I would turn back the latest CC patch from live and e.g. make their stagger last 3 seconds like it was before.
Or their kd last 2 seconds like most/all melee dd.
They were fine before, the CC balance patch buffed them and you really want to make them stronger?
I think you just pick the wrong targets and don't know when to disengage.
WITCH ELVES (room for improvement)
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Re: WITCH ELVES (room for improvement)
1) WE/WH - the most ballanced mirrirors in the game.
2) All balance tweaks will be implemented after T4
3) You cant ballance one class without balancing and checking others with this.
Conclusion: Topic is not actual.
2) All balance tweaks will be implemented after T4
3) You cant ballance one class without balancing and checking others with this.
Conclusion: Topic is not actual.
Re: WITCH ELVES (room for improvement)
I've changed quote to be more universal.lilsabin wrote:hi , i started playing a <Insert Any Class> and i noticed that some abilities could be improved
The question is: who will decide (developers, some nominated "pro" players, the raging mass of forumeers, the anonymous poll for Joe, his mom and all the Legion), when will they decide, if the changes are viable to be implemented and who will implement all these changes in which order.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
- magter3001
- Posts: 1284
Re: WITCH ELVES (room for improvement)
My cat will decide... it's super pro.OldPlayer wrote:I've changed quote to be more universal.lilsabin wrote:hi , i started playing a <Insert Any Class> and i noticed that some abilities could be improved
The question is: who will decide (developers, some nominated "pro" players, the raging mass of forumeers, the anonymous poll for Joe, his mom and all the Legion), when will they decide, if the changes are viable to be implemented and who will implement all these changes in which order.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands
Re: WITCH ELVES (room for improvement)
ok it was one time in a duel vs zarbix but just one time man i swearMez wrote:Of all the useless tactics Swift Pursuit actually gets used. Just maybe not in combat. So, your not being honest.Tklees wrote:Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few secondsTesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/
that it can be even use as a charge camon :/
LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:
Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:
you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: WITCH ELVES (room for improvement)
When it comes to WH/WE, i would listen to Tesq all day over Mez, TK or Violet. He just owned you all with his Swift Pursuit suggestion.
- masterlucian666
- Posts: 82
Re: WITCH ELVES (room for improvement)
ok it was one time in a duel vs zarbix but just one time man i swear
you are right it is a very good situational tactic to slot. Duels vs rdps, running down a healer while in the lakes, etc. Just doesnt have a place in the two main WE builds imo
LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:
Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:
you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec[/quote] This is what I used the majority of the duration of playing. The group spec is spot on but I went a little more defensive in terms of abilities with the solo spec. http://www.waronlinebuilder.org/#career ... 609:5608:0:
LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:
Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:
you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec[/quote] This is what I used the majority of the duration of playing. The group spec is spot on but I went a little more defensive in terms of abilities with the solo spec. http://www.waronlinebuilder.org/#career ... 609:5608:0:
Violet - RR 100 WE
Current rank/RR 32/40
Guild Leader of Death Night Disciples
Current rank/RR 32/40
Guild Leader of Death Night Disciples
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Re: WITCH ELVES (room for improvement)
In all fairness, WE/WH suffer most from two of the current bugs - the melee range/positioning delay makes use of their most powerful ability: the armor-ignoring backstab very difficult, and the radar enemy-showing bug reveals them as soon as they pop out of steath, negating any chance to escape an angry zerg bent on revenge....
Hopefully this will improve soon, they still seem able to dispose of sub-21 pretty easily - as a WE, just target people on mules
Hopefully this will improve soon, they still seem able to dispose of sub-21 pretty easily - as a WE, just target people on mules
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”
Re: WITCH ELVES (room for improvement)
Tesq and his theory about using +25% speed tactic for fleeTesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/
that it can be even use as a charge camon :/
Vdova - Witch elf princess of suffer and despair
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