Azarael wrote:I'm not referring to you with this - the sentiment seems to be thread-wide.
The system is flawed, and this is obvious. I'm not going to stand here and defend it, because there's no point - time after time we've seen zerging and snowballing, and this is a product of the system. What I'm opposed to is doing more work to turn the system back into keep trading.
What we need is a system that is implementable, with multiple win conditions, which can still be definitely won by a side when the sides are actually balanced - unlike the current system. It should also break up zergs. We could use a fix for crossrealm ****, but that's not likely to come (and the knowledge of this is a core reason as to why I'm bored and exasperated by the RvR issue and am really focusing on abilities rather than this.)
This is here I want to say "AAO", but I realize it's a complex system to implement and will take a long time. With a AAO system, no matter how bad your odds are in numbers, the added stats are gonna make up for it, so you always have a fighting chance. If that's the case xrealmers are not gonna swarm to one side, and even IF they do, it shouldn't make that huge of a difference, since it will just buff the AAO of the faction they just logged off of.
Azarael wrote:Right now the agenda is to implement AAO at some point, then look at greater modifications. I've no hope for anything solid, though - precisely because of crossrealming.
I'm really happy to read that. I'm possitive that it will have a fundamental effect on destro's perspective of Orvr, so that they will actually give it a chance. I wouldn't even be surprised if after a few weeks (Or even days) of implementing AAO, the factions would have balanced themselves out, in the orvr lakes.