The Destro Attitude

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Razid1987
Posts: 1295

Re: The Destro Attitude

Post#21 » Thu Oct 01, 2015 9:23 pm

Azarael wrote:I'm not referring to you with this - the sentiment seems to be thread-wide.

The system is flawed, and this is obvious. I'm not going to stand here and defend it, because there's no point - time after time we've seen zerging and snowballing, and this is a product of the system. What I'm opposed to is doing more work to turn the system back into keep trading.

What we need is a system that is implementable, with multiple win conditions, which can still be definitely won by a side when the sides are actually balanced - unlike the current system. It should also break up zergs. We could use a fix for crossrealm ****, but that's not likely to come (and the knowledge of this is a core reason as to why I'm bored and exasperated by the RvR issue and am really focusing on abilities rather than this.)
This is here I want to say "AAO", but I realize it's a complex system to implement and will take a long time. With a AAO system, no matter how bad your odds are in numbers, the added stats are gonna make up for it, so you always have a fighting chance. If that's the case xrealmers are not gonna swarm to one side, and even IF they do, it shouldn't make that huge of a difference, since it will just buff the AAO of the faction they just logged off of.
Azarael wrote:Right now the agenda is to implement AAO at some point, then look at greater modifications. I've no hope for anything solid, though - precisely because of crossrealming.
I'm really happy to read that. I'm possitive that it will have a fundamental effect on destro's perspective of Orvr, so that they will actually give it a chance. I wouldn't even be surprised if after a few weeks (Or even days) of implementing AAO, the factions would have balanced themselves out, in the orvr lakes.
Last edited by Razid1987 on Thu Oct 01, 2015 9:27 pm, edited 3 times in total.

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OldPlayer
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Re: The Destro Attitude

Post#22 » Thu Oct 01, 2015 9:24 pm

Penril wrote:You dont need to defend the system Aza. It was mostly based on MY suggestions (and some others). As you already said, you should not take any responsibility for it OR be blamed for its failures.

Go on guys, flame me. I trolled you so hard :) haha j/k.
Now we know who has destroyed RoR project! :P
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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Razid1987
Posts: 1295

Re: The Destro Attitude

Post#23 » Thu Oct 01, 2015 9:25 pm

Penril wrote:You dont need to defend the system Aza. It was mostly based on MY suggestions (and some others). As you already said, you should not take any responsibility for it OR be blamed for its failures.

Go on guys, flame me. I trolled you so hard :) haha j/k.

I think it would be a good idea to at least open up the three zones until a new system is implemented.
Hmmm. That's actually not a bad idea. Or at least 1 more zone. Just as a temporary solution, until a more permanent system can be thought up.

Penril
Posts: 4441

Re: The Destro Attitude

Post#24 » Thu Oct 01, 2015 9:30 pm

Razid1987 wrote:
Penril wrote:You dont need to defend the system Aza. It was mostly based on MY suggestions (and some others). As you already said, you should not take any responsibility for it OR be blamed for its failures.

Go on guys, flame me. I trolled you so hard :) haha j/k.

I think it would be a good idea to at least open up the three zones until a new system is implemented.
Hmmm. That's actually not a bad idea. Or at least 1 more zone. Just as a temporary solution, until a more permanent system can be thought up.
Open up the three zones. Let's say order locks Empire, destro locks Dorf... hopefully there will be a huge fight in the last zone. Whoever locks that one gets more renown/inf than a regular zone-lock. Then after 5 minutes all zones reset and the campaign starts again.

BO's should still be needed to attack. But reduce lockout timer to 3 minutes (5 is too much).

If this is too much nvm; i understand devs (Aza) must be tired as hell from RvR suggestions.

dave2278
Posts: 143

Re: The Destro Attitude

Post#25 » Thu Oct 01, 2015 9:32 pm

Wasn't there a system that used VP point?
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Razid1987
Posts: 1295

Re: The Destro Attitude

Post#26 » Thu Oct 01, 2015 9:34 pm

Penril wrote:Open up the three zones. Let's say order locks Empire, destro locks Dorf... hopefully there will be a huge fight in the last zone. Whoever locks that one gets more renown/inf than a regular zone-lock. Then after 5 minutes all zones reset and the campaign starts again.

BO's should still be needed to attack. But reduce lockout timer to 3 minutes (5 is too much).

If this is too much nvm; i understand devs (Aza) must be tired as hell from RvR suggestions.
Yeah, that makes sense. Yep, yep, aaaaand yep. Omg, how much can I agree with you today? What happened? xD

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Azuzu
Posts: 551

Re: The Destro Attitude

Post#27 » Thu Oct 01, 2015 9:46 pm

Penril wrote: Open up the three zones. Let's say order locks Empire, destro locks Dorf... hopefully there will be a huge fight in the last zone. Whoever locks that one gets more renown/inf than a regular zone-lock. Then after 5 minutes all zones reset and the campaign starts again.

BO's should still be needed to attack. But reduce lockout timer to 3 minutes (5 is too much).

If this is too much nvm; i understand devs (Aza) must be tired as hell from RvR suggestions.
I'd like to see us stick with the current system with AAO added before any other changes are made.

I feel like what your suggesting above will have no impact on the quality of fights. It's just keep traded and an added bonus of more Renown/Inf/Exp to the bigger zerg at the end.
Razid1987 wrote: But there does seem to be a problem with arrogance in the ranks of destro. The epeen is through the roof. A lessen in being humble wouldn't hurt one bit.
If anything there is a bit of arrogance in telling others how they should play. The way I enjoy playing WAR isn't any better than the way you enjoy playing WAR.

I think it's kind of arrogance of anyone to tell people they have to play how I do or they're doing something wrong and have a bad attitude.
Last edited by Azuzu on Thu Oct 01, 2015 9:52 pm, edited 4 times in total.
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Tesq
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Re: The Destro Attitude

Post#28 » Thu Oct 01, 2015 9:47 pm

In some i agree with the report but today as an exemple, there were like 3 wbs+ of order in rvr lake, and 1 or none premade in sc at some tiem, just there weren't numbers. I would like to know more how many of those were ppl that self proclamed xrealmer only for the outnumbered side.

They deliberately do easy and empty renow run. also killing 1 ppl with 3+ wbs ( usually if you zerg and you are locking all you leave at least take ppl some flags, cos do this foreven ruin game for the other side and ppl, quite the game or reamin behind in renow, this si just a bad behaviour that show no respect for the opposite sides and it show only the disire of some ppl to wreck and feel victorious no matter what) . And everyone(both destru and order) will continue to do that if they have chance until a renow debuff system is introduces .
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Azarael
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Re: The Destro Attitude

Post#29 » Thu Oct 01, 2015 9:52 pm

Azuzu wrote:I'd like to see us stick with the current system with AAO added before any other changes are made.

I feel like what your suggesting above will have no impact on the quality of fights. It's just keep traded and an added bonus of more Renown/Inf/Exp to the bigger zerg at the end.
I already started doing this -.-

Ragink
Posts: 10

Re: The Destro Attitude

Post#30 » Thu Oct 01, 2015 9:53 pm

@OP

Regardless of some of the points that have been brought forth in why or why not Destruction is primarily on the losing spectrum of zone capping. Forcing a group of people to play the way you believe this game is meant to be played will only hurt our realm even more.

For example, if I had only one option to play this game and that was to cap BO's and keeps with a WB for the entirety of my existence in this game, I would go ahead and open up my control panel, right click RoR and happily uninstall. Having a premade in oRvR, and taking on equal or greater odds is why some of us enjoy the game. And now instead of having a 6 man roaming about, you don't have one, nor do you have a WB. What will this accomplish in the end goal? How many people are allowed the luxury to play the game how they wish to do so?
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