turlututuhu wrote:open all map no lock every where let that damn players kill their self where they want and we can sleep in clouds.
this wont help ANYTHING...
turlututuhu wrote:open all map no lock every where let that damn players kill their self where they want and we can sleep in clouds.
Then people will PvE to earn PvP gear. A little counter intuitive.Landaren wrote:After reflecting on this last night and sleeping on it.
Remove the Medallions and just make the sets cost gold instead.
This adds value to gold, the in game currency already, and wont force these massive zergs to flood the one open keep that is open to gain an artificially rare currency that was just added.
uriell4ever wrote:I heard some nice ideas yesterday like unlock 2 zones at the same time but keep the timers as they are.Azarael wrote:Without realm locking the problem remains. Say I change the system such that the realm locking a zone retains control of all objectives and keeps in the zone when the zone unlocks. Now what's the optimum strategy to farm medallions? Cap it all as faction X, then flip to faction Y and cap it all for them. That, or wait for some damn fool faction Y warband to cap the keep that you need to get the lock, then roll them. Eventually faction Y will stop wanting to do this, at which point you get people logging faction Y to cap everything.MrNobody wrote:Stop the keeps resetting every 15 mins and you remove that easy supply. With nothing to fight there is little advantage to having superior numbers so things will generally even out.
I'm sorry, but the only solution I can actually see to end this mentality forever is to either start enforcing realm balance within the RvR lakes, or to start working on realm pride, via punishing lockouts, disabling of x-faction chat, etc.
This could allow people to gather up no matter the faction or strength of the enemy faction and wouldn't fuel the "let's join the winning side" mentality. Furthermore, pvp rewards should be logically only rewarded to pvp players thus fighting empty keeps is pve and shouldn't reward xp or medallions I would enforce the following:
1. wipe all soldier medallion gear
2. make soldier medallion gear cost crazy amounts like 1000 medallions
3. reward people soldier medallions per each team kill near BO or keep for all team players.
It has never been an issue completing 150 kill quests so people wouldn't be able to complain about this...
Pretty much. The BOs and keeps should be more than arbitrary areas of the map at which you get superior rewards. They should have value. The problem is that they do have value, but the very foundation of that value (your realm association) can be changed at will, undermining the entire system. The losing faction doesn't have to get its **** together - it's much easier just to flip to the winning faction and reap the rewards.Tiggo wrote:thats rifts conquest system and it removes all the warhammer specifics, like fights ABOUT battlefield objectives and especially keeps and turn it into "fight at hotspot x to get your reward". And there is no winner anymore, its just mindles fighting without any sense...
Ok what about this? As you rvr you char gathers up kills from killing or from your teammates killing. When you lock the zone by taking keeps these kills or points turn into medallions. If you don't lock you don't get ****... If you x realm you log in with no points...Azarael wrote:Pretty much. The BOs and keeps should be more than arbitrary areas of the map at which you get superior rewards. They should have value. The problem is that they do have value, but the very foundation of that value (your realm association) can be changed at will, undermining the entire system. The losing faction doesn't have to get its **** together - it's much easier just to flip to the winning faction and reap the rewards.Tiggo wrote:thats rifts conquest system and it removes all the warhammer specifics, like fights ABOUT battlefield objectives and especially keeps and turn it into "fight at hotspot x to get your reward". And there is no winner anymore, its just mindles fighting without any sense...
That's not a bad idea, if the stored kills for all players reset when a zone is locked.uriell4ever wrote:Ok what about this? As you rvr you char gathers up kills from killing or from your teammates killing. When you lock the zone by taking keeps these kills or points turn into medallions. If you don't lock you don't get ****... If you x realm you log in with no points...
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