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Eng Land Mine

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gotharg
Posts: 88

Eng Land Mine

Post#1 » Thu Nov 12, 2015 12:55 pm

Area where you can activate mine its too big, imho in live was smaller. Same for Magus.

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peterthepan3
Posts: 6509

Re: Eng Land Mine

Post#2 » Thu Nov 12, 2015 1:53 pm

Really? You wanna nerf one of the 2 viable ccs that the worst class has even more than it is?
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Reesh
Posts: 645

Re: Eng Land Mine

Post#3 » Thu Nov 12, 2015 2:01 pm

I think it was similar on live servers.
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gotharg
Posts: 88

Re: Eng Land Mine

Post#4 » Thu Nov 12, 2015 2:23 pm

Worst class? lol, prolly just worst player.

grumcajs
Posts: 378

Re: Eng Land Mine

Post#5 » Thu Nov 12, 2015 2:32 pm

land mine is horrible skill cuz it was hit by CC nerfhammer. with all that aoe and dots that are flowing around in the wind it last perhaps 0,5 sec and give u 30sec immunity. its usually just aoe interupt that give 30sec hard immunity timer to every enemy hit.

it highly depends on situation and Im pretty horrified to see players using it everytime cooldown is reset. its even worse than SM and BOs spamming their aoe punt.

when u coordinate with your grp AND there is no pug warband pew pew around its great if u wanna focus down dps and keep healers out of play to give u window of opportunity to burst some1 down. good when u have to gtfo or even when there is no other way how to save your healers.

btw - is it possible to increase duration of magus and engi CC and leave chosen and kotbs with their crippled 3 sec stagger?

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Azarael
Posts: 5332

Re: Eng Land Mine

Post#6 » Thu Nov 12, 2015 2:41 pm

Yes it's possible.

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peterthepan3
Posts: 6509

Re: Eng Land Mine

Post#7 » Thu Nov 12, 2015 2:42 pm

^ That would be appreciated.

Gotharg: if you can suggest a rdps worse than Magi/Engi I'm all ears.
Last edited by peterthepan3 on Thu Nov 12, 2015 2:44 pm, edited 1 time in total.
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Azarael
Posts: 5332

Re: Eng Land Mine

Post#8 » Thu Nov 12, 2015 2:43 pm

Such a change has to be discussed, and you'll trigger a longer immunity if it's modified.

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Renork
Posts: 1208

Re: Eng Land Mine

Post#9 » Thu Nov 12, 2015 2:43 pm

One of the reasons I stopped playing my magus here. There's way too many around nowadays and they're just throwing the stupid stagger and giving everyone free immunity. Magus/eng stagger should definitely be longer than 3 seconds ^ (not 9 seconds though)

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peterthepan3
Posts: 6509

Re: Eng Land Mine

Post#10 » Thu Nov 12, 2015 2:46 pm

9 second stagger is good if ONLY Magi/Engi have access to it. A long immunity timer (even 1 minute) would more than balance it out, and: give these two classes something good to work with for the interim, should more potential changes be discussed for the future; give them a spot for small - scale.
Last edited by peterthepan3 on Thu Nov 12, 2015 2:48 pm, edited 1 time in total.
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