The 6 vs 6 's

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lilsabin
Posts: 619

Re: The 6 vs 6 's

Post#41 » Tue Sep 15, 2015 4:19 pm

isnt it possible for the devs to "CREATE" (design) a new map ? or the devs team have no graphic designer or whoever that is able to do this ?

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feefy1
Posts: 117

Re: The 6 vs 6 's

Post#42 » Tue Sep 15, 2015 5:42 pm

War, is based in tactics... The best tactician wins given equal resources.

Henceforth, we as the avatars of war perfectly fit this scenario.

What was the scenario that had a farm in it? If I recall it had a very long bridge and a waterfall too. It normally popped in tier 3.
Live free, die heroically.

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Morf
Posts: 1247

Re: The 6 vs 6 's

Post#43 » Tue Sep 15, 2015 5:44 pm

Caledor woods would make a good 6v6 sc because there is only 1 flag, that being said que's would be to long and if 1 premade wipes likely they would sit up in spawn bickering about how they lost meaning just like on live caledor woods would be a few mins of fighting and 10 mins of afk'ing.

Just organize some 6v6 away from sc's.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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feefy1
Posts: 117

Re: The 6 vs 6 's

Post#44 » Tue Sep 15, 2015 5:45 pm

Joies wrote:there are plenty of modern mmo´s for objective pvp where you dont even have to fight to win, i suggest you try one of them, but leave that out of warhammer.

War, is based in tactics... The best tactician wins given equal resources.

Henceforth, we as the avatars of war perfectly fit this scenario.

What was the scenario that had a farm in it? If I recall it had a very long bridge and a waterfall too. It normally popped in tier 3.
Live free, die heroically.

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feefy1
Posts: 117

Re: The 6 vs 6 's

Post#45 » Tue Sep 15, 2015 5:47 pm

do you think that they could code the 6v6 to walk up to the sc entrance as once done before?
Live free, die heroically.

Evildoor
Former Staff
Posts: 110

Re: The 6 vs 6 's

Post#46 » Tue Sep 15, 2015 6:01 pm

I'll be happy to see any 6 vs 6 scenario, but preferably not Mourkain/Tor Anroc - in 6 vs 6 i want to focus on fighting, not holding the ball of death to get points. Eternal Citadel will be the best, just like on live.

Getting stomped by premade isn't very fun, but i'm not sure that it will be much worse than getting stomped by premade in 12 vs 12. At least 6 vs 6 means less random damage flying around.

lilsabin
Posts: 619

Re: The 6 vs 6 's

Post#47 » Tue Sep 15, 2015 11:04 pm

i think some of the people missed the "ARENA STYLE" , this is not going to be a sc at all , no respawn point... y all get in a part of the map(the 6vs 6 MAP) , YOU have like 30 secs to discuss strategy or fix ur tactics/skills/items etc. then a door open and u get toss in some sort of a pit and fight the other team , once u die , it s over (no respawn) .

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Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#48 » Tue Sep 15, 2015 11:10 pm

lilsabin wrote:i think some of the people missed the "ARENA STYLE" , this is not going to be a sc at all , no respawn point... y all get in a part of the map(the 6vs 6 MAP) , YOU have like 30 secs to discuss strategy or fix ur tactics/skills/items etc. then a door open and u get toss in some sort of a pit and fight the other team , once u die , it s over (no respawn) .
So essentially a WoW arena? Not knocking it or anything, would be fast fun. 3v3 option would be nice too.

I think they could retool one of the smaller maps into something like that, maybe cemetery?
<Lords of the Locker Room> <Old School>

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lilsabin
Posts: 619

Re: The 6 vs 6 's

Post#49 » Tue Sep 15, 2015 11:26 pm

dont call it "WOW" arena , loool . Cause we can make it a lil different , like the teams need to get 3 wins each to be declared as winner (but still no respawn , if u die , u wait for the rest of your teamates to die or win , before starting next match , always against same team) lets call it best of 3 .

P.S. i dont want no wow haters to flame on this post , and i am well aware it might required some coding , so i am not saying the dev have to implement it like tomorrow , but having a project like that in mind for the future is not a bad idea .

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