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Official T2 RvR Solution Discussion Thread

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Razid1987
Posts: 1295

Re: Official T2 RvR Solution Discussion Thread

Post#261 » Thu Sep 24, 2015 10:17 am

Tiggo wrote:yes but if we can change the ratio from 80:20 to 60:40 a lot is won already ;)
But the ratio IS 60:40 already. The 80:20 was a one time thing because multiple problems collided.

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Tiggo
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Posts: 1948

Re: Official T2 RvR Solution Discussion Thread

Post#262 » Thu Sep 24, 2015 10:19 am

we have a temporary fix in right now as of no medaillons for keep taking.

put that back and the landslide can happen any day again.

ratio was just an example.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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Razid1987
Posts: 1295

Re: Official T2 RvR Solution Discussion Thread

Post#263 » Thu Sep 24, 2015 10:51 am

Tiggo wrote:we have a temporary fix in right now as of no medaillons for keep taking.

put that back and the landslide can happen any day again.

ratio was just an example.
Not really. The medallions won't be implemented without a new ORvR system, so...

Tiggo
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Re: Official T2 RvR Solution Discussion Thread

Post#264 » Thu Sep 24, 2015 11:04 am

sometimes i think you just DONT WANT TO understand ...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Razid1987
Posts: 1295

Re: Official T2 RvR Solution Discussion Thread

Post#265 » Thu Sep 24, 2015 11:22 am

Tiggo wrote:sometimes i think you just DONT WANT TO understand ...
I do understand. The fact of the matter is that a new RvR system WOULD fix whatever problems the old one had. That's kinda the idea behind it. That can hardly be a surprise for you.

Besides, on top all this, the level requirements for the Devastator set have been increased as well. People can only use the boots until T3 and the new level cap is introduced. And knowing the devs, they might do another wipe of gold and currency when that happens to reset any exploits that might have been abused since last time.

In other words, the medallions are more of less useless until T3 hits.

Tiggo
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Posts: 1948

Re: Official T2 RvR Solution Discussion Thread

Post#266 » Thu Sep 24, 2015 1:25 pm

but these are all no arguments agains a theoretical limitation to xrealm. The limitation right now isnt in cause devs dont have a TECHNICAL mean to do it. (Argumentation was because of dynamic ip, vpn services and game being for free its not possible to do a lockout). So i offered a different mean to this particular problem. (MAC Adress detection).

Your rebuttle was that there is no problem anymore cause of the old system being shut down. I say: it will still be a problem with whatever system we come up.
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MrNobody
Posts: 46

Re: Official T2 RvR Solution Discussion Thread

Post#267 » Thu Sep 24, 2015 1:42 pm

MAC address detection can be circumvented also (almost as easily as IP addresses). The fact is people who WANT to cheat the system, WILL cheat the system. Therefore any restrictions put in place based on the client side will only affect the 'honest' players, not the cheaters.

I don't see any easy way of preventing it from happening apart from restricting the faction ratios on the server side. You cannot log into a given faction once it has reached a predefined number like 60:40 for example. I'd like to see it closer than that though since 60:40 still offers an incentive to be part of that 60%. 55:45 maybe?

Tiggo
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Re: Official T2 RvR Solution Discussion Thread

Post#268 » Thu Sep 24, 2015 3:35 pm

MrNobody wrote:MAC address detection can be circumvented also (almost as easily as IP addresses). The fact is people who WANT to cheat the system, WILL cheat the system. Therefore any restrictions put in place based on the client side will only affect the 'honest' players, not the cheaters.

yes but the more effort one has to make, the less people will do it. Mac Adress does not harm normal players cause each one is unique, unlike IPs which often are dynamic, so a non xrealmer could be falsly locked out. (that was my whole point, i myself havent even decided if locking xrealmers out is even a good idea to be honest ^^)

"I don't see any easy way of preventing it from happening apart from restricting the faction ratios on the server side. You cannot log into a given faction once it has reached a predefined number like 60:40 for example. I'd like to see it closer than that though since 60:40 still offers an incentive to be part of that 60%. 55:45 maybe?"

i proposed this too, has also many bad effects though... i would HATE not being able to login with my order toons because i only play order and im getting punished for other peoples stupid behaviour. ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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feefy1
Posts: 117

Re: Official T2 RvR Solution Discussion Thread

Post#269 » Thu Sep 24, 2015 3:57 pm

Tiggo wrote:
MrNobody wrote:MAC address detection can be circumvented also (almost as easily as IP addresses). The fact is people who WANT to cheat the system, WILL cheat the system. Therefore any restrictions put in place based on the client side will only affect the 'honest' players, not the cheaters.

yes but the more effort one has to make, the less people will do it. Mac Adress does not harm normal players cause each one is unique, unlike IPs which often are dynamic, so a non xrealmer could be falsly locked out. (that was my whole point, i myself havent even decided if locking xrealmers out is even a good idea to be honest ^^)

"I don't see any easy way of preventing it from happening apart from restricting the faction ratios on the server side. You cannot log into a given faction once it has reached a predefined number like 60:40 for example. I'd like to see it closer than that though since 60:40 still offers an incentive to be part of that 60%. 55:45 maybe?"

i proposed this too, has also many bad effects though... i would HATE not being able to login with my order toons because i only play order and im getting punished for other peoples stupid behaviour. ^^
I agree that it would be detrimental if the faction lock would be put in place. Many people Ingame don't xrealm.
Locking them out of their toons wouldn't be a viable solution.
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Razid1987
Posts: 1295

Re: Official T2 RvR Solution Discussion Thread

Post#270 » Thu Sep 24, 2015 5:26 pm

Tiggo wrote: Your rebuttle was that there is no problem anymore cause of the old system being shut down. I say: it will still be a problem with whatever system we come up.
I didn't say it wouldn't be a problem. I just said it would be far less of a problem. It will always be a problem. It was even a problem in live. But again, I do believe that a new system will dramatic change the behavior of the players we see as a problem because of xrealming right now.

As it is now, looking at the number of players shifting from one faction to another when in favorable positions, my guess is that about 50% of all players on this server, are xrealmers. With a new system, where a favourable position would be far less favourable, I would expect to see those 50% drop down dramatically. If not, then other means would of course be needed to be taken.

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