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[Suggestion] PvP Kill quests reward Soldier/Scout Medallions

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Toldavf
Posts: 1586

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#11 » Thu Sep 17, 2015 4:12 pm

+1
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Tesq
Posts: 5713

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#12 » Thu Sep 17, 2015 4:48 pm

this would make ppl do it in sc rather than rvr, they should drop directly by player and not by quest.
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warhammer1995
Posts: 284

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#13 » Thu Sep 17, 2015 4:51 pm

Tesq wrote:this would make ppl do it in sc rather than rvr, they should drop directly by player and not by quest.
nathing new, anyways most activity in sc
RP - Pavoss :idea:

Skorn
Posts: 67

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#14 » Thu Sep 17, 2015 4:53 pm

As Tesq said, it won't solve rvr issues, everyone will go in sc's to complete them.

The idea isn't bad though.
Last edited by Skorn on Thu Sep 17, 2015 5:00 pm, edited 1 time in total.

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Melcore
Posts: 3

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#15 » Thu Sep 17, 2015 4:57 pm

Maybe the Devs can split the quests.

Kill xxx Players in RvR
Kill xxx Players in SC`s

But I also like the idea of something like that.
But we need a solution quickly !
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Joan
Posts: 671

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#16 » Thu Sep 17, 2015 5:04 pm

Medallions from kills won't solve the issue unless the drop chance is high (50% per kill).

Remember that there will be more people rolling for a medallion, but anyways, if this is applied, I do agree that we should look for something that rewards kills in orvr too.
Krumlok, Black Orc Boss of da Deathskull Tribe:
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warhammer1995
Posts: 284

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#17 » Thu Sep 17, 2015 5:08 pm

it will solve Soldier Medalions question.For rvr issues devs shuold bring old system maybe with keep ranks (stars) or samething like.I think people shuold do rvr anyways.With Renowh abilities people gets more reason capture keep for RR.
RP - Pavoss :idea:

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Tesq
Posts: 5713

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#18 » Thu Sep 17, 2015 5:16 pm

war95 1.4. star system it's way similar to this one exept that have no way to spread fight and and also make flags useless.

the only way to make flags relevant it's have a VP system and reward with lock not with keep.
Keep is just a harder Bo to conquer, the very fact that medallion were gave by conquer 1 keep is wrong x se, if medallions had gave by zone lock( this mean 4 bo + 2 keep and vp contribution from skirmish ) all of this farm would have not happened, also 3 zone open for the -->LF spread the zerg.
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skutrug
Posts: 131

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#19 » Thu Sep 17, 2015 5:19 pm

Make it a quest using one of the NPCs with kill quests already in the WC.
Easy implementation and it will reward what you really want to incentivize: direct RvR combat.
Skut
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

Zxul
Posts: 1890

Re: [Suggestion] PvP Kill quests reward Soldier/Scout Medall

Post#20 » Thu Sep 17, 2015 5:32 pm

Joan wrote:It's a solution which has been thought by a lot of players , so I thought it'd be good to at least, post it in the suggestion thread.

It's really simple:
Kill 25 players: 5 Soldier's Medallions + gold and xp
Kill 150 players: 35 Soldier's Medallions + gold and xp


This way, people who only have few hours to play and want to have a quick blast of action could do SC's AND at the same time progressing towards their devastator set.
The same goes for the ones who prefer SCing over oRvR.

What do you think?
Same as I replied about this in another tread:

Problem is that is is again encourages zerging- since while solo or in 6 man getting 25 kills takes time, spamming for example aoe heals semi afk in full wb in a large size fight allows you to finish those quests quote possibly several times per fight.

So you will end up with a 2+ full wbs from each side fighting in front of wc or near keep, with it going nowhere (except every 10 min players running to wc to quest giver).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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