There are a few things I'd like to see changed.
oRvR-
I think you guys have it right in forcing players to clash but at the same time they need a bonus when you are lower in numbers. AAO is key I feel. It will make players want to try instead of going over to the other side. AKA order. No one wants to get beat by a greater group over and over and basically see no progression in a progression heavy game.
Scenarios-
Scenarios are fine but the weapons costs too much, at least for T2. Having to grind for something that gives an edge creates imbalance. Either give more emblems out or reduce amount needed.
Level-
You guys increased levels to 26 but I see no bolstering to 26. I don't understand why you wouldn't implement these things simulaneously. Creates huge imbalance between players in orvr. I'd definitely like to see you guys bolster everyone in tier 2 to 26.
Melee-
Melee damage per second characters have a hard time attacking people running away. It's more notable on WE and WH where you rely on burst but if someone is moving and you can't attack them even tho you see them next to you it hurts them bad. You don't really have a reliable slow like the other mdps and even if you did slow them it would hurt your damage. I suggest increasing their range from 5ft to 10ft on their attacks or at least 5% slow on slice/razor strike. Overall though all melee suffer because attacks wont connect.
Marauder- I'm not sure why you guys say you wont touch balance yet I see you changed Marauder's throw axe no longer procing mutation passives. Definitely would like to see this reverted.
Overall enjoying the game so thank you guys for making this happen. Really appreciate it.
Things aren't bad but...
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Ads
Re: Things aren't bad but...
oRvR
aao doesnt affect players as much as you think. zerg will allways zerg. soloers will always roam solo, premades would still try to gank wbs.
to me aao had negative effect - promoted players to avoid fight / keeps when aao was high or driven them away from objective to try to gank some1
Scenarios
t2 is currently endgame. every mmo is grindy. weapons doesnt give you that huge advantage atm
Level
agree 100%
Melee
play in grp - there are ranged snares, aoe snares, snares on other classes, kd, stagger, root, snare puddle ....
aao doesnt affect players as much as you think. zerg will allways zerg. soloers will always roam solo, premades would still try to gank wbs.
to me aao had negative effect - promoted players to avoid fight / keeps when aao was high or driven them away from objective to try to gank some1
Scenarios
t2 is currently endgame. every mmo is grindy. weapons doesnt give you that huge advantage atm
Level
agree 100%
Melee
play in grp - there are ranged snares, aoe snares, snares on other classes, kd, stagger, root, snare puddle ....
Re: Things aren't bad but...
Yes.. fix marauder... then fix slayeroral so it can proc off axes too. I want to see more destro crying.
Re: Things aren't bad but...
loool , the play in group thing is a problem , as i stated before in other posts , people dont want to play in group , thats why the game failed in live and thats why in everyother mmorpg , all classes have slow/heal/shield etc. what this game needs is more utility , cause people wont be sitting around waiting for others (especially when u are in a pug group where people dont know what to do )
- magter3001
- Posts: 1284
Re: Things aren't bad but...
AAO wont fix anything because RR doesn't do anything. If anything, there should be an increased chance of loot drops in large battles.
I do agree with sc weapon mainly because t3 is just around the corner. Seems like a waste to even grind for the weapons when they are replaced in two weeks.
100% agree with bolster as well.
I do agree with sc weapon mainly because t3 is just around the corner. Seems like a waste to even grind for the weapons when they are replaced in two weeks.
100% agree with bolster as well.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

-
- Posts: 179
Re: Things aren't bad but...
Since salvaging came back it's ruined the game quite a bit for me because stuff in the AH are retardedly overpriced now and some of us can't get decent gear without spending mind numbing hours trying to get enough for 1 piece of gear
Re: Things aren't bad but...
magter3001 wrote:AAO wont fix anything because RR doesn't do anything. If anything, there should be an increased chance of loot drops in large battles.
I do agree with sc weapon mainly because t3 is just around the corner. Seems like a waste to even grind for the weapons when they are replaced in two weeks.
100% agree with bolster as well.
Remember that AAO not only grants renown but exp and influence which is kinda cool consideringa lot want to level up or get influence rewards (they are good). Thanks for the reply. Increase in loot is a good idea.
Euan
Re: Things aren't bad but...
It's mainly the gear you can salvage that went up in price but yeah I saw level 2-3 basic gear go for 1g. But there's not much you can do on that. Learn a trade sell tali's to make gold or just grind mobs.ostrogoth182 wrote:Since salvaging came back it's ruined the game quite a bit for me because stuff in the AH are retardedly overpriced now and some of us can't get decent gear without spending mind numbing hours trying to get enough for 1 piece of gear
Euan
Ads
Re: Things aren't bad but...
That means exactly what? You're suggesting that other classes needs to recieve a huge fix as well. If you are going to tweak one class, you must tweak all others.Joshwa70 wrote:Yes.. fix marauder... then fix slayeroral so it can proc off axes too. I want to see more destro crying.
Sephanol - Chosen || Saora - Magus
Re: Things aren't bad but...
lilsabin wrote:loool , the play in group thing is a problem , as i stated before in other posts , people dont want to play in group , thats why the game failed in live and thats why in everyother mmorpg , all classes have slow/heal/shield etc. what this game needs is more utility , cause people wont be sitting around waiting for others (especially when u are in a pug group where people dont know what to do )
There were plenty of reasons Warhammer died, the fact group play was important wasn't one of them. I don't think people are opposed to group play if done well. Look at the popularity of games like LoL, Smite, Hero's of the Storm, ect. All those games require group play and coordination.
There a lot of games out there that tried to get rid of the Trinity system and make everyone independent, that's not WAR and I'm truly happy it isn't because I think that's the worst thing happening in MMOs. It's a genre that defines itself by being multi player and massive. Group play and interacting with others is a cornerstone of the genre.
In the end a good place to play the MMOs your talking about is to play those MMOs.
Who is online
Users browsing this forum: Amazon [Bot] and 5 guests