>on my phone and too lazy to quote Bignusty
In all actuality, asking for a heal debuff on the WL is nothing super controversial right now. ATM WL is the only MDPS without any sort of heal debuff, with what I'm saying, WLs wouldn't get the "insane finisher" in T2 (which, by the way, maras can already get), it would in fact be moved higher up in the tree...
But okay.
What ability modification would you make?
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Ads
Re: What ability modification would you make?
Bignusty is a Destro partisan and should be ignored, if that's not already clear. I don't know any other kind of person who genuinely thinks that a damage shield is superior to a Wounds buff or that there's any significant difference in survivability between DoK and WP.
Re: What ability modification would you make?
Azarael wrote:Bignusty is a Destro partisan and should be ignored, if that's not already clear. I don't know any other kind of person who genuinely thinks that a damage shield is superior to a Wounds buff or that there's any significant difference in survivability between DoK and WP.
lol was wating for this big smack with the logic hammer
Re: What ability modification would you make?
make slayer brake free only active when crippled. (easier to put it in nerfed buttons ^^)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: What ability modification would you make?
Tiggo wrote:make slayer brake free only active when crippled. (easier to put it in nerfed buttons ^^)

yep poor slayers need litle help coz they are to busy to spam that one aoe skill

Re: What ability modification would you make?
i dont ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: What ability modification would you make?

Last edited by Bozzax on Wed Sep 02, 2015 2:43 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: What ability modification would you make?
I suggest a friendly pull for Sm/Bo. That may be OP but thoses 2 classes sure needs some improvements to not be shadowded by the other 4 tanks in almost every aspect of the game. With a tool like this they could protect their allies in a way others can't.
LOL would be glorious.dave2278 wrote: IB:
Dual Wield shields
Ads
Re: What ability modification would you make?
KOBS
focused mending -->11 points and heal incr value reduced from 15% to 7-10%
Dirty tricks--->11 points
encourage aim--->wep skill buff mirror BO follow me lead
Runefang---1/3 stats cut for wep skill and str
Vigilance---from 50% to 40%
shatter conidence-->5 feet
destroy confidence---> remove 3 but no more damage
Banish darkness---->from super punt to medium aoe KB but get 20 sec CD
moral 3 root--> from 1200 aoe damage to 600 damage, root from 10 sec to 5-7 sec
repel dakness --> 10 sec CD
no more 3 support tactic togheter (only 2) also no more broken combo with 2 wp x party, no more broken armor ingore value, no more anti-shammy character.
no more super punt.
Finally some cross mirror with bo.
Chosen
Destinated for victory-->value nerf after test if it's too good
Hastened dismissal---> no more super punt but medium aoe KB , 20 sec CD
Repel-->10 sec CD
2-3 tactics equal need mirror from ib and vice versa
It requier a lot of stuff slot in tactic, imo cannot take too much things all togheter, most of tactics really old and never rewamp never cross mirrord with IB, destinated for victory could need a change cos it's encourage you to have 2x chosen x party if it's better than BO one
BO
KD--9 point/Ya missd me--> 13 points
right in da jiddle-->medium knockback
da greenesst---change way it proc to every attack gave 25% chance to proc armor ar all resistence
Saving me hide---from 4 to 5 sec
Shut yer face from 4 sec to 3 sec.
Da toughest...> change from chance to attack to incoming attacks
Lokking for opp'ortunity---> remove 6 moral give you 6 moral
Da biggest---> divide steal stats in category of 2, offensive ( intelligence, strenght, ballistic skill, wep skill), defensive (toughness, initiative, willpower)
KD no brain, resistences and armor buff to make them an alternative to chosen (but they do not debuff so still differently), DA toughest, need to be a def tool only, if it get group buff it can be use as a 4rth aura and so make partys even more group buff oriented.
SM
KD -->9pts
Heavens blade--> mirror da greenest
Aehtyric armro--> change from ench to buff
redirect force--->add a self 10% damage reduction
nature blade---> mirror BO da biggest
Blurrign shock---> from 10 to 15 sec
Wall of dartign stell--> ap reduction to from 20 to 15
other few mirror with chosen
Look Bo and also lack defensive tool as def tank hence the 10% damage reduction. Instead buff wep skill it debuff way better resistence so: BO it's a better melee sup tank while SM it's a better magic supp tank.
slayer
rampage-->25% def ignore, last 10 sec, 40 sec cd.
Shatter limbs---> CD 2 min
ID---> explosion hit max 3 ppl
Reckless gamble---> recive damage for each player hit
A 3 skills combo x2 in each party= 20/20 seconds of aoe bane; prettymuch obvious changes....25% rampage still stack with 10% from great weapons, from strenght so like 38-40% def ingore, still easy way to drop rage after de-taunt.
Shatter limbs fix with choppa fast value....nothing to complain truly.
Reckless gamble and hurting time exploit too much this damage increase on aoe it need to be more risk for rewards
Choppa
Git to da choppa---> remove pull, became an area pounce( mark for select the pounce location), 40 sec CD increase damage choppa do for 10% for 5 seconds
Keep on chopping---> from 100 to 150 ap
Hurting time---> recive damage for every ppl hit
come and git it---> toughnes from 25 to 50
Need a better aoe, yell waagh and jump to your enemy it's better than a random pull also it's fun. Damage increase to give him a different but still burst like ID. Reckless gamble and hurting time exploit too much this damage increase on aoe it need to be more risk for rewards
WL
pounce-->5-7 sec CD
Mara
need test on ror t4 duno how will perform here with out bugges skills
Shammy:
-from rank 40 it get point 1-2 instead 0-1
greener and clener--> absorb value mirrored with emp/chaos tactic
scuse me--> aoe KB
Archamage:
-from rank 40 it get point 1-2 instead 0-1
storm of cronoss--> aoe KB
funnel essence--> usable while moving
shammy and Am pretty easy meccanic fix, when a skill it's used you get 1 point in that path and 2 in the other make their meccanic go a lot more faster
WP
20% heal more tacttc removed
sigmar vision to 9 pt
sigmar shield to 13 point
sigmar grace to 5 point
Cleasing power--> cleanse will remove only 1 type for each dot from group (so max 3)
look possible combos, no need to explain anything, also only class to have 1 tactic more than anyother
dok
Efficent patching--> mirror WP cleanse tactic
covenant of celerity--> remvoe snare effect
Auto snare + proc damage= op,
- wp/dok cleanse get nerf to have still a group cleane but less strong
BW
Stop, drop and roll-->from 3 sec KD to 1 sec root, 1 sec kd, 1 sec snare 40% in succession
Less strong, give you more chance to survive after the focus and free immunity. Fell right cos it's a damnit rKD on the bets rdps of the realm (match better the skill name also)
For other classes i need more time to think about it.
EDIT:
Small KB, 10 sec CD
Medium KB, 20 sec KD (aoe KB too)
HIght KB, 30 sec CD
Very high, KB removed from game/40 sec CD
focused mending -->11 points and heal incr value reduced from 15% to 7-10%
Dirty tricks--->11 points
encourage aim--->wep skill buff mirror BO follow me lead
Runefang---1/3 stats cut for wep skill and str
Vigilance---from 50% to 40%
shatter conidence-->5 feet
destroy confidence---> remove 3 but no more damage
Banish darkness---->from super punt to medium aoe KB but get 20 sec CD
moral 3 root--> from 1200 aoe damage to 600 damage, root from 10 sec to 5-7 sec
repel dakness --> 10 sec CD
no more 3 support tactic togheter (only 2) also no more broken combo with 2 wp x party, no more broken armor ingore value, no more anti-shammy character.
no more super punt.
Finally some cross mirror with bo.
Chosen
Destinated for victory-->value nerf after test if it's too good
Hastened dismissal---> no more super punt but medium aoe KB , 20 sec CD
Repel-->10 sec CD
2-3 tactics equal need mirror from ib and vice versa
It requier a lot of stuff slot in tactic, imo cannot take too much things all togheter, most of tactics really old and never rewamp never cross mirrord with IB, destinated for victory could need a change cos it's encourage you to have 2x chosen x party if it's better than BO one
BO
KD--9 point/Ya missd me--> 13 points
right in da jiddle-->medium knockback
da greenesst---change way it proc to every attack gave 25% chance to proc armor ar all resistence
Saving me hide---from 4 to 5 sec
Shut yer face from 4 sec to 3 sec.
Da toughest...> change from chance to attack to incoming attacks
Lokking for opp'ortunity---> remove 6 moral give you 6 moral
Da biggest---> divide steal stats in category of 2, offensive ( intelligence, strenght, ballistic skill, wep skill), defensive (toughness, initiative, willpower)
KD no brain, resistences and armor buff to make them an alternative to chosen (but they do not debuff so still differently), DA toughest, need to be a def tool only, if it get group buff it can be use as a 4rth aura and so make partys even more group buff oriented.
SM
KD -->9pts
Heavens blade--> mirror da greenest
Aehtyric armro--> change from ench to buff
redirect force--->add a self 10% damage reduction
nature blade---> mirror BO da biggest
Blurrign shock---> from 10 to 15 sec
Wall of dartign stell--> ap reduction to from 20 to 15
other few mirror with chosen
Look Bo and also lack defensive tool as def tank hence the 10% damage reduction. Instead buff wep skill it debuff way better resistence so: BO it's a better melee sup tank while SM it's a better magic supp tank.
slayer
rampage-->25% def ignore, last 10 sec, 40 sec cd.
Shatter limbs---> CD 2 min
ID---> explosion hit max 3 ppl
Reckless gamble---> recive damage for each player hit
A 3 skills combo x2 in each party= 20/20 seconds of aoe bane; prettymuch obvious changes....25% rampage still stack with 10% from great weapons, from strenght so like 38-40% def ingore, still easy way to drop rage after de-taunt.
Shatter limbs fix with choppa fast value....nothing to complain truly.
Reckless gamble and hurting time exploit too much this damage increase on aoe it need to be more risk for rewards
Choppa
Git to da choppa---> remove pull, became an area pounce( mark for select the pounce location), 40 sec CD increase damage choppa do for 10% for 5 seconds
Keep on chopping---> from 100 to 150 ap
Hurting time---> recive damage for every ppl hit
come and git it---> toughnes from 25 to 50
Need a better aoe, yell waagh and jump to your enemy it's better than a random pull also it's fun. Damage increase to give him a different but still burst like ID. Reckless gamble and hurting time exploit too much this damage increase on aoe it need to be more risk for rewards
WL
pounce-->5-7 sec CD
Mara
need test on ror t4 duno how will perform here with out bugges skills
Shammy:
-from rank 40 it get point 1-2 instead 0-1
greener and clener--> absorb value mirrored with emp/chaos tactic
scuse me--> aoe KB
Archamage:
-from rank 40 it get point 1-2 instead 0-1
storm of cronoss--> aoe KB
funnel essence--> usable while moving
shammy and Am pretty easy meccanic fix, when a skill it's used you get 1 point in that path and 2 in the other make their meccanic go a lot more faster
WP
20% heal more tacttc removed
sigmar vision to 9 pt
sigmar shield to 13 point
sigmar grace to 5 point
Cleasing power--> cleanse will remove only 1 type for each dot from group (so max 3)
look possible combos, no need to explain anything, also only class to have 1 tactic more than anyother
dok
Efficent patching--> mirror WP cleanse tactic
covenant of celerity--> remvoe snare effect
Auto snare + proc damage= op,
- wp/dok cleanse get nerf to have still a group cleane but less strong
BW
Stop, drop and roll-->from 3 sec KD to 1 sec root, 1 sec kd, 1 sec snare 40% in succession
Less strong, give you more chance to survive after the focus and free immunity. Fell right cos it's a damnit rKD on the bets rdps of the realm (match better the skill name also)
For other classes i need more time to think about it.
EDIT:
Small KB, 10 sec CD
Medium KB, 20 sec KD (aoe KB too)
HIght KB, 30 sec CD
Very high, KB removed from game/40 sec CD
Last edited by Tesq on Tue Sep 01, 2015 3:18 pm, edited 9 times in total.

Re: What ability modification would you make?
Wl shrug off armor pen in path of the guardian. Furious mending double healing value instead of healing pet. Change tactic with less threat to a mini guard from the pet like sh get.
Who is online
Users browsing this forum: Bing [Bot], Google [Bot], Stimpz and 7 guests