Squig herder balance

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TakesianAndreas
Posts: 8

Squig herder balance

Post#1 » Thu Sep 10, 2015 7:13 am

Hello, i am an old warhammer player since beta, was playing a lot with different classes on order or destruction side until server shutdown. Currently balance issues bothering me regarding the squig herder path of stabbing mastery tree. When off. server was online players who played this class was using Path of Big Shootin' mixed with Path of Quick Shootin. While path of stabbing was staying back cos of mechanics and luck of damage. Mechanics - while you was using squig armor half skills from that mastery tree was locked for you: "Cut ya", "Don't Hit me," "Stabbity". Is it possible to make that path tree more efficient? Don't need to make mirror of the slayers, but something need to be done so players will use that skill tree more often. Small questions from me: Is it possible for DEVs to change balance issues with out changing the players clients? By tweaking the server data?

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wos
Posts: 218

Re: Squig herder balance

Post#2 » Thu Sep 10, 2015 8:32 am

I would like to see the SH nerfs reversed mythic nerf the **** out of big shooting which almost broke the SH I say this because I use to play a SH was my fist class to 40 on destro back then they worked well but after the nerfs they where quite dull. The sh is a hybrid between the SW and WL but the sh fails big time when compared with these classes for burst dps you need the morall dps boost to keep up with the standed damage and even then healers just and heal though it. They only got one good tree left which is quick shooting which is a kite dps over time tree. If big shooting was restored to how it was the sh could be a good wepion agents them pesky dps heals. but after the game is at a that stage when the dev are looking at ability tweaks im just putting it out there

Tiggo
Former Staff
Posts: 1948

Re: Squig herder balance

Post#3 » Thu Sep 10, 2015 8:39 am

if anything the other paths need nerfing not that one buffing ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Zegota
Posts: 351

Re: Squig herder balance

Post#4 » Thu Sep 10, 2015 8:45 am

Tiggo wrote:if anything the other paths need nerfing not that one buffing ^^

Weak troll attempt.

TakesianAndreas
Posts: 8

Re: Squig herder balance

Post#5 » Thu Sep 10, 2015 8:47 am

Agree with Tiggo other paths work properly, and personally i never had problems while was playing right with path of quick shooting or big shooting.

chakzo
Posts: 65

Re: Squig herder balance

Post#6 » Thu Sep 10, 2015 10:02 am

Stabbin tree was allways the mastery you do not spec. In current state of RoR server - lvl cap 26, SH is from my experience one of the strongest single target dps.

Excelent solo against almost everything. Classes that u may have trouble with 1v1 are dps AM, SW, possibly WL and maybe ENG if u fight near turret. Everything else u are able to solo easily including heal spec healers because the current dps + healdebuff >> heal

If you group up your squig with shaman you just make one deadly gobosquad

In six men group your main goal is to keep healdebuffs up. As range you don't need as much guard attention so 2nd tank can be more creative. You can try pseudo melee play too when expert skirmisher tactic slotted.

Sum SH is just fine atm

Tiggo
Former Staff
Posts: 1948

Re: Squig herder balance

Post#7 » Thu Sep 10, 2015 10:07 am

dont think squiq ever needs guard with all his kiting abilities. put in shaman slow pit and squiq is just uber.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Razid1987
Posts: 1295

Re: Squig herder balance

Post#8 » Thu Sep 10, 2015 10:31 am

I might be biased because I'm Order, but what I experience on the receiving end, is not exactly soft-hitting arrows :P

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