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6 man GoE and more reward for senarios.

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garthbrand
Posts: 8

6 man GoE and more reward for senarios.

Post#1 » Thu Sep 10, 2015 12:37 am

Just a quick one, I think more reward is required for people to que up and participate in scenarios. With all the changes to RvR there is plenty of reward to continue that without queing. I think it would be nice to see Gates of Ekrund become a 6 man sc like it was on live at one stage, more intimate battles and less people to pve their way around the flags. In saying there needs to be more reward for sc, I believe that there has to be more medallions that drop ( maybe even to go as far as 1 per kill) and the only reward for winning the sc is more Renown points.

Please discuss this because I am very keen on the game being friendly to all walks of play styles/time spent on the game, and, the main focus should always be to crush the enemy forces.


Thanks,

Nom.

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magter3001
Posts: 1284

Re: 6 man GoE and more reward for senarios.

Post#2 » Thu Sep 10, 2015 4:15 am

The problem with 6 man scenarios is it promotes 6 man premades and those scenarios usually pop more often because it only takes 6 people as opposed to 12.
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Coryphaus
Posts: 2230

Re: 6 man GoE and more reward for senarios.

Post#3 » Thu Sep 10, 2015 4:21 am

Scenario weapons are still the best weps arm are they not? Is that not encouragement enough?
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Jaycub
Posts: 3130

Re: 6 man GoE and more reward for senarios.

Post#4 » Thu Sep 10, 2015 6:31 am

SC's should stay 12v12 until we have the population to support a 6v6 group only que. Otherwise premades will just dominate it as in 6v6 each player is "worth" more and has to pull their weight, putting pugs at an even greater disadvantage.

GoE is also the worst designed map in the game, for this type of thing It's a very bland "objective" based map that just promotes death ball. MT would be much better for those kind of fights, and Reikland Factory has the best map setup for 6v6 objective based gaming.

6v6 MT would have your standard deathball/melee train meta (what everything is atm)

6v6 RF would have a completely different meta based on forming a comp designed to hold as many points as possible (opposite of what you would see in MT).

However you would need to incentivise groups to want to win the scenario rather than just farm kills. Emblems are static, and once your team has their SC weapons are no longer of any concern, losing a SC if it means you score 50-15 kills is considered a "victory" and that is just flawed design. We need something other than emblems, and it doesn't necessarily have to be a tangible reward.

Please don't turn another thread into PUG vs Premade, it was already discussed to death and boils down to RoR not having the population to support separate ques.
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garthbrand
Posts: 8

Re: 6 man GoE and more reward for senarios.

Post#5 » Thu Sep 10, 2015 7:38 am

I don't know why promoting 6 v 6 scs is a bad thing. 6 man groups are inevitable why not give them a place to play competitively. I understand that getting 1 emblem per kill is not necessarily the answer, i just wish that people were not so pve driven.

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Jaycub
Posts: 3130

Re: 6 man GoE and more reward for senarios.

Post#6 » Thu Sep 10, 2015 7:52 am

garthbrand wrote:I don't know why promoting 6 v 6 scs is a bad thing. 6 man groups are inevitable why not give them a place to play competitively. I understand that getting 1 emblem per kill is not necessarily the answer, i just wish that people were not so pve driven.
No one said it was a bad thing, just that the current population won't support it fully.

If would have to be implemented in such a way to promote people actually being on and prepared for it. Which would mean something like having a 6v6 only que up every Saturday for maybe ~4 hours. That way people know when to be on, and are prepared for it. And you have the best shot at getting a good rate of pops.

Adding some kind of increased incentive to these events to get people to want to form up a group and try would also go a long ways.

I play quite a bit of SC's and the most full 6 man premades I have seen on and doing scenarios at one time is maybe ~4-5 or so and that's during the primetime. Rest are solo or group fragments of like 3-4 people just queing up with friends etc...

People cry about premades a lot, but in reality there isn't that many, it's just when there is a premade running around you will run into them often as the server population is low and the pool of people queing up for scenarios that one 6 man might represent a large fraction of it.
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jbrutal
Posts: 122

Re: 6 man GoE and more reward for senarios.

Post#7 » Thu Sep 10, 2015 7:54 am

only premade worth mentioning is the megadlonys or w/e his name is

others like all for nothing are meh

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feefy1
Posts: 117

Re: 6 man GoE and more reward for senarios.

Post#8 » Fri Sep 11, 2015 5:34 pm

How about increased emblems on weekends? Maybe 2 per win instead of 1?
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Bignusty
Posts: 454

Re: 6 man GoE and more reward for senarios.

Post#9 » Sun Sep 13, 2015 11:34 am

Coryphaus wrote:Scenario weapons are still the best weps arm are they not? Is that not encouragement enough?
Nop some Renown weapons are better than scenario t2 Weapons but t3 are just the best in slot atm !

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mikelawman2
Posts: 15

Re: 6 man GoE and more reward for senarios.

Post#10 » Sun Sep 13, 2015 12:15 pm

I would just place wins at 2 Emblems per match, and 1 for a loss, give SC's a 15% renown increase. XP rate is fine, Emblem Drop rate is fine as well, for 2 handed classes, getting to the 210 can be quite the pain, and this would help towards it. The main focus of the game has always been the Open RvR and just getting to your wepons a bit quicker would also place more people into the open world then grinding SC's all day and with the 1 per loss it wouldn't demoralize people to q on a faction if they get stomped. I find that when people get crushed by premades repeatedly they feel as if they are getting no progress and will log, or go to the winning faction would give them motivation to grind against the premades to get their wepons. Even at 1 token a loss. It's progress.
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