This is here I want to say "AAO", but I realize it's a complex system to implement and will take a long time. With a AAO system, no matter how bad your odds are in numbers, the added stats are gonna make up for it, so you always have a fighting chance. If that's the case xrealmers are not gonna swarm to one side, and even IF they do, it shouldn't make that huge of a difference, since it will just buff the AAO of the faction they just logged off of.Azarael wrote:I'm not referring to you with this - the sentiment seems to be thread-wide.
The system is flawed, and this is obvious. I'm not going to stand here and defend it, because there's no point - time after time we've seen zerging and snowballing, and this is a product of the system. What I'm opposed to is doing more work to turn the system back into keep trading.
What we need is a system that is implementable, with multiple win conditions, which can still be definitely won by a side when the sides are actually balanced - unlike the current system. It should also break up zergs. We could use a fix for crossrealm ****, but that's not likely to come (and the knowledge of this is a core reason as to why I'm bored and exasperated by the RvR issue and am really focusing on abilities rather than this.)
I'm really happy to read that. I'm possitive that it will have a fundamental effect on destro's perspective of Orvr, so that they will actually give it a chance. I wouldn't even be surprised if after a few weeks (Or even days) of implementing AAO, the factions would have balanced themselves out, in the orvr lakes.Azarael wrote:Right now the agenda is to implement AAO at some point, then look at greater modifications. I've no hope for anything solid, though - precisely because of crossrealming.





