the non even start.
But i agree about surrender vote being on 50% of the scen time length
Last edited by Nameless on Fri Aug 28, 2026 12:27 pm, edited 1 time in total.
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K8P & Norn - guild Orz

Inwaves
Posts: 13

Re: SC timer

Post#13 » Fri Aug 28, 2026 11:46 am

pseudoman wrote: Wed Aug 26, 2026 5:04 am Plenty of scens with strong heals and weak dps where you are praying for the timer to end.

20 minutes on those fights would be torture.
Imagine there was an option to start a vote for 30% extra heal debuff on everything in this given sc. Both sides vote obvously.

No, for real, why not.

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Demonito
Posts: 140

Re: SC timer

Post#14 » Fri Aug 28, 2026 12:38 pm

kleinbuchstabe wrote: Fri Aug 28, 2026 6:05 am I would even ask for the different direction. I feel that the surrender time is way too long. you dont need two thirds of the time to recognize, if one side is getting farmed without a comeback chance. I would suggest to put the surrender timer at least to 50% of the time, whatever the SC time is, after 50% everyone should clearly see if its playable or not.

It doesn't contredict, I totally agree to shorten the surrender timer (wich is a more important subject tbh)
There are only rare occasions where team can stage a comeback but falls short due to the time limit
In Praag/DB for sure, it's likely to occur in few more like Talabec if winning team was busy farming kills
It's no big deal since most sc are fine, just a bummer when it happens
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arEntropic
Posts: 17

Re: SC timer

Post#15 » Fri Aug 28, 2026 1:12 pm

By the way, with current scenario system you can not surrender if you're winning on points, and you often see a "losing" on points side farming pug the whole scenario duration, winning on kills 50-0. Now imagine that with 20 minutes scenarios, where you get stuck for 20 mins watching them farm.

It's pretty obvious that you should be able to start a surrender poll even if you have more points. 50-0 is not a winnable score, it's a picture of full domination and ability to win any moment.
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