What if you give some kind of advantage to the realm that recently lost the other zone?
Just throwing something...
Lets say, Order caps STK.
At Fang, Destro will have 50% increased rewards for killing players on their keep area, which increases if they lose a zone again.
New RvR system vs Old RvR system Poll
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Re: New RvR system vs Old RvR system Poll
I can see that as many players are capped at 26/30 and rather level their alts than trying to win an outnumbered fight.Tesq wrote:one side of the problem it's related to the absence of renow :/
i hope to see that working before t3 :/
Vanhorts
Re: New RvR system vs Old RvR system Poll
the rvr is dead...not move...full ostland...all for order 80% of time...
Zargas - Sham-L32-RR40
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24
Re: New RvR system vs Old RvR system Poll
I don't get it, population atm is 51/49, it should be a good match.zarg64 wrote:the rvr is dead...not move...full ostland...all for order 80% of time...
Vanhorts
Re: New RvR system vs Old RvR system Poll
yes...yes...or not...soon in serv 98/2..dkabib wrote:I don't get it, population atm is 51/49, it should be a good match.zarg64 wrote:the rvr is dead...not move...full ostland...all for order 80% of time...

Zargas - Sham-L32-RR40
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24
Re: New RvR system vs Old RvR system Poll
I,d like the old system back for keep takes, as it seems order have keeps all the time atm
Re: New RvR system vs Old RvR system Poll
That is not true as I've seen both sides dominating.Havocgl wrote:I,d like the old system back for keep takes, as it seems order have keeps all the time atm
The issue here is, doesn't matter who is dominating atm, we need to make the other realms step up for defense.
Vanhorts
Re: New RvR system vs Old RvR system Poll
chaos side is pure of chaos when it comes to fights in my opinion.
even if lead says "push" most of the people stay back and do stuff or stay afk at wc. that really sucks.
i had a superb keep take a few days before but it became bugged. thats been the only keep i could take the last seven days...
does the population chart mean the online player or all of the playerbase? most of the times in t2 at least i think its more order on the battlefield.
if you have 10% of them standing afk at wc then it aint a good match anymore.
if we leave the bug or op issues aside we can see theres better communication and group management and even less afk player on order side.
i can tell that cause my first char is order but it got boring and i like the look of the chaos side more
even if lead says "push" most of the people stay back and do stuff or stay afk at wc. that really sucks.
i had a superb keep take a few days before but it became bugged. thats been the only keep i could take the last seven days...
does the population chart mean the online player or all of the playerbase? most of the times in t2 at least i think its more order on the battlefield.
if you have 10% of them standing afk at wc then it aint a good match anymore.
if we leave the bug or op issues aside we can see theres better communication and group management and even less afk player on order side.
i can tell that cause my first char is order but it got boring and i like the look of the chaos side more

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Re: New RvR system vs Old RvR system Poll
Perhaps to incentivize a defense, cannons as well as oil should be implemented? I remember even against a zerg I could get a few kills with a cannon or oil.dkabib wrote:That is not true as I've seen both sides dominating.Havocgl wrote:I,d like the old system back for keep takes, as it seems order have keeps all the time atm
The issue here is, doesn't matter who is dominating atm, we need to make the other realms step up for defense.
Re: New RvR system vs Old RvR system Poll
What about a lock reward for the losing side based on kills made while defending the keep?
So if someone is defending, the more kills they get while trying to hold off sums up to a reward when the lord goes down.
So if someone is defending, the more kills they get while trying to hold off sums up to a reward when the lord goes down.
Vanhorts