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Disable Rift/Electromagnet prior to releasing t3

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Penril
Posts: 4441

Re: Disable Rift/Electromagnet prior to releasing t3

Post#31 » Thu Nov 19, 2015 2:56 pm

Gobtar wrote:
Penril wrote:
Hell, T3 isnt even here. We dont have Rift/Magnet yet. Why are people crying already?

It's good practice to mitigate problems before they happen, if they are cause for concern. In troubleshooting being proactive is almost better and less resource-intensive than being reactive.
Devs already know about this problem. They are probably working on a solution. Why keep crying in this thread?

Also, nerfing Magus/Engies is not a good solution (i dont play these classes btw). Everyone, repeat after me:

"this is an Alpha. i reported the bug, yayyyy me! now i will patiently wait while the devs find a solution".

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Azuzu
Posts: 551

Re: Disable Rift/Electromagnet prior to releasing t3

Post#32 » Thu Nov 19, 2015 2:58 pm

I don't think Magus/Engi should have the ability to rift through a closed door.

However, disability the ability to Rift while at a keep isn't the solution. A lot of people play those classes specifically with rifting/zerg fighting in mind.


Disability it until los can be added to keep doors would have to involve disabling the ability only while inside the keep, while the door is up and your close to the door.

Many groups will be fighting outside the keep, but near the door while it's still up.
Suzu

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Abolition
Posts: 336

Re: Disable Rift/Electromagnet prior to releasing t3

Post#33 » Thu Nov 19, 2015 2:58 pm

Penril wrote: Except NO ONE has made this suggestion. It is simply a bug that is probably being worked on atm, and we must learn to live with it until it is fixed.

Hell, T3 isnt even here. We dont have Rift/Magnet yet. Why are people crying already?
The "suggestion" of Rift/Magnet through keep doors is currently fact, as the door does not count as a LOS check, as Azarael already stated in another thread:
http://www.returnofreckoning.com/forum/ ... 227#p87925

All we are saying is that we think it is best something gets done about this prior to T3 release, and are bringing it to the attention of the devs, as this is an alpha.

Hopefully we don't have to "learn to live with it until it is fixed", because hopefully it will be fixed, in whatever way the devs deem necessary, upon release.
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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#34 » Thu Nov 19, 2015 2:59 pm

Penril wrote:
Gobtar wrote:
Penril wrote:
Hell, T3 isnt even here. We dont have Rift/Magnet yet. Why are people crying already?

It's good practice to mitigate problems before they happen, if they are cause for concern. In troubleshooting being proactive is almost better and less resource-intensive than being reactive.
Devs already know about this problem. They are probably working on a solution. Why keep crying in this thread?

Also, nerfing Magus/Engies is not a good solution (i dont play these classes btw). Everyone, repeat after me:

"this is an Alpha. i reported the bug, yayyyy me! now i will patiently wait while the devs find a solution".
I love your logic. DON'T DISABLE SUCH THING LIEK LOL DEAL WITH IT GUYS.

So if it DOES get disabled.

OMG LIEK THAT'S SO DUMB AND A NERF TO MAGi/NERF LIEK OMG THIS IS ALPHA.


Cool, try also applying your first statement to the second one. Good luck.

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Coryphaus
Posts: 2230

Re: Disable Rift/Electromagnet prior to releasing t3

Post#35 » Thu Nov 19, 2015 2:59 pm

I question perils statement that a 6 man would wipe the bottom floor simply b/c the defenders have the chap mobs on the bottom floor to back them up.

Secondly the pull would most likely be directed at the gates which would just pull in all the random mdps n tanks and keep seiges right now are annoying enough as it is, if this is not changed before t3 then the qq on the fourms will be intense.

And no...its not reasonable to request that players adapt to a bug of all things

This should be implemented but only till LoS checks are fully implemented
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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#36 » Thu Nov 19, 2015 3:02 pm

No, let's just all follow Penril's idea and leave it as it is, because clearly he is such a superior being and is pro at "maneuvering" situations. 2016PENRIL

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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#37 » Thu Nov 19, 2015 3:03 pm

Azuzu wrote:I don't think Magus/Engi should have the ability to rift through a closed door.

However, disability the ability to Rift while at a keep isn't the solution. A lot of people play those classes specifically with rifting/zerg fighting in mind.


Disability it until los can be added to keep doors would have to involve disabling the ability only while inside the keep, while the door is up and your close to the door.

Many groups will be fighting outside the keep, but near the door while it's still up.
Azarael already mentioned he can disable it in certain situations, so that would be an ideal temp. fix.

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Gobtar
Posts: 803

Re: Disable Rift/Electromagnet prior to releasing t3

Post#38 » Thu Nov 19, 2015 3:05 pm

I feel like I have had closure.
Thanks Azarael
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Abolition
Posts: 336

Re: Disable Rift/Electromagnet prior to releasing t3

Post#39 » Thu Nov 19, 2015 3:05 pm

Renork wrote:No, let's just all follow Penril's idea and leave it as it is, because clearly he is such a superior being and is pro at "maneuvering" situations. 2016PENRIL

:lol: :lol: :lol: :lol: :lol: :lol: :lol:
Last edited by Abolition on Thu Nov 19, 2015 3:07 pm, edited 2 times in total.
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Azuzu
Posts: 551

Re: Disable Rift/Electromagnet prior to releasing t3

Post#40 » Thu Nov 19, 2015 3:06 pm

Coryphaus wrote:I question perils statement that a 6 man would wipe the bottom floor simply b/c the defenders have the chap mobs on the bottom floor to back them up.

Secondly the pull would most likely be directed at the gates which would just pull in all the random mdps n tanks and keep seiges right now are annoying enough as it is, if this is not changed before t3 then the qq on the fourms will be intense.

And no...its not reasonable to request that players adapt to a bug of all things

This should be implemented but only till LoS checks are fully implemented
Just to argue semantics for the sake of arguing. Peril said a premade, not a 6 man. Orvr Premades can be 12+ people.

I think his point was you would have your healers/tanks/range dps get pulled through and ur melee pick lock the poster.


Killing the people on the bottom floor would be situational. If there are only s handful of defenders, I don't think it would be an issue. Premades will run over people + BO Guards all the time.
Suzu

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