That's why you have a AAO system on top of that.Sulorie wrote:This is only working when both sides are equal.Razid1987 wrote: Well, you have a zerg for Order and a zerg for Destro, as always. They will usually fight eachother near a keep. Whatever guild wbs are online will try to avoid these zergs and cap everything else, giving rise to non-zerg fights (most likely around BOs). If one faction is defeated, they can seek out the other zone and try to either cap that entire zone before the enemy realizes it, or lure them in. Or of course, continue to challenge the victors.
When you only have 2 zones, you either fight in one of them, or both. Since the fight keeps being open in 2 zones, you never get to a point where you are forced to fight in one pairing.
In loopsided situations like 200% more numbers on either side, you don't have enough players to defend both pairings or not even one. I still see here no mechanism to balance this besides stop playing for the underdog.
Poll: RvR System Proposal
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Re: Poll: RvR System Proposal
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Re: Poll: RvR System Proposal
The problem with restricting switching side is that there is no real way for RoR to do it. If you restrict in client, whats preventing someone having a second account?I would have never allowed to join both sides. But since the damage is already done, by just putting a long timer/cooldown between switching realms solves the problem (e.g. If you log as an order, in 8 hours you cannot log as a destro).
If they make it 1 account per IP then family and roommates cannot play at the same time. The way live avoided all this was a subscription fee, but if you remember all the xrealming witch hunts on Warhammer Alliance forums you'll know that wasn't the best deterrent either.
Re: Poll: RvR System Proposal
You are right, they can have multiple accounts, I did not remember that. In any case, as I said above, the RvR problem is perpendicular to the xrealming problem, you will have it reagardless of the RvR system implemented. The only thing we can do then, is to be more pedagogic and try to teach people that this is a bad practice, and implement server-side tools to try to detect who is actually xrealming in a bad way, which is quite difficult.Malo wrote:The problem with restricting switching side is that there is no real way for RoR to do it. If you restrict in client, whats preventing someone having a second account?I would have never allowed to join both sides. But since the damage is already done, by just putting a long timer/cooldown between switching realms solves the problem (e.g. If you log as an order, in 8 hours you cannot log as a destro).
If they make it 1 account per IP then family and roommates cannot play at the same time. The way live avoided all this was a subscription fee, but if you remember all the xrealming witch hunts on Warhammer Alliance forums you'll know that wasn't the best deterrent either.
This post is about RvR system, not xrealming so lets stick to that.
Re: Poll: RvR System Proposal
If this goes into the game, I think we should have a place where we can be knowing we wont affect the VPs by just hanging out. It sometimes takes a while to get a group organized and I'd like to be able to do that in a place where VPs are not affected. Capital Cities would seem right for that.
This mechanic would change the game. In the current state players often mindlessly feed the other realm. With this it will matter.
This mechanic would change the game. In the current state players often mindlessly feed the other realm. With this it will matter.
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Re: Poll: RvR System Proposal
That's not neccesarily true. The current system awards xrealming. A multi-zone system would at least not do that. It's not just the player's fault, but also the rvr system.Koradrell wrote:You are right, they can have multiple accounts, I did not remember that. In any case, as I said above, the RvR problem is perpendicular to the xrealming problem, you will have it reagardless of the RvR system implemented. The only thing we can do then, is to be more pedagogic and try to teach people that this is a bad practice, and implement server-side tools to try to detect who is actually xrealming in a bad way, which is quite difficult.Malo wrote:The problem with restricting switching side is that there is no real way for RoR to do it. If you restrict in client, whats preventing someone having a second account?I would have never allowed to join both sides. But since the damage is already done, by just putting a long timer/cooldown between switching realms solves the problem (e.g. If you log as an order, in 8 hours you cannot log as a destro).
If they make it 1 account per IP then family and roommates cannot play at the same time. The way live avoided all this was a subscription fee, but if you remember all the xrealming witch hunts on Warhammer Alliance forums you'll know that wasn't the best deterrent either.
This post is about RvR system, not xrealming so lets stick to that.
Re: Poll: RvR System Proposal
That's not neccesarily true. The current system awards xrealming. A multi-zone system would at least not do that. It's not just the player's fault, but also the rvr system.[/quote]Razid1987 wrote:
Why do you think a multizone system would not award xrealming?
Re: Poll: RvR System Proposal
Because forcing players into one giant fight that they can't win are gonna make them log off. Either for good, or just log on to the other faction. In a multi-zone system you would never be forced into such a situation. But with that being said, that same multi-zone system wouldn't fight xrealming per say. It just wouldn't award it. Or at least not as much.Koradrell wrote:Why do you think a multizone system would not award xrealming?Razid1987 wrote:That's not neccesarily true. The current system awards xrealming. A multi-zone system would at least not do that. It's not just the player's fault, but also the rvr system.
Last edited by Razid1987 on Wed Sep 23, 2015 2:20 pm, edited 1 time in total.
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Re: Poll: RvR System Proposal
I think this is too long. Especially if we will have only one T3 zone. I'd suggest 10 mins max for any tier.Genisaurus wrote: [*]Zone locks prevent any objectives from being attacked for (15 * tier) minutes.
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Re: Poll: RvR System Proposal
hence why i suggested a skirmish based lock (with huge malus to vp for zerg side and big bonus for outnumbered side + tiemr lockSulorie wrote:This is only working when both sides are equal.Razid1987 wrote: Well, you have a zerg for Order and a zerg for Destro, as always. They will usually fight eachother near a keep. Whatever guild wbs are online will try to avoid these zergs and cap everything else, giving rise to non-zerg fights (most likely around BOs). If one faction is defeated, they can seek out the other zone and try to either cap that entire zone before the enemy realizes it, or lure them in. Or of course, continue to challenge the victors.
When you only have 2 zones, you either fight in one of them, or both. Since the fight keeps being open in 2 zones, you never get to a point where you are forced to fight in one pairing.
In loopsided situations like 200% more numbers on either side, you don't have enough players to defend both pairings or not even one. I still see here no mechanism to balance this besides stop playing for the underdog.

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