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Mursie's In Game Improvements

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Mez
Posts: 730

Re: Mursie's In Game Improvements

Post#21 » Tue Dec 01, 2015 8:38 pm

Genisaurus wrote:
The single packet taking the largest amount of bandwidth by far is the packet that sends a player's active buffs to the client every second.
So you are saying Runepriests are laggine me out. I knew it.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Gobtar
Posts: 803

Re: Mursie's In Game Improvements

Post#22 » Tue Dec 01, 2015 8:44 pm

Mez wrote:
Genisaurus wrote:
The single packet taking the largest amount of bandwidth by far is the packet that sends a player's active buffs to the client every second.
So you are saying Runepriests are laggine me out. I knew it.

Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
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Morf
Posts: 1247

Re: Mursie's In Game Improvements

Post#23 » Tue Dec 01, 2015 8:47 pm

Gobtar wrote:

Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Join open pug wb as a zealot/rp or having a bottomless bowl of custard in your inventory, wait until you are roaming close to a cliff or bridge like in DW, buff and toss pies at ppl and watch them walk straight of the edge to there death :lol:
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Nishka
Suspended
Posts: 1057

Re: Mursie's In Game Improvements

Post#24 » Tue Dec 01, 2015 9:34 pm

thullonse wrote:
Azarael wrote:
9. Can we get defensive abilities to show up in character sheet - I'd like to know its actually working: Deft Defender / Reflexes / Defender abilities
Next update, because my god am I tired of hearing that these skills "aren't working".
everytime you visit the renown trainer there should be a big red message on the screen telling you to use .getstats to see that they are indeed working
afaik .getstat doesn't show your block and disrupt. It shows only bonus block and disrput.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Uchoo
Posts: 547

Re: Mursie's In Game Improvements

Post#25 » Tue Dec 01, 2015 9:55 pm

Nishka wrote:
afaik .getstat doesn't show your block and disrupt. It shows only bonus block and disrput.
Outside of your bonus block and disrupt, your chance to avoid an attack is variable based on their stat vs your stat and compared to a factor.

Strength Vs Weapon Skill for Parry

Ballistic Skill vs Initiative for Dodge

Intelligence vs Willpower for Disrupt

Str/BS/Int vs Block Rating on shield for Block.

So your character sheet will never give a perfectly accurate value as to how much avoidance you have. You need to know their stat and compare it to yours, However, your bonus chance is always the minimum chance you have to avoid an attack.
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Penril
Posts: 4441

Re: Mursie's In Game Improvements

Post#26 » Tue Dec 01, 2015 9:58 pm

Morf wrote:
Gobtar wrote:

Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Join open pug wb as a zealot/rp or having a bottomless bowl of custard in your inventory, wait until you are roaming close to a cliff or bridge like in DW, buff and toss pies at ppl and watch them walk straight of the edge to there death :lol:
I was about to post this lol. Did it all the time, it was priceless.

Annaise16
Posts: 341

Re: Mursie's In Game Improvements

Post#27 » Fri Dec 04, 2015 9:25 am

With regard to what the server sends and the client shows, in the live game, the client never recognised melee/magic/ballistic/healing power contributions to damage/healing when calculating the tooltip values of abilities. I always assumed it was because the client tooltip calculations were made using early code that predated the existence of the power stat.

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Genisaurus
Former Staff
Posts: 1054

Re: Mursie's In Game Improvements

Post#28 » Fri Dec 04, 2015 2:48 pm

Annaise16 wrote:With regard to what the server sends and the client shows, in the live game, the client never recognised melee/magic/ballistic/healing power contributions to damage/healing when calculating the tooltip values of abilities. I always assumed it was because the client tooltip calculations were made using early code that predated the existence of the power stat.
AFAIK there is no actual calculation for tooltip damage. The client literally has a table that has the tooltip for every level.

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Azarael
Posts: 5332

Re: Mursie's In Game Improvements

Post#29 » Fri Dec 04, 2015 2:54 pm

The client calculates tooltip damage from the stored base damage plus the relevant offensive stat and weapon DPS, according to the coefficients for both.

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Genisaurus
Former Staff
Posts: 1054

Re: Mursie's In Game Improvements

Post#30 » Fri Dec 04, 2015 3:00 pm

Azarael wrote:The client calculates tooltip damage from the stored base damage plus the relevant offensive stat and weapon DPS, according to the coefficients for both.
I like being wrong. Guess the table I was looking at was the stored base damage.

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