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Choppa / Slayer Discussion

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Chaoself
Posts: 218

Re: Choppa / Slayer Discussion

Post#11 » Sun Oct 18, 2015 8:48 pm

for those who dont know: choppa had a good armor debuff already and when they changed it, only bad players complained about the change (they put a incoming healdebuff for it). double healdebuff would be nice for any mdps, so i dont know why this thread. the only thing choppa can envy of slayer is inevitable doom.

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Ungrin
Posts: 170

Re: Choppa / Slayer Discussion

Post#12 » Sun Oct 18, 2015 8:52 pm

Chaoself wrote:for those who dont know: choppa had a good armor debuff already and when they changed it, only bad players complained about the change (they put a incoming healdebuff for it). double healdebuff would be nice for any mdps, so i dont know why this thread. the only thing choppa can envy of slayer is inevitable doom.
Shatter Limbs, AA +50%, ID and a wounds debuff. The Armor debuff the choppa had stacked on itself, which made it incredible and got it taken away. Clearly they didn't take it away because it was underperforming.

They need to give the armor debuff back, get rid of the 2nd heal debuff (pointless when we have BG's who can do it better) , and lower CD on Chop Fasta.
"Look at all my RR100s!" brigade

RR100 of everything ~Badlands

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Coryphaus
Posts: 2230

Re: Choppa / Slayer Discussion

Post#13 » Sun Oct 18, 2015 8:54 pm

Chaoself wrote:the only thing choppa can envy of slayer is inevitable doom.

shatter limbs?

rampage for undefendable attacks and being able to drop rage while your are knocked down/disabled?

push for more 50% aa haste?

embrace the pin vs was dat yer finga can be argued as well
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Chaoself
Posts: 218

Re: Choppa / Slayer Discussion

Post#14 » Sun Oct 18, 2015 9:09 pm

rampage: is good,yes. but i dont miss it like a choppa, as i said i rather double healdebuff.
shatter limbs: well,its good too but u can use tired already that will be enough in small scale fights.
none menting the bugged tactic that gives 15% crit for choppa in EVERY skill (yes,its bugged and it worked like that).
AA haste: it sux since got nerfed,not so good as ppl think. its a waste of slot. embrace the pain is also a good tactic that choppa can envy but the only thing that made the difference on slayer was their skaven slayer mastery with the m4 and inevitable doom.

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Ungrin
Posts: 170

Re: Choppa / Slayer Discussion

Post#15 » Sun Oct 18, 2015 9:19 pm

Chaoself wrote:rampage: is good,yes. but i dont miss it like a choppa, as i said i rather double healdebuff.
shatter limbs: well,its good too but u can use tired already that will be enough in small scale fights.
none menting the bugged tactic that gives 15% crit for choppa in EVERY skill (yes,its bugged and it worked like that).
AA haste: it sux since got nerfed,not so good as ppl think. its a waste of slot. embrace the pain is also a good tactic that choppa can envy but the only thing that made the difference on slayer was their skaven slayer mastery with the m4 and inevitable doom.
So you are saying that Choppa is as good as slayer?
"Look at all my RR100s!" brigade

RR100 of everything ~Badlands

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Coryphaus
Posts: 2230

Re: Choppa / Slayer Discussion

Post#16 » Sun Oct 18, 2015 9:22 pm

once agian rampage > you can pop ramapage while you are disabled to drop your rage its **** amazing when a WE kds it gives them a lot more survive with detaunt compared to choppa whos just **** if a wh pistol whips them even with detaunt

I mean look at what we get in place, an ap tactic, its COMPLETELY irrelevant late games due to ap gear, and various ap potions

Furthermore counter late game block and parry and is half the reason that ID was so strong due to undefended tics

talking about bugged tactics like its relevant anymore, are you trying to say that thet tactic will be bugged here in RoR? do you think that piercing bite will still affect all of maras abilites? that dealdy clutch will leech every source of healing

Shatter limbs > tired already, because sl is not an exhaust and its dw which is better than 2h (b/c 10% parry is better than pointless 10% strikethrough) and hits everyone in a 6 man not just 1 target and why do you think everyone ran x2 slayers because 2 slayers = 100% shatter limbs up time

last i checked 50% aa is pretty dam good for example their is a significant dps increase under the effects of get stuck in and thats only 35% so i reject that statement

and lastly you admit that their is something that besides id for choppa to wish they had
get to the choppa is so trash that only stupid choppas would even think its good so no chance that any choppa would spec stomp the yrd
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Chaoself
Posts: 218

Re: Choppa / Slayer Discussion

Post#17 » Sun Oct 18, 2015 10:09 pm

Ungrin wrote:
Chaoself wrote:rampage: is good,yes. but i dont miss it like a choppa, as i said i rather double healdebuff.
shatter limbs: well,its good too but u can use tired already that will be enough in small scale fights.
none menting the bugged tactic that gives 15% crit for choppa in EVERY skill (yes,its bugged and it worked like that).
AA haste: it sux since got nerfed,not so good as ppl think. its a waste of slot. embrace the pain is also a good tactic that choppa can envy but the only thing that made the difference on slayer was their skaven slayer mastery with the m4 and inevitable doom.
So you are saying that Choppa is as good as slayer?
at this point? well, same gear,tactics... there is almost no difference. nothing to complain on T2.

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Chaoself
Posts: 218

Re: Choppa / Slayer Discussion

Post#18 » Sun Oct 18, 2015 10:12 pm

Coryphaus wrote:once agian rampage > you can pop ramapage while you are disabled to drop your rage its **** amazing when a WE kds it gives them a lot more survive with detaunt compared to choppa whos just **** if a wh pistol whips them even with detaunt

I mean look at what we get in place, an ap tactic, its COMPLETELY irrelevant late games due to ap gear, and various ap potions

Furthermore counter late game block and parry and is half the reason that ID was so strong due to undefended tics

talking about bugged tactics like its relevant anymore, are you trying to say that thet tactic will be bugged here in RoR? do you think that piercing bite will still affect all of maras abilites? that dealdy clutch will leech every source of healing

Shatter limbs > tired already, because sl is not an exhaust and its dw which is better than 2h (b/c 10% parry is better than pointless 10% strikethrough) and hits everyone in a 6 man not just 1 target and why do you think everyone ran x2 slayers because 2 slayers = 100% shatter limbs up time

last i checked 50% aa is pretty dam good for example their is a significant dps increase under the effects of get stuck in and thats only 35% so i reject that statement

and lastly you admit that their is something that besides id for choppa to wish they had
get to the choppa is so trash that only stupid choppas would even think its good so no chance that any choppa would spec stomp the yrd
About AA haste, i rather a skill (with low CD) than a tactic slot. SL does crap damage,just aoe and the effect that is good,but if you are smart enough you wont use your core skill till SL is cleansed or their effect ended. i never had too many problems with it, tbh. choppas are fine also in t4, and as i said the only OP stuff of slayer is the m4 and ID. and thats t3-t4, not at the current state of game.

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MariborForest
Posts: 7

Re: Choppa / Slayer Discussion

Post#19 » Sun Oct 18, 2015 11:15 pm

Slayer: Stack str tactics, get crit buff/self debuff, less health more crit damage boost tactic, then 20 second never missing attacks skill. His role is to get **** in the arse, then he gains a lot of damage and **** everyone.
Choppa: Well, he sniffs dicks. Couple of good abilities (2 heal debuffs and tired already), tactics are choose at random. Everything else is ****. You cant make a choppa "all in" like slayer, he will drop really fast without dealing massive damage.

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Toldavf
Posts: 1586

Re: Choppa / Slayer Discussion

Post#20 » Mon Oct 19, 2015 1:36 am

MariborForest wrote:Slayer: Stack str tactics, get crit buff/self debuff, less health more crit damage boost tactic, then 20 second never missing attacks skill. His role is to get **** in the arse, then he gains a lot of damage and **** everyone.
Choppa: Well, he sniffs dicks. Couple of good abilities (2 heal debuffs and tired already), tactics are choose at random. Everything else is ****. You cant make a choppa "all in" like slayer, he will drop really fast without dealing massive damage.
Wrong wrong wrong and more wrong let me grab the crayons for this one.

Right first of all fierce might its situational at best most you will ever really get out of it is 20-30% any more then that and you should be dropping rage and kitting. Its a bloody dangerous game doing otherwise and a move of pure desperation so many bad things can happen to a slayer that's loosing hp at that rate, such as morale dumps, having your guard cc'ed, over straining your healers and attracting you even more focus. Des already know your squishy no need to advertise it to them as well.

Rampage I keep seeing this from people who don't have a clue about the class and look at it on paper then make broad sweeping assumptions cause it looks good. There is literally no good time to pop this mid fight unless you are disarmed and need to drop rage. Slayer and chopper both rely on running red to kill their damage in the green is intentionally rubbish and you will kill nothing without proper rage control. I see so many slayers just wild swing or no escape for no reason in sc and they kill nothing.

Tactics are not random brute force, don't wanna live forever, flanking and stab you gooder.

As for chopper the middle tree debuffs are a joke they force you into a spec that just doesn't do the job. You want an out going heal debuff? bring a black guard theirs is better and they have lots of other lovely debuffs to!

./end rant
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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