I really appreciate the reply! So, once all of the content up to 1.4.8 has been released, after that new "content" will be in the form of just public events and RvR events? There won't be a way of introducing anything that didn't exist before the game was shutdown? Would a patcher make that a reality, and if so, is a patcher within the realm of possibility?Genisaurus wrote:Currently, we have no patching system, so we have no way to distribute new art assets to clients, or change existing assets. We also cannot access/change the client code. Even though it's just a glorified renderer and asset database, any changes we make are limited by being required to work with the client as it existed in 1.4.8. This prevents us from doing some things, like optimizing code.
Can we rebalance classes? Yes.
Can we create "hard mode" dungeons? Yes
Can we create new quests? Yes
Can we create new public quests? Yes
Can we create new live events? Yes
Can we change the RvR system? Yes
Can we change the way different scenarios are played? Yes
Can we change the location of RvR lakes in a zone? Maybe
Can we change how city fights work? Maybe
Can we add new content? I would be very painful (for you).
Can we add the Dwarf/Greenskin cities? Never. (The assets are not in the client)
Adding new content would require that we...
- Unpack the art MYP archives
- Design and add the new assets. Pray that the client can render them without issue. I don't know how we would do either.
- Update the client's internal asset DB
- Repackage the new MYP archives
- Require every player to re-download the updated client.
Also, what do you mean by changing the RvR system? And after classes reached a "balance", what would be the need to change them?