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[WH] Gap closer?

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Karl
Posts: 366

Re: [WH] Gap closer?

Post#11 » Sat Aug 29, 2026 11:07 am

Florian90210 wrote: Sat Aug 29, 2026 7:14 am witch got pounce because she no longer attacks on range, while WH got accusation builder making him virtually semi-rdps. Both have charge ability too now. What tf you else need?
WH-WE mains are truly insufferable. They have every tool imaginable in this game and still cry and cry.
Did my honest question how other players deal with issues i’m having bother you? I’m ever so sorry, please for further reading, when a post have the caption [WH] just feel free to move along. Bye.
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Karl
Posts: 366

Re: [WH] Gap closer?

Post#12 » Sat Aug 29, 2026 11:09 am

Mvl130 wrote: Fri Aug 28, 2026 11:00 pm I guess spec mid tree and grab the speed boost while stealthed tactic
Thank you! Will look into that!
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Karl
Posts: 366

Re: [WH] Gap closer?

Post#13 » Sat Aug 29, 2026 11:13 am

abezverkhiy wrote: Sat Aug 29, 2026 12:09 am Speed boost from mid tree is not a solution to majority of the situations unfortunately - 20% and 30 seconds will not translate into a big gain. And you lose a tactic slot.

What I use (however I do it out of stealth) is Improved Flee. It is 30% boost and you can use Snap Shot. Not the best solution but it works.

Seal of Destruction is another speed boost and it is stronger but you can't use Snap Shot or the buff will end.

But the best gap closer I only saw once was Declare Anathema - WH DA'd Magus' minion and positioned himself so precisely so he leaped backwards right at Magus location and killed him.
Thank you! Will look into improved flee!

I’m not even engaging Magus anymore, they are a powerhouse i can’t handle :)
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abezverkhiy
Posts: 723

Re: [WH] Gap closer?

Post#14 » Sat Aug 29, 2026 11:17 am

Karl wrote: Sat Aug 29, 2026 11:07 am
Florian90210 wrote: Sat Aug 29, 2026 7:14 am witch got pounce because she no longer attacks on range, while WH got accusation builder making him virtually semi-rdps. Both have charge ability too now. What tf you else need?
WH-WE mains are truly insufferable. They have every tool imaginable in this game and still cry and cry.
Did my honest question how other players deal with issues i’m having bother you? I’m ever so sorry, please for further reading, when a post have the caption [WH] just feel free to move along. Bye.
Mate he hates WHs. He plays choppa and BG and yet he has no clue how to counter WHs. A toxic low skill troll.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

abezverkhiy
Posts: 723

Re: [WH] Gap closer?

Post#15 » Sat Aug 29, 2026 11:19 am

Karl wrote: Sat Aug 29, 2026 11:13 am I’m not even engaging Magus anymore, they are a powerhouse i can’t handle :)
Same. Broken class with perma god mode on.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

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Karl
Posts: 366

Re: [WH] Gap closer?

Post#16 » Sat Aug 29, 2026 11:20 am

Shogun4138 wrote: Sat Aug 29, 2026 3:45 am The WE doesn't have stealth pounce any more.

For a WH, armor debuff, bal, and get back n shoot.
Ah! Been pounced by WE so just assumed they still had it :) Thank you for clarifying.
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Karl
Posts: 366

Re: [WH] Gap closer?

Post#17 » Sat Aug 29, 2026 11:23 am

F4llen4ngel wrote: Sat Aug 29, 2026 7:05 am
Shogun4138 wrote: Sat Aug 29, 2026 3:45 am The WE doesn't have stealth pounce any more.

For a WH, armor debuff, bal, and get back n shoot.
Yes, so correctly WE has a pounce (not from stealth), so its still a gap closer a really op one and if you do deathblow, cd is reset.
Thank you mate, I’m afraid I’m guilty of a few WE having their cd reset… :)
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Faction69
Posts: 164

Re: [WH] Gap closer?

Post#18 » Sun Aug 30, 2026 3:08 am

I'm glad I got to play this server in the years where stealth lasted until you ran out of energy, because 30 second stealth time limit is a huge nerf that makes finding doable fights much harder. I know they made WH and WE OP with the previous melee patch, but they could have just reverted it to before that rather than completely gutting the classes' identity. RIP, was fun while it lasted, glad I didn't invest any more time here in the past few months because it would have really hurt to be hit with such a drastic change all of a sudden. Sadly I don't think they'll revert it as the devs seem to have it out for small scale and solo play. WH and WE (DPS spec, not regen) before the big melee patch were balanced and took skill to play well, then they made them OP, and now they gutted class identity entirely

The sort of finesse stuff you could pull off before was so fun (and easily counterable by good players). RIP

Click here to watch on YouTube

shoelessHN
Posts: 468

Re: [WH] Gap closer?

Post#19 » Sun Aug 30, 2026 9:06 am

Faction69 wrote: Sun Aug 30, 2026 3:08 am I'm glad I got to play this server in the years where stealth lasted until you ran out of energy, because 30 second stealth time limit is a huge nerf that makes finding doable fights much harder. I know they made WH and WE OP with the previous melee patch, but they could have just reverted it to before that rather than completely gutting the classes' identity. RIP, was fun while it lasted, glad I didn't invest any more time here in the past few months because it would have really hurt to be hit with such a drastic change all of a sudden. Sadly I don't think they'll revert it as the devs seem to have it out for small scale and solo play. WH and WE (DPS spec, not regen) before the big melee patch were balanced and took skill to play well, then they made them OP, and now they gutted class identity entirely

The sort of finesse stuff you could pull off before was so fun (and easily counterable by good players). RIP

Click here to watch on YouTube
Looks like that guy needs longer stealth because he struggles to run up stairs.

And there's nothing in that video that requires stealth to last longer than 30s.

Farrul
Posts: 946

Re: [WH] Gap closer?

Post#20 » Sun Aug 30, 2026 10:00 am

As WH you already have gap closers, 1) Seal of destruction, 2) Flee+ AP potions. 3) Pistol + feign postion. You have the tools.

The problem is that WH often goes loner, or in small scale and is met with Overpowered ST Magus class, that for some reason devs buffed in this mode whilst they needed to be nerfed.

Hence vs Magus as WH it will CC you, out-regen your DPS, gain distance and kite destroy you in a few moments( assuming you faced a good one). VS OP class the gap closing will feel inadequate but WH is balanced well, Magus is not.

Other destro RDPS is fine(except maybe kite shaman, but they are managable for WH since their dps is not out of control like Magus). SH you can delete before it even starts kiting etc.

Sorc, poor sorc. :)

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