Penril wrote:
Someone who is largely irrelevant in-game, and ..... only uses ad hominem arguments
Disable Rift/Electromagnet prior to releasing t3
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Re: Disable Rift/Electromagnet prior to releasing t3
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
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Re: Disable Rift/Electromagnet prior to releasing t3
Nanji wrote:Penril wrote:
Someone who is largely irrelevant in-game, and ..... only uses ad hominem arguments
Re: Disable Rift/Electromagnet prior to releasing t3
I strive to become relevant in-game and will now shadow Penril~
Re: Disable Rift/Electromagnet prior to releasing t3
What do you have to do to become relevant in-game ? :O
Pretty much always afk or tabbed out.
Re: Disable Rift/Electromagnet prior to releasing t3
Druin wrote:What do you have to do to become relevant in-game ? :O
Well i'm trying to find out by shadowing Penril now
- RyanMakara
- Posts: 1563
Re: Disable Rift/Electromagnet prior to releasing t3
No need to take it personally, my friend. Firstly never even implied incompetence from anyone in the development team, and actually would like to point out that fixing trivial stuff immediately isn't something you should be doing; I simply didn't know whether or not the devs got around to fixing this thing. Last I heard was that this was still broken and hard to fix, y'see?Azarael wrote:Wow, holy ****. Like a sodding knife to the chest.RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.
This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.
And yes, I can disable abilities near a keep door.
And I'm glad to hear it's possible to do such a thing, would certainly make T3 keep bombing less painful than expected.

- RyanMakara
- Posts: 1563
Re: Disable Rift/Electromagnet prior to releasing t3
And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*
That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.
And you wonder why this community is considered cancerous
That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.
And you wonder why this community is considered cancerous

Re: Disable Rift/Electromagnet prior to releasing t3
AhaRyanMakara wrote:And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*
That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.
And you wonder why this community is considered cancerous
Pretty much always afk or tabbed out.
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Re: Disable Rift/Electromagnet prior to releasing t3
First of all, you must pass Penril's relevant test in order to be taken seriously here. Also, you must be lion status to qualify. READ THE RULES.RyanMakara wrote:And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*
That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.
And you wonder why this community is considered cancerous
Hey I don't hate premades, I think they are fine. The point of this thread was pretty clear, and I got a response. A certain mischievous lion wouldn't let it go.
Re: Disable Rift/Electromagnet prior to releasing t3
RyanMakara wrote:And then I wondered why this thread was 9 pages long... seemed to be a lot of **** waggling between Renork (solo pro) and Penril (premade pro) criticizing each other over their preferred playstyle, cheered on by a dev. *rolls eyes*
That, and a lot of "LOL REKT" in response to Aza's overly defensive and somewhat butthurt retort towards my post, taking it far too personal when I questioned the ability of the dev team to make a thing such as disabling a specific ability in a specific area possible.
And you wonder why this community is considered cancerous
when I read Abo's post i could hear the air horns!

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