Nishka wrote:I assume it means weird stats like willpower on some kotbs items or ws on magus isn't a bug? But what was the mythic's reason behind putting those stats then?
These stats still have some (incredibly minor) defensive value. Willpower for example, determines baseline disrupt%. It is very likely that early on, the discussions about what each stat would do, and the discussions about what each class would perform well with/against, were not made in the same room, with the same people.
Developer A thinks, "Swordmasters are trained by the Tower of Hoeth, and blend their immense skill with a smattering of high magic. They should do spirit damage."
Developer B thinks, "Swordmasters are experts with their weapons, and should therefore have weapon skill on their gear."
Developers A and B never speak to each other, or do not realize that spirit damage is not aided by weapon skill. Or maybe early descriptions of Weapon Skill state something like, "WS is used to help melee attacks penetrate defenses", and developers A and B assume that means that WS will help a Swordmaster's attacks penetrate resists. Or something else completely. If anyone complains, they could/did say, "Well, they need the parry%."
But I digress - the truth of the matter is that there's still some minor if insignificant defensive value to be had. Moreover, some of the combat equations can actually give negative or extremely unpredictable results if the stats are too low. Apparently weird itemization, especially at low levels, can help fix this.