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New Ideas to develop

Share your ideas and feedback to help improve the game.
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gabor128
Posts: 6

New Ideas to develop

Post#1 » Sun Nov 15, 2015 6:10 pm

Hello,

I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.

Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.

So here are a few suggestions.
If you have any other suggestion please leave a comment here.

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PooperScooper7
Posts: 6

Re: New Ideas to develop

Post#2 » Sun Nov 15, 2015 6:16 pm

fix chat so it doesn't scroll things away in ORvR.

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Azuzu
Posts: 551

Re: New Ideas to develop

Post#3 » Sun Nov 15, 2015 6:21 pm

PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
Tidychat addon can fix that for you, kind of.

If you miss something you can go into the copy clipboard and read whatever was said.
Suzu

Twitch: Watch The Big Ole Critties!

Suzu's UI: My UI

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Shutyergob
Posts: 168

Re: New Ideas to develop

Post#4 » Sun Nov 15, 2015 6:29 pm

Azuzu wrote:
PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
Tidychat addon can fix that for you, kind of.

If you miss something you can go into the copy clipboard and read whatever was said.
How do you go into the copy clipboard. Please advise.

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Shutyergob
Posts: 168

Re: New Ideas to develop

Post#5 » Sun Nov 15, 2015 6:31 pm

gabor128 wrote:Hello,

I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.

Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.

So here are a few suggestions.
If you have any other suggestion please leave a comment here.
Of these, I'd say fixing the 'action marks, locking marks on maps' is the one to fix first. People are often clueless as to where the action is and what is close to locking, etc. This info should be available on the maps as they were in Live.

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Mez
Posts: 730

Re: New Ideas to develop

Post#6 » Sun Nov 15, 2015 6:32 pm

wow, no /assist fix?
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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iapetus
Posts: 8

Re: New Ideas to develop

Post#7 » Sun Nov 15, 2015 6:42 pm

Mez wrote:wow, no /assist fix?
+1
It's just a game folks; don't take it so seriously, really. After all, it's just Tom and Jerry bashing each other over the head with different various heavy objects. They're just cartoons. 8-)

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paps
Posts: 244

Re: New Ideas to develop

Post#8 » Sun Nov 15, 2015 6:43 pm

Not again ...
God Forgives... I don't!
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.

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Sulorie
Posts: 7459

Re: New Ideas to develop

Post#9 » Sun Nov 15, 2015 7:38 pm

PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
There is something called CHAT FILTER.
Dying is no option.

Abolition
Posts: 336

Re: New Ideas to develop

Post#10 » Sun Nov 15, 2015 7:47 pm

Sulorie wrote:
PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
There is something called CHAT FILTER.

You can have everything filtered except warband/party chat and sometimes it will still disappear within seconds. This is due to the ORVR being extremely busy/zergy.
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