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WITCH ELVES (room for improvement)

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Sulorie
Posts: 7463

Re: WITCH ELVES (room for improvement)

Post#11 » Fri Sep 25, 2015 5:43 am

I would turn back the latest CC patch from live and e.g. make their stagger last 3 seconds like it was before.
Or their kd last 2 seconds like most/all melee dd.
They were fine before, the CC balance patch buffed them and you really want to make them stronger?

I think you just pick the wrong targets and don't know when to disengage.
Dying is no option.

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AustreV
Suspended
Posts: 50

Re: WITCH ELVES (room for improvement)

Post#12 » Fri Sep 25, 2015 6:00 am

1) WE/WH - the most ballanced mirrirors in the game.
2) All balance tweaks will be implemented after T4
3) You cant ballance one class without balancing and checking others with this.
Conclusion: Topic is not actual.

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OldPlayer
Former Staff
Posts: 859

Re: WITCH ELVES (room for improvement)

Post#13 » Fri Sep 25, 2015 6:06 am

lilsabin wrote:hi , i started playing a <Insert Any Class> and i noticed that some abilities could be improved
I've changed quote to be more universal.

The question is: who will decide (developers, some nominated "pro" players, the raging mass of forumeers, the anonymous poll for Joe, his mom and all the Legion), when will they decide, if the changes are viable to be implemented and who will implement all these changes in which order.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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magter3001
Posts: 1284

Re: WITCH ELVES (room for improvement)

Post#14 » Fri Sep 25, 2015 6:09 am

OldPlayer wrote:
lilsabin wrote:hi , i started playing a <Insert Any Class> and i noticed that some abilities could be improved
I've changed quote to be more universal.

The question is: who will decide (developers, some nominated "pro" players, the raging mass of forumeers, the anonymous poll for Joe, his mom and all the Legion), when will they decide, if the changes are viable to be implemented and who will implement all these changes in which order.
My cat will decide... it's super pro. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Druin
Former Staff
Posts: 1120

Re: WITCH ELVES (room for improvement)

Post#15 » Fri Sep 25, 2015 8:29 am

You again.
Pretty much always afk or tabbed out.

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Tklees
Posts: 675

Re: WITCH ELVES (room for improvement)

Post#16 » Fri Sep 25, 2015 2:07 pm

Mez wrote:
Tklees wrote:
Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few seconds
Of all the useless tactics Swift Pursuit actually gets used. Just maybe not in combat. So, your not being honest.
ok it was one time in a duel vs zarbix but just one time man i swear :P you are right it is a very good situational tactic to slot. Duels vs rdps, running down a healer while in the lakes, etc. Just doesnt have a place in the two main WE builds imo

LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:

Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:

you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec
Tklees Chatoullier
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Penril
Posts: 4441

Re: WITCH ELVES (room for improvement)

Post#17 » Fri Sep 25, 2015 2:37 pm

When it comes to WH/WE, i would listen to Tesq all day over Mez, TK or Violet. He just owned you all with his Swift Pursuit suggestion.

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masterlucian666
Posts: 82

Re: WITCH ELVES (room for improvement)

Post#18 » Fri Sep 25, 2015 3:03 pm

ok it was one time in a duel vs zarbix but just one time man i swear :P you are right it is a very good situational tactic to slot. Duels vs rdps, running down a healer while in the lakes, etc. Just doesnt have a place in the two main WE builds imo

LOL gank spec
http://waronlinebuilder.org/#career=we; ... 609:5608:0:

Group spec
http://waronlinebuilder.org/#career=we; ... :5608:5619:

you can sub in Frenzied mayhem for taste for blood depending on preference in the second spec[/quote] This is what I used the majority of the duration of playing. The group spec is spot on but I went a little more defensive in terms of abilities with the solo spec. http://www.waronlinebuilder.org/#career ... 609:5608:0:
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

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skutrug
Posts: 131

Re: WITCH ELVES (room for improvement)

Post#19 » Fri Sep 25, 2015 3:13 pm

In all fairness, WE/WH suffer most from two of the current bugs - the melee range/positioning delay makes use of their most powerful ability: the armor-ignoring backstab very difficult, and the radar enemy-showing bug reveals them as soon as they pop out of steath, negating any chance to escape an angry zerg bent on revenge....
Hopefully this will improve soon, they still seem able to dispose of sub-21 pretty easily - as a WE, just target people on mules :-P
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Vdova
Posts: 555

Re: WITCH ELVES (room for improvement)

Post#20 » Fri Oct 02, 2015 9:04 am

Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Tesq and his theory about using +25% speed tactic for flee :-D Man,how many times do I need to told You it is a vaste o tactic slot? :-)
Vdova - Witch elf princess of suffer and despair

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