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Poll: RvR System Proposal

We want to hear your thoughts and ideas.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.

Poll: Do you support this proposal?

Yes, I support this proposal as-is.
62
55%
Maybe, I support this proposal with a change (please explain)
14
12%
No, I do not support this proposal, I prefer the current system.
7
6%
No, I do not support this proposal, but I do want a different system.
30
27%
Total votes: 113

Tiggo
Former Staff
Posts: 1948

Re: Poll: RvR System Proposal

Post#171 » Fri Sep 25, 2015 12:41 pm

so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Genisaurus
Former Staff
Posts: 1054

Re: Poll: RvR System Proposal

Post#172 » Fri Sep 25, 2015 12:49 pm

Tiggo wrote:so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
Sorry, I don't believe that was ever part of the proposal or the discussion. There's enough here to incentivize fighting, I think. If AAO could be implemented alongside it, that would be even better, but I don't see a need to make lock rewards even higher.

I mean, a BO already gives what, 4000xp, 800rr, 200inf for a cap (divided into half for the flag cap and the 5min defense)? A zone lock under this system then is 4x that. 16000xp, 3200rr, and 800inf. Probably too much, but I would hope that locks are a little more rare under this system.

skutrug
Posts: 131

Re: Poll: RvR System Proposal

Post#173 » Fri Sep 25, 2015 12:56 pm

Let's give it a try :-D
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

Tiggo
Former Staff
Posts: 1948

Re: Poll: RvR System Proposal

Post#174 » Fri Sep 25, 2015 2:03 pm

Genisaurus wrote:
Tiggo wrote:so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
Sorry, I don't believe that was ever part of the proposal or the discussion. There's enough here to incentivize fighting, I think. If AAO could be implemented alongside it, that would be even better, but I don't see a need to make lock rewards even higher.

ok perhaps i mixed up medaillons (those dont happen in your proposal at all) with xp/inf/rr. (all those will become pointless though quite fast)

http://www.returnofreckoning.com/forum/ ... 385#p67385

here is the discussion about lock reward (medaillons) based on kills during lock.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

User avatar
Tesq
Posts: 5713

Re: Poll: RvR System Proposal

Post#175 » Fri Sep 25, 2015 2:09 pm

i would move medalion from keep to zone lock only and not kills to avoid powerfarm
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User avatar
Genisaurus
Former Staff
Posts: 1054

Re: Poll: RvR System Proposal

Post#176 » Fri Sep 25, 2015 2:15 pm

Tiggo wrote:
Spoiler:
Genisaurus wrote:
Tiggo wrote:so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
Sorry, I don't believe that was ever part of the proposal or the discussion. There's enough here to incentivize fighting, I think. If AAO could be implemented alongside it, that would be even better, but I don't see a need to make lock rewards even higher.
ok perhaps i mixed up medaillons (those dont happen in your proposal at all) with xp/inf/rr. (all those will become pointless though quite fast)

http://www.returnofreckoning.com/forum/ ... 385#p67385

here is the discussion about lock reward (medaillons) based on kills during lock.
Tesq wrote:i would move medalion from keep to zone lock only and not kills to avoid powerfarm
In this proposal, medallions have always only been awarded for zone locks, and player kills. I would prefer that RvR set gear drop from keep lords and other players directly, so the medallions become a secondary way to attain RvR set items if you don't manage to get a drop in X number of keep assaults. That being said, loot systems are not part of designing an RvR system, and so that part is specifically not included.

User avatar
Syracuse
Posts: 4

Re: Poll: RvR System Proposal

Post#177 » Fri Sep 25, 2015 3:29 pm

When will this poll end?

Your proposal sounds good to me. Good compromise.

Thank you for the efforts made btw.

More than %50, any chance this proposal goes on live any time soon?

User avatar
Vigfuss
Posts: 383

Re: Poll: RvR System Proposal

Post#178 » Fri Sep 25, 2015 3:44 pm

Genisaurus wrote: [*]RvR Kills: 40
  • +1 VP every (Faction Tier Population # / 6) kills.
  • -1 VP every 30min for both factions
[/list]
The way i read this, there's incentive for ORVR kills.
Fusscle of Critical Acclaim

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Sulorie
Posts: 7458

Re: Poll: RvR System Proposal

Post#179 » Fri Sep 25, 2015 3:54 pm

Syracuse wrote:When will this poll end?

Your proposal sounds good to me. Good compromise.

Thank you for the efforts made btw.

More than %50, any chance this proposal goes on live any time soon?
It is only a suggestion, no official preview on upcoming changes.
Dying is no option.

User avatar
Syracuse
Posts: 4

Re: Poll: RvR System Proposal

Post#180 » Fri Sep 25, 2015 4:14 pm

Yeah I know but I guess this can go further (hopefully) as the positive votes are growing.

To be honest I'm fed up with the current waithammer system.

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