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Open Letter from Community to Devs

Share your ideas and feedback to help improve the game.
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Elven
Former Staff
Posts: 5161

Re: Open Letter from Community to Devs

Post#11 » Sun Jul 27, 2014 9:13 pm

masterlucian666 wrote:
Spongel wrote:
Some players have even said that after 6 months now, there has been no significant changes
the server started in june?!
actually, this project has been going on since the original closed.
Not necessarily. It's been through a number of iterations and this is the successor of the War-Emu project. Which until 2 months ago. Has implemented many ability fixes, guild features, Scenarios, basic Raw PvP, basic T1 RvR, a minimal combat log system and some other things I can't remember (Lol!").

Lot's have been fixed/altered since the Dyox build.

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nalgol
Former Staff
Posts: 296

Re: Open Letter from Community to Devs

Post#12 » Sun Jul 27, 2014 9:14 pm

well i think in the last 2 month we got scenarios ( gates of erkrund will be live soon again)
rvr area (we work hard to get the 2 other tier 1 zones back in game)
i wrote a combat manager dummy that max needs to implement still
and max showed a video of the pet system
and there will be a bigger update soon (like this week)
we plan to get a dev server online so the db team can work faster
unfortunately max is the only one right now who can add features to the server code
so things are a bit slow bit combat mechanics got priorety atm i just added spell damage typ to all spells in the db so the server knows what stat to apply for damage bonus + what resistances armor and evade skills to use me are moving forward not super fast but steady

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Spongel
Posts: 306

Re: Open Letter from Community to Devs

Post#13 » Sun Jul 27, 2014 9:17 pm

Spongel please don't comment everything that's only a critic so deperecative ...

there was the "war-emu" server before.
I comment what i like to comment. :P
Shauree - Zealot

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masterlucian666
Posts: 82

Re: Open Letter from Community to Devs

Post#14 » Sun Jul 27, 2014 9:23 pm

Elven wrote:Hai.

I do agree with certain parts of your statement. Indeed certain things, such as abilities/mechanics/core features of the combat system and class system are considered a high priority.

Yes, we do take them as a high priority. Yes, we want nothing more for them features to be a functioning aspect of the live server.

What needs to be understood, that the reason these are still not working is simply due to the complexity and the pure scale of the task to implement these.

It's not just a simple tweak here and there, readjusting scripts and calls like many of the fixes implemented. All these features are just none existent and have to be recoded from scratch. Scripted calls are none existing and the server/client packets aren't available so there is nothing to work with.

As for the "priority system" on Github. Take it with a grain of salt and don't expect it to be followed up religiously.

Count the team with one hand and you know the number of people working on the game. Now remember, these people aren't paid to do this. Nor do they devote their full time to the project, but more do it in their spare time after finishing a full day at work.

You begin to realise now, just what the team is contending with ;)

I do hope this would open the eyes to the people who were unsure of what or why things are taking time.
I understand that which is where what I said comes into play. There are circumstances that prevent that, but even so you have the coding already there. otherwise abilities wouldn't work like that are now. and the interface wouldn't be the way it is either. The coding is there, you just have to add onto it. Plain and Simple.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

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masterlucian666
Posts: 82

Re: Open Letter from Community to Devs

Post#15 » Sun Jul 27, 2014 9:26 pm

nalgol wrote:well i think in the last 2 month we got scenarios ( gates of erkrund will be live soon again)
rvr area (we work hard to get the 2 other tier 1 zones back in game)
i wrote a combat manager dummy that max needs to implement still
and max showed a video of the pet system
and there will be a bigger update soon (like this week)
we plan to get a dev server online so the db team can work faster
unfortunately max is the only one right now who can add features to the server code
so things are a bit slow bit combat mechanics got priorety atm i just added spell damage typ to all spells in the db so the server knows what stat to apply for damage bonus + what resistances armor and evade skills to use me are moving forward not super fast but steady
I actually do appreciate what you just told me. Things like that need to be said to the community so that things don't get so out of hand. Happy to see something like this. It really helps to keep the community informed on where the biggest fixes are going to be and how long they expect it to take.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

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masterlucian666
Posts: 82

Re: Open Letter from Community to Devs

Post#16 » Sun Jul 27, 2014 9:28 pm

[quote="Elven"][/quote] Yes I know. I refer back to my orginal statement of me basically applauding what you guys have done so far.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

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Spongel
Posts: 306

Re: Open Letter from Community to Devs

Post#17 » Sun Jul 27, 2014 9:33 pm

Spongel please don't comment everything that's only a critic so deperecative ...

there was the "war-emu" server before.
the point is...I also would like the have a faster progress like you...cause I love the game like you. It's not that I cant understand that people would like to see more things working.

But as elven said before...it s private server...Only few ppl are working on it...in thier spare time.
They love the game like we do.. thats why I know that they are doing thier best to get things working..

What I dont like are postings where the devs/admins get told what they have to do next (we had already dozens of threads with this kind of topic)
Shauree - Zealot

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Elven
Former Staff
Posts: 5161

Re: Open Letter from Community to Devs

Post#18 » Sun Jul 27, 2014 9:38 pm

masterlucian666 wrote: The coding is there, you just have to add onto it. Plain and Simple.
That's a bold assumption. Feel free to help fix, since you know best ;)

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masterlucian666
Posts: 82

Re: Open Letter from Community to Devs

Post#19 » Sun Jul 27, 2014 9:44 pm

Elven wrote:
masterlucian666 wrote: The coding is there, you just have to add onto it. Plain and Simple.
That's a bold assumption. Feel free to help fix, since you know best ;)
Believe me, If I knew how, I would.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

User avatar
masterlucian666
Posts: 82

Re: Open Letter from Community to Devs

Post#20 » Sun Jul 27, 2014 9:45 pm

Spongel wrote:
Spongel please don't comment everything that's only a critic so deperecative ...

there was the "war-emu" server before.
the point is...I also would like the have a faster progress like you...cause I love the game like you. It's not that I cant understand that people would like to see more things working.

But as elven said before...it s private server...Only few ppl are working on it...in thier spare time.
They love the game like we do.. thats why I know that they are doing thier best to get things working..

What I dont like are postings where the devs/admins get told what they have to do next (we had already dozens of threads with this kind of topic)
Be that as it may, it would still be nice if they would tell us what's going on sometimes. That at the least is owed.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

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