Recent Topics

Ads

Any chance for guild alliances?

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Druin
Former Staff
Posts: 1120

Re: Any chance for guild alliances?

Post#11 » Tue Dec 01, 2015 12:13 pm

Last work on guilds was done when we got the first heraldry. Also there are a lot of unknown packets concerning guild stuff afaik.
Pretty much always afk or tabbed out.

Ads
User avatar
Mez
Posts: 730

Re: Any chance for guild alliances?

Post#12 » Tue Dec 01, 2015 2:14 pm

Tiggo wrote:well the question is: why people start new guilds over and over with less then 10 people ... when there are enough for any kind of playstyle and or/language?
There is quite a bit of ego preventing such happy carebear ultra cloud times you are describing. Actually I know and play with maybe 6 people who are solo, unguilded and will not even guild tag up. It's the nature of the beast left over from live. We all have our allegiances, even to ghosts from the past.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

User avatar
Rebuke
Posts: 388

Re: Any chance for guild alliances?

Post#13 » Tue Dec 01, 2015 3:39 pm

Druin wrote:Last work on guilds was done when we got the first heraldry. Also there are a lot of unknown packets concerning guild stuff afaik.
If I remember correctly the thing preventing alliance mechanic is that the "region chat" does not work currently? (its sort of considered as a spider in the web between party/warband/ui/guild related aspects of the game?) I dont know exactly, maybe a developer could enlighten us.

Anyway I do believe that implementing alliance would improve the overall experience of RoR. It allows smaller groups that are otherwise always bound to playing guerilla style, to group up with other smaller guilds with active cores to make an actual warband which can go face to face with zergs (varied ways of gameplay is always welcome imho).

User avatar
Mez
Posts: 730

Re: Any chance for guild alliances?

Post#14 » Tue Dec 01, 2015 3:41 pm

Rebuke wrote:
Druin wrote:Last work on guilds was done when we got the first heraldry. Also there are a lot of unknown packets concerning guild stuff afaik.
If I remember correctly the thing preventing alliance mechanic is that the "region chat" does not work currently? (its sort of considered as a spider in the web between party/warband/ui/guild related aspects of the game?) I dont know exactly, maybe a developer could enlighten us.

Anyway I do believe that implementing alliance would improve the overall experience of RoR. It allows smaller groups that are otherwise always bound to playing guerilla style, to group up with other smaller guilds with active cores to make an actual warband which can go face to face with zergs (varied ways of gameplay is always welcome imho).
Right now, the way I find groups is I start pugging, and I just have to see who is queueing up. It's weird, but SC is the place to find groups.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

User avatar
Rebuke
Posts: 388

Re: Any chance for guild alliances?

Post#15 » Tue Dec 01, 2015 3:50 pm

Mez wrote:
Rebuke wrote:
Druin wrote:Last work on guilds was done when we got the first heraldry. Also there are a lot of unknown packets concerning guild stuff afaik.
If I remember correctly the thing preventing alliance mechanic is that the "region chat" does not work currently? (its sort of considered as a spider in the web between party/warband/ui/guild related aspects of the game?) I dont know exactly, maybe a developer could enlighten us.

Anyway I do believe that implementing alliance would improve the overall experience of RoR. It allows smaller groups that are otherwise always bound to playing guerilla style, to group up with other smaller guilds with active cores to make an actual warband which can go face to face with zergs (varied ways of gameplay is always welcome imho).
Right now, the way I find groups is I start pugging, and I just have to see who is queueing up. It's weird, but SC is the place to find groups.
You are forgetting the fact that, while EU organized players > US organized players, its vice versa for pugs :D

Russians and other 2nd worlders are terrible players in general and are only noticable in zerg spam and require you to speak their **** good for nothing language. US have the advantage that everyone on at their playtimes speak the same language, making coordinating easier between pugs.

User avatar
Mez
Posts: 730

Re: Any chance for guild alliances?

Post#16 » Tue Dec 01, 2015 4:12 pm

I never considered that. Must have made Realm Pride Guildmaster secret war meetings in Sigmar's Hall dfficult back in the day on live. Our US server we used to have have serious business discussions for hours with all the alliances etc to figure out how to take the first fortress. I suppose in EU it was chaotic as all hell. Interesting.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

User avatar
Rebuke
Posts: 388

Re: Any chance for guild alliances?

Post#17 » Tue Dec 01, 2015 4:23 pm

Mez wrote:I never considered that. Must have made Realm Pride Guildmaster secret war meetings in Sigmar's Hall dfficult back in the day on live. Our US server we used to have have serious business discussions for hours with all the alliances etc to figure out how to take the first fortress. I suppose in EU it was chaotic as all hell. Interesting.
I am talking RoR here, not WAR :)

User avatar
Mez
Posts: 730

Re: Any chance for guild alliances?

Post#18 » Tue Dec 01, 2015 4:35 pm

It was a tangent.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

Ads
User avatar
Stinkyweed
Posts: 468

Re: Any chance for guild alliances?

Post#19 » Thu Dec 03, 2015 5:35 pm

Mez wrote:Plus I'm in an order/destro guild with about 6 complete elitist a-holes that all solo or duo. We dont play with each other, we are often fighting against each other (stinkyweed, stop riding the destro premades so hard).
The only spot for a SH in a premades is riding their coat tails! I get so happy when I PUG in a SC with one...less hate towards me and I get to free roam! ...if only SHers got the much needed dev-love they need...maybe one day I would get picked to be in a premade. Until that time...no one wants to play with a Charlie-in-the-box.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

User avatar
zabis
Posts: 1215

Re: Any chance for guild alliances?

Post#20 » Thu Dec 03, 2015 6:00 pm

That's funny, I just watched Rudolph last night
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

Who is online

Users browsing this forum: No registered users and 6 guests